Assassin's Creed: Syndicate - NVIDIA GameWorks Video
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painter
Oh well I'm looking forward to it, and I think it looks stunning as well, as did Unity. I'm not a huge AC fan, but despite that I did like Unity and its setting and this looks even better.
Monchis
It looks like they disabled all ambient oclusion to show the goodness of their hbao XD.
erazerswe
Well i for one loved AC:Black flag and have watched some parts of a playthrough and it seems good in my oppinion. All this complaining though, if you dont like what you see, play something else or wait for some performance reviews:P
signex
erazerswe
BedantP
NVIDIA should release a new Ambient Occlusion technique called LMAO. I'm sick of hearing TXAA being superior. I always stick with MSAA or SMAA. TXAA slightly blurs the textures. In AC4, Ultra Shadows looked better than PCSS. NVIDIA Godrays in FC4 turns off Volumetric Fog. So, you have to choose between Volumetric Fog or Crappy Godrays. I also see that every game with GameWorks is a crappy port. Even AMD's GameWorks equivalent is better than this. HBAO+ is the only feature that is acceptable by me. Simulated Fur in FC4 was way buggy.
BedantP
Pixelize
And where is the tessellation that was introduced with Unity and never saw a day light?
Now they don't even show off with it, probably because adding it to the broken game will make it screenshot fest so lets make it just barely playable without it.
Dazz
Denial
wh3resmycar
+ 1 to this ^...
AMD fanboys keep on bashing gameworks. why not bash AMD? well for the past decade all you got was Pantene Simulator.
theoneofgod
fantaskarsef
Andrew LB
Denial
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sammarbella
Revisiting GameWorks: AMD, Nvidia tangle over optimizations to The Witcher 3: Wild Hunt
Because you own a pair of Nvidia cards?
Try a couple of AMD GPUs and disable Gameworks, maybe you will discover Gameworks is a little more than a couple of on/off features.
The problem with Gameworks and AMD GPUs is not to enable or disable some features.The problem is game devs accept by contract that the added Nvidia features code is closed for them (and anybody else) and this piece of software is taxing the AMD performance in many cases EVEN with Gameworks features turned off because it's integrated on the game code affecting more than only Gameworks on/off features.
I.E. The Witcher 3 case:
fantaskarsef
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sammarbella