Ashes of Singularity: DirectX 12 Benchmark II review

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Quantum Break will release in a month and a half with dx12, then we can compare nvidia to amd in a practical sense. And even then amd has an advantage thanks to amd hardware in the xbone, but my gut says the 980ti will still be the king of performance there.
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Quantum Break will release in a month and a half with dx12, then we can compare nvidia to amd in a practical sense. And even then amd has an advantage thanks to amd hardware in the xbone, but my gut says the 980ti will still be the king of performance there.
sorry m8 qb will have async so no.. dx 12 390x equals 980ti with async
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I agree on the fact that this game is getting massively hyped for it's tech for being the first, but it sure does look pretty crappy to me too. If massive numbers of units on an otherwise desert like landscape is your thing, you're in for a treat I guess. But in that case I suggest to just get an ant farm ...
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I'd love to do that, but name one that is available and a proper DX12 title ... yep, that's the problem eh ? Ashes is the only one focusing on this strongly. Until actual DX12 class games are available just be glad you see some of its potential in articles like these ?
Futuremark DX12 bench should be ready soon, unless they have trouble making it reasonable. Honestly, from what I have seen DX12 just redistributes workload among available cores (best case scenario). Demos for Vulkan shows something very different. Those show drastically reduced need for CPU.
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For some reason unknown to me HH shown only nV DX11 vs DX12. In worst case scenario AMD gains nothing from DX12 too. It would follow Unreal Engine 4 DX12 case as seen with Infiltrator tech demo.
Well Async On vs Off AMD shows a massive performance gain, which is only available on DX12. So I would imagine that DX11 vs 12, the gains on AMD's side would be significant. Unless your talking about DX11 vs DX12 (Async off) which I guess would be interesting to see. These updated results are no different then the ones that came the first time around, so I'm not really sure why people like GeniusPro are acting surprised. We've basically seen this already. Also didn't an Oxide developer confirm that Async is now enabled in the more recent Nvidia drivers and that they aren't using it yet? http://www.overclock.net/t/1590939/wccf-hitman-to-feature-best-implementation-of-dx12-async-compute-yet-says-amd/370#post_24898074
sorry m8 qb will have async so no.. dx 12 390x equals 980ti with async
But Fable Legends has Async and a Ti beats the 390x, the Fury and the Fury X. So I'm not sure how you're drawing that conclusion. It obviously depends on the game.
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Just that the game uses a bit of async compute doesn't give AMD advantage, but when you start using it more and more, it starts to make difference. Fable legends used 5% of compute tasks?
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if I read that right, games can choose whether to support explicit multigpu mode, if that's the case I wonder how this will end up, with NVidia/amd backed titles "not supporting" this tech, at least we will have a possible backdoor there for modders
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sorry m8 qb will have async so no.. dx 12 390x equals 980ti with async
Haha you're going to be disappointed. You should've gone with the green team since price wasn't a factor this time
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Haha you're going to be disappointed. You should've gone with the green team since price wasn't a factor this time
lol lol lol yeah c ya in hitman
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So I should see decent boost when async is being used \o/ Nice to see AMD working nicely in dx12 vs dx11 when there is async involved.
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Haha you're going to be disappointed. You should've gone with the green team since price wasn't a factor this time
There are plenty of price points where AMD is better though, the ~$300 range being one of them. Honestly with some of the games I'm playing now, I'd rather have a 290x 8GB, although I don't know if I would have said the same previously.
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http://i.imgur.com/ax15sZo.jpg Async isn't enabled on NV GPU's with public drivers.
Thats what AT says but nvidias async has never been proven to be like AMDs. They can either put up or shutup. Garbage PR.
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Thats what AT says but nvidias async has never been proven to be like AMDs. They can either put up or shutup. Garbage PR.
Telling your customers you are working on a driver to potentially increase performance is garbage PR? k
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I would like to see a explicit multiGPU benchmark with the IGP together with the dGPU, especially the Broadwell CPU ones with the 128mb EDram. Would this make a difference and how much? (thinking of offloading post processing to the integrated cpu that sits there unused maybe).
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You also have the devs saying the same thing as NV if you bothered to look at Denials post. [spoiler]http://i.imgur.com/6CxK3QF.jpg[/spoiler]
The dev is saying the opposite of Nvidia. He's saying it's enabled, Nvidia are saying it isn't
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Good show for AMD , only time will tell chaps , i look forward to the day when i can swop back to the red team 🙂 , i would love to support them again but they need to show the performance in all games ,not just one benchmark . Cant wait for this time next year when there should be a few d12 games , i would like to keep my two 980ti for at least two years 🙂
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AMD is looking good in DX12.
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Telling your customers you are working on a driver to potentially increase performance is garbage PR? k
Its okay, why dont you actually ask them how long its taken them? Then maybe youll realize not to buy into nvidia's crap. K