Are Modern Games Being Dumbed Down?
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Mikedogg
^You wouldn't be a 'Pieces' by any chance?
(.)(.)
They are and it started with the current console gen.
They're making the same stuff and dumbing it down to appeal to all the teeny boppers that have such a short attention span that it wouldn't surprise me if the get so impatient wiping their arse's that they just pull up and carry on with their day walking around all muddy and what not.
(.)(.)
Solid_State
My spin is games are graphicly dumbed down or more so the bar was frozen.
Take a game like Driver San Francisco it could run off an I phone. I guess that being the point to extend the market reach and release the same game on mobile devices that is released on high end hardware (PC)
That's what's happening, my outlook on current events.
CronoGraal
Game designers suck, that's what's going on. Older 3D titles were very tight and solid in the way they delivered information. Look at Zelda: Ocarina of Time. 3D, relatively open world, and you never felt too confused or dumb. You never felt like you didn't know what you were doing.
Now take a modern 3D game. Devs are trying to do way too much. They want too many things at once, so much that they need texts and arrows telling you where to go and what you can interact with. It's just poor design that's causing what could be complex games to be dumbed down.
Then again dumbed down = more playerbase, so there has to be a tradeoff too.
NAZ2222
harkinsteven
We have a shining light now though guys, a method to get away from these restrictions..... KICKSTARTER 🙂
Undying
Well we have owesome graphics now, thats something right?
Brasky
The_Fool
One great example of the reduction in difficulty is the shift from Doom & Doom II to Doom III.
In Ultimate Doom Thy Flesh Consumed on Ultra-Violence difficulty was certainly a challenge. Nightmare was just insane. I never played Doom II in Nightmare difficulty. Now, when you play Doom III on the hardest difficulty, it's not that hard. I couldn't believe how easy it was compared to the old nightmare.
Kaleid
Yes, already saw this with Deus Ex 2.
Almost all games today hold the players hand and tell him (or her) what to do.
Not really. Graphics have stagnated quite much because of consoles. It's been looking the same for years now.
General Stalin
This paradigm shift in gaming all makes sense, though. It's sad but logical.
10-15 years ago when we were playing all the super challenging games that we grew up on, things were a lot different in the world. The current lot of game players these days are part of the facebook/smartphone generation. No one has any patience anymore. The majority of kids don't want to play a game where they have to take their time, or get killed 30 times before they can beat a boss or finish a section of the game, or really think about things and work at things to reach the end. Current technology and culture is just fast fast fast. This is why so many games are geared towards multiplayer these days as well - people want to hop online and just shoot eachother for a couple hours then be done with it.
This is just my take on it obviously, but it makes sense. It's a damn shame... but after all this talk it looks like I'm really going to have to try out Dark Souls 😉
Exodite
I'm generally more amused over that people consider 'old' games rather than 'hard'.
The Last Ninja games were relentless, as were the old text-based adventure games.
rta
Brilliant video! This 41 year old agrees!
Loophole35
My $0.02 rainbow six: raven shield to rainbow 6: vegas 2 that is all.
PhazeDelta1
EspHack
they are dumbed down but we are more skilled, too
Redemption80
Quite clearly, years ago you spent half the time bashing your keyboard or throwing the controller, nowadays its much more relaxed to the point that when/if you do finish a game you feel like in the way of accomplishment.
The PC is just as much to blame as consoles are, too many want something nice and easy to practice on before starting the MP part of the game.
tsunami231
StewieTech
The guy in the video that said "more linear and hollywoodish" pretty much said it all.
Still, i can find good games with options in difficulty for a good challenge. With these 5-10 hours single player games, how would i buy a game and justify the money i spent in it if not to play it multiple times and get greater challenges each time?