AMD AFMF and RSR Technologies Challenge NVIDIA in Driver-Based Solutions
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CPC_RedDawn
will be hit and miss for games with complex UI's but its a welcome addition and hopefully Nvidia (and Intel) can offer something similar (or better) in their drivers too. Nvidia having the AI advantage could help their version detect UI elements and not include them in the frame gen process. Interesting times ahead, competition breeds innovation.
Krakkan
I wish they did RFR/HYPR-RX like in Alan Wake 2 where one could upscale from 4K to 6K or 8K when virtual super resolution was on. Why limit upscaling to 4K max when the cards can do more!
Crazy Joe
The biggest issue with Frame Generation is the increase of latency, which NVIDIA tries to compensate for with their Reflex technology. I don't think AMD's driver based Frame Generation will be able to do the same, so you will experience the latency penalty when using it.
H83
XenthorX
As far as generating extra frames goes, TVs have been doing it for over a decade with motion smoothing. You can look into "Soap opera effect" for TVs.
With deeper integration into rendering buffers, there's no doubt you can achieve frame generation on an order of magnitude better in quality, while preserving creator aesthetic intent.
Crazy Joe
TheDigitalJedi
I've been trying out the framegen mod on multiple titles and the results are very positive. The latency is not bad at all in the games I've tested. The 3090 has become a whole new card with this mod. I haven't tried the mod on my 4090 because it's kind of a moot point.
The 3090 is showing fantastic results. I fired up Jedi Survivor, Ratchet and Clank, Alan Wake 2, A Plague Tale Requiem, Starfield and Cyberpunk. I've always maxed out my graphics anyways with the 3090. The Mod make gaming on it so much better. There is ghosting and glitches here and there but overall, the games show an improvement.
The latest update for Jedi Survivor cleans up the visuals. Things look clear and sharp. I'm not sure if something was removed or added but the AMD Framegen file combined with DLSS is very nice in this game.
This is an awesome gift from AMD in my opinion.
XenthorX
TheDigitalJedi
TheDigitalJedi
valentyn0
Undying
tsunami231
if FSR can true work with all games, it big benefit now how well it works is another question, I think at some point we will see DX verison of this
Dont like that crap on TV every TV i ever own has had that turned, dont care for it on PC gaming. as such i would never use it. I can't even stand movies and show recorded at higher rates on TV which certain networks are now doing with new stuff including there commercials..
DLSS/FSR should be last resort feature for when GPU cant handle things not used from get go cause GPU are castrated to "push" super "scalers" but not everone falls on same side this fence.
tunejunky
i like "grunt" and i play native res. which is why i buy enthusiast cards.
but the reality of the marketplace has been making enthusiast cards more expensive, reducing the number of folks able to afford it, with a corresponding drop in sales - especially at the 2nd & 3rd from the top for both red and green. although AMD has picked up sales at the 3rd spot this is true across the board.
so this is the rationale behind both sides using processing tech.
i'll try it out but i'm not pre-disposed to it.
joshk
FG always turned on, if possible, on every content. TV, PC…
Just can not stand ancient horrible 24-30 fps stutterfest.
Trunks0
aufkrawall2
TheDigitalJedi
holler
AFMF works great in BG3, been using it for months now with the preview driver with minimal issues, having a solid 240 FPS on my 32:9 screen at 5120x1440 resolution at max details is amazing on my 3.0 GHZ Power BIOS 7900XTX Aqua. so smoooooth and immersive with my Samsung G9 monitor.
(can get over 330 FPS in places, but I am capping FPS to my monitor refresh rate, don't see a need to go higher-save some power)
Its so nice that this tech can be used with ALL DX11/DX12 games, pretty amazing AMD.
tunejunky