AMD FidelityFX Super Resolution - preview
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rl66
Yxskaft
The talk of 4k and upscaling somehow made me think of the Nvidia guy that said he wished someone would target 720p on a high-end PC with the goal of getting comparable to film.
chispy
Not a bad start at all and at least is open source and not locked down like nvidia dlss. A lot of low end video cards will benefit from this and will make games playable with the trade off of image quality , but with the crazy prices of todays modern video cards this is a God sent to guys with older gpus. I hope a lot of triple A games support this new feature soon.
Fediuld
I am baffled. Shouldn't the article include the original raw images at full size instead of some tiny ones?
Of the games supported I have Anno 1800 and doesn't look nowhere near that bad in native let alone with FSR on.
Who picked the pictures for the article?
bobnewels
This from AMD open source is awesome especially for Nvidia users. I can see this becoming the standard in time.
Dazz
cucaulay malkin
kanenas
kanenas
cucaulay malkin
I've seen a couple of reviews,they vary from a few being critical,most are in the middle
I've only seen hardware unboxed claiming it's comparable to dlss 2.0,which looking at slider comparisons of fsr vs native and dlss vs native is pretty "out there" from them,but not really a surprise.
I mean,who else but Quagmire ?
I liked pcgh's summary the most.
it's what I said from the beginning - even a tiny improvement is better than amd dragging their feet indefinitely.
imo at this point it is really a viable option for 4K users.1440p users I think should consider how desperately they need those frames,cause quality reduction and blur is noticeable.
mikeysg
All my three cards (RX Vega64, RX 6900 XT, GTX 1080) are saying thanks to AMD for the use of FSR. Hardware unboxed video review of FSR is pretty positive too! They'd tested it on an RTX 3080, RTX 2070, GTX 1660 as well.....decent uplift in performance.
CPC_RedDawn
So basically Ultra Quality and Quality are the only modes worth using and it seems to work better at 1440p and 4K.
I still won't use it, native or nothing :P
Although, at least AMD didn't fall flat on their face out the gate. Not a bad showing for something not using bespoke hardware.
Now they just need to keep up with getting it into games and don't take their foot off the pedal.
waltc3
FSR seems to be extremely popular so far & initial reaction is very good--I see "much better than I thought it would be" comments consistently. Game devs will be all over this, I'll predict. The biggest thing is developers can do it all with FSR in one shot, whereas DLSS2 is 100% proprietary and only for nVidia RTX. Seems developer involvement/work is far less than with DLSS2. Seems to be some resentment to AMD making inroads with its own approaches to various things, its own open-source approaches, for some reason. Ah, well, what else is new from nVidia?...;)
Soulanalyzer
the difference is very noticeable!!!! Will this be able for my RX 590 , too?
cucaulay malkin
Undying
pharma
I don't think we have heard anything from the developers as far as implementation, but should be interesting. Are developers using UnReal or Unity going to focus and spend precious development time on upscaling techniques that may fall short of internal upscaling techniques provided by their engines; TSR will be available on PC's and consoles.
CPC_RedDawn
Soulanalyzer
cucaulay malkin