AMD FidelityFX Super Resolution - preview

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Hilbert Hagedoorn:

I'll end this article with an open question towards the graphics card industry, applying to AMD, Intel, and NVIDIA. Why did tinkering with image quality become a norm and is that deemed to be acceptable?
Everything is in that question... I would say "because actual GPU are too weak for 4K, RT and so... So they hide weakness with lot of communication" Personaly RT with RTX3090 is just inacceptable and at a price (no comment)... But it's the best that industry can bring on table.
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The talk of 4k and upscaling somehow made me think of the Nvidia guy that said he wished someone would target 720p on a high-end PC with the goal of getting comparable to film.
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Not a bad start at all and at least is open source and not locked down like nvidia dlss. A lot of low end video cards will benefit from this and will make games playable with the trade off of image quality , but with the crazy prices of todays modern video cards this is a God sent to guys with older gpus. I hope a lot of triple A games support this new feature soon.
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I am baffled. Shouldn't the article include the original raw images at full size instead of some tiny ones? Of the games supported I have Anno 1800 and doesn't look nowhere near that bad in native let alone with FSR on. Who picked the pictures for the article?
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This from AMD open source is awesome especially for Nvidia users. I can see this becoming the standard in time.
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tty8k:

To me it looks bit worse than DLSS quality-wise, but hey it's a start, and where more fps is needed comes in handy.
When DLSS first kicked off it was total shit it took over a year before it became decent. i Doubt these titles have had a lot of work put in them, to begin with and drivers/Game could improve over time
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BlindBison:

I'm waiting for Digital Foundry and other outlets to do some testing
lol according to hub this is comparable to dlss 2.0
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Fediuld:

I am baffled. Shouldn't the article include the original raw images at full size instead of some tiny ones? Of the games supported I have Anno 1800 and doesn't look nowhere near that bad in native let alone with FSR on. Who picked the pictures for the article?
If you had read the preview you would see that on the second page there is a download of the images to see and decide for yourself if it is worth the effort ... If you still do not like the article, tell Guru3d to hire you to show them how to do the right thing ... Does the word preview mean anything to you?
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Hilbert Hagedoorn:

AMD has announced its FidelityFX Super Resolution technology as an answer to fight off DLSS from NVIDIA. Will the new feature make enough of a difference, and is image quality, not a huge issue? Let'... Preview: AMD FidelityFX Super Resolution
the only purpose of the FSR is very simply for AMD to get as close as possible to the Nvidia frames and to reflect this in the reviews, in line with most of what you wrote dear HH thank you for the preview.
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I've seen a couple of reviews,they vary from a few being critical,most are in the middle I've only seen hardware unboxed claiming it's comparable to dlss 2.0,which looking at slider comparisons of fsr vs native and dlss vs native is pretty "out there" from them,but not really a surprise. I mean,who else but Quagmire ? I liked pcgh's summary the most.
Finally, it is time to answer the question asked in the title: No, FSR 1.0 does not come close to Nvidia's DLSS 2.0. But it doesn't have to and doesn't want to. FSR is a welcome addition that does not set any qualitative standards, but achieves a clear upgrade per pixel
it's what I said from the beginning - even a tiny improvement is better than amd dragging their feet indefinitely. imo at this point it is really a viable option for 4K users.1440p users I think should consider how desperately they need those frames,cause quality reduction and blur is noticeable.
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All my three cards (RX Vega64, RX 6900 XT, GTX 1080) are saying thanks to AMD for the use of FSR. Hardware unboxed video review of FSR is pretty positive too! They'd tested it on an RTX 3080, RTX 2070, GTX 1660 as well.....decent uplift in performance.
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So basically Ultra Quality and Quality are the only modes worth using and it seems to work better at 1440p and 4K. I still won't use it, native or nothing :P Although, at least AMD didn't fall flat on their face out the gate. Not a bad showing for something not using bespoke hardware. Now they just need to keep up with getting it into games and don't take their foot off the pedal.
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FSR seems to be extremely popular so far & initial reaction is very good--I see "much better than I thought it would be" comments consistently. Game devs will be all over this, I'll predict. The biggest thing is developers can do it all with FSR in one shot, whereas DLSS2 is 100% proprietary and only for nVidia RTX. Seems developer involvement/work is far less than with DLSS2. Seems to be some resentment to AMD making inroads with its own approaches to various things, its own open-source approaches, for some reason. Ah, well, what else is new from nVidia?...;)
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the difference is very noticeable!!!! Will this be able for my RX 590 , too?
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mikeysg:

All my three cards (RX Vega64, RX 6900 XT, GTX 1080) are saying thanks to AMD for the use of FSR. Hardware unboxed video review of FSR is pretty positive too! They'd tested it on an RTX 3080, RTX 2070, GTX 1660 as well.....decent uplift in performance.
i don't think there's a fsr driver from nvidia
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Soulanalyzer:

the difference is very noticeable!!!! Will this be able for my RX 590 , too?
If your running a 1440p resolution it would help greatly. It makes it viable now.
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I don't think we have heard anything from the developers as far as implementation, but should be interesting. Are developers using UnReal or Unity going to focus and spend precious development time on upscaling techniques that may fall short of internal upscaling techniques provided by their engines; TSR will be available on PC's and consoles.
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waltc3:

FSR seems to be extremely popular so far & initial reaction is very good--I see "much better than I thought it would be" comments consistently. Game devs will be all over this, I'll predict. The biggest thing is developers can do it all with FSR in one shot, whereas DLSS2 is 100% proprietary and only for nVidia RTX. Seems developer involvement/work is far less than with DLSS2. Seems to be some resentment to AMD making inroads with its own approaches to various things, its own open-source approaches, for some reason. Ah, well, what else is new from nVidia?...;)
I've said this right from the start, being open source, "good enough", and broad hardware support will all be the killer for AMD. Now how long for Nvidia to come out and rebrand FSR as: "DLSS Compatible"???? LMAO
cucaulay malkin:

i don't think there's a fsr driver from nvidia
Well there has to be cause hardware unboxed tested it on both Nvidia and AMD hardware. Also they said that there is nothing inside the driver related to FSR its all on the game side.
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Undying:

If your running a 1440p resolution it would help greatly. It makes it viable now.
Thanks a lot bro!
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CPC_RedDawn:

I've said this right from the start, being open source, "good enough", and broad hardware support will all be the killer for AMD. Now how long for Nvidia to come out and rebrand FSR as: "DLSS Compatible"???? LMAO Well there has to be cause hardware unboxed tested it on both Nvidia and AMD hardware. Also they said that there is nothing inside the driver related to FSR its all on the game side.
i do have terminator resistance,but i'll pass i don't think this is for 1440p users tbh amd did release a fsr driver,so I think you do need one