AMD FidelityFX Super Resolution 2.0 - Deathloop preview
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Denial
I've been watching comparison videos and reading articles (including this one), seems like this is a huge leap over FSR1 but still falls a little short of DLSS in motion. That being said I don't know how Nvidia can justify dedicating die space for tensors when the quality of DLSS is only 5-10% better than this and basically no other feature uses them. Either Nvidia needs to put more value-add into Tensors or they need to go a different route with DLSS. Perhaps we will get a DLSS 3 with larger upgrades or some other features that utilize tensor with next gen but at this point I'd say AMD has parity here.
schmidtbag
Perhaps not as good as DLSS but it's ease of implementation and wide compatibility makes up for the loss in quality. Much like with DLSS, if you've got your face right up to the screen, not moving, and constantly switching between full detail and upscaling, you will notice a difference. But if you actually play the game, such subtle details will totally go unnoticed. In a lot of games, FSR2 or DLSS2 are perfectly usable. In other games, they're unacceptable. It all depends on what you need. Same can be said of all settings that lower game detail. Whether it's shadows, reflections, texture details (only when VRAM is maxed out), anti-aliasing, resolution, etc. For some games, lowering such detail settings makes an insignificant visual difference but a major performance improvement. For some of those settings, the loss in detail is unacceptable while in others it goes unnoticed.
As far as I'm concerned, FSR and DLSS aren't supposed to be on by default. They're just another way of lowering visual fidelity for more performance, just like all other graphics settings. It's weird to me how much people make a fuss about this as if they're supposed to use it, or as if it's supposed to have a 1:1 level of detail.
Horus-Anhur
HU review showed that DLSS 2.x has a bit more ghosting than FSR 2.0
But has a bit worse reconstruction in movement.
So it's a bit of a trade off.
cryohellinc
Keeping in mind that this is open source and fully software-based, can work with practically any GPU, and doesn't require dedicated die space for it to work is a pure win. Well done, AMD.
CPC_RedDawn
Spets
aufkrawall2
It's ok for 4k, but with 1440p screen I still find it too rough vs. DLSS. And that is with DLSS Balanced (+ReShade CAS) vs. FSR 2.0 Quality. FSR 2.0 Balanced already looks very bad with 1440p target resolution.
Looks like DL isn't all about marketing BS.
Denial
TimmyP
Nobody noticed yet that FSR2q (all FSR2 modes) either kills, or they have disabled particle effects? FSR2q shows no sparks, faeries, or added flames at all at 4k. Its impressive for static geometry Ill give it that.
Krizby
Stormyandcold
=GGC=Phantomblu
Stormyandcold
=GGC=Phantomblu
Denial
schmidtbag
Undying
Less ghosting with fsr2.0
https://www.linkpicture.com/q/Untitled_18.png
Mineria
Denial
Undying