A 500Hz refresh rate NVIDIA G-Sync compatible gaming LCD is in the works
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TheDeeGee
For CounterStrike only i guess? Cuz no other game can do 500 FPS unless your run at Ultra Low settings perhaps.
Kaarme
With this screen, the fly sitting on your shoulder can enjoy watching your games.
Ivrogne
For pro FPS players, I guess? Because I can't think of any other practical use case scenario.
Sylencer
I never understood why “gaming” or competitive displays are 240hz (or higher). Pretty much most of the games can't even do stable 144fps nowadays, why bother with 240 or even more?
fantaskarsef
Venix
TheDeeGee
Venix
Silva
Sylencer
iNerd
Richard Nutman
I think anything over 200hz is overkill myself. 60 to 144hz has a very noticeable improvement in smoothness and improved responsiveness. Past that it's just bragging numbers.
Fastest human reaction times are 150 milliseconds. And this monitor can push out a new frame every 2 milliseconds! 🙄
asturur
i think 100hz/120hz/144hz is the best compromise between smoothness and silence/power consumption.
I also don't think all those milliseconds are then killed by your router/network card, ISP. Those things matter eventually just in lan cabled events with local server...
TheDeeGee
Ricepudding
Robbo9999
These high refresh rate screens do matter and make a difference, Blur Busters have proven that there are benefits all the way up to 1000Hz in terms of motion clarity:
https://blurbusters.com/blur-busters-law-amazing-journey-to-future-1000hz-displays-with-blurfree-sample-and-hold/
Me, personally, I've found a massive increase in enjoyment & ability by going from 75Hz to 144Hz, and then further benefits to overclocking to 180Hz. The higher the refresh rate the easier I can track targets in fps multiplayer games whilst in close quarter combat, quick mouse flicks onto enemy players when both players are close together & moving unpredictably & fast. You can just see the screen with greater clarity during these fast movements whilst also of course each frame is being updated within a shorter time span so you get more "snapshots" to guage what fast moving close targets are "doing" so you can guage their direction/intention/etc. I found you can play in totally different ways and styles when on a 144Hz+ monitor vs say 60Hz.
It is difficult though to imagine GPU's & CPUs reaching 1000Hz in games, and I'd think 360Hz is probably the most sensible limit in today's landscape of technology & games.
Sylencer
southamptonfc
Richard Nutman
Robbo9999