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Guru3D.com » News » Vulkan To Get Broad OS Multi-GPU Support

Vulkan To Get Broad OS Multi-GPU Support

by Hilbert Hagedoorn on: 03/22/2017 07:11 PM | source: | 38 comment(s)
Vulkan To Get Broad OS Multi-GPU Support

Just as the scene slowly is stepping away from Multi-GPU rendering, the Kronos group announced on its blog, adding just that. Multi-GPU support for Vulkan.

At GDC 2017, in San Francisco during February, Khronos™ released several new Vulkan® extensions for cross-platform Virtual Reality rendering and multiple GPU access. This functionality has been initially released as KHX extensions to enable feedback from the developer community before being incorporated into final specifications.

One key question that we have been asked since GDC is whether the Vulkan multi-GPU functionality is specifically tied to ship only on Windows 10. The Vulkan multi-GPU specification is very definitely NOT tied to Windows 10. It is possible to implement the Vulkan multi-GPU extension on any desktop OS including Windows 7, 8.X and 10 and Linux.
 

 
Some of the Khronos GDC presentations mentioned that for Vulkan multi-GPU functionality, Windows Display Driver Model (WDDM) must be in Linked Display Adapter (LDA) mode. That was not a very clear statement that has caused some confusion. And so it is worth clarifying that:

  1. The use of WDDM is referring to the use of Vulkan multi-GPU functionality on Windows. On other OS, WDDM is not necessary to implement the Vulkan multi-GPU extension.
  2. On Windows, the use of LDA mode can make implementing Vulkan multi-GPU functionality easier, and will probably be used by most implementations, but it is not strictly necessary.
  3. If an implementation on Windows does decide to use LDA mode, it is NOT tied to Windows 10. LDA mode has been available on many versions of Windows, including Windows 7 and 8.X.

Khronos always strives to make its specifications as cross platform as possible. Of course, what products ship on which OS is up to the implementers of each specification, but Khronos is already aware of vendor plans to ship multi-GPU functionality on platforms other than Windows 10, including Linux.







« Gigabyte and Corsair Partner Up on RGB Fusion DIMM compatibility · Vulkan To Get Broad OS Multi-GPU Support · AMD Preps BIOS Update to Fix FMA3 Freezes for Ryzen »

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Camaxide
Member



Posts: 92
Joined: 2016-05-29

#5410923 Posted on: 03/22/2017 07:25 PM
These are lovely news indeed. Not many games utilize Vulkan yet, but it very good, and in general I wish Multi-Gpu will become more common, just like multi-core CPU's.

schmidtbag
Senior Member



Posts: 7236
Joined: 2012-11-10

#5410929 Posted on: 03/22/2017 07:34 PM
Considering the amount of people who refused to upgrade to W10 when given the opportunity, this could be the beginning of more cross-platform games, and a major wound to DirectX.

warlord
Senior Member



Posts: 2760
Joined: 2012-10-22

#5410932 Posted on: 03/22/2017 07:37 PM
Give power to MS and DX, ban Vulkan and other OS platforms. Boycott now!

Hughesy
Senior Member



Posts: 357
Joined: 2012-05-13

#5410934 Posted on: 03/22/2017 07:45 PM
Give power to MS and DX, ban Vulkan and other OS platforms. Boycott now!


What?

PrMinisterGR
Senior Member



Posts: 8099
Joined: 2014-09-27

#5410942 Posted on: 03/22/2017 07:51 PM
Considering the amount of people who refused to upgrade to W10 when given the opportunity, this could be the beginning of more cross-platform games, and a major wound to DirectX.


Unless big publishers adopt it, it will be fairly minimal. Bethesda seems to be the first one to do it, as they will be partnering with AMD to port their engines to it. I hope more follow through.

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