See for yourself how close Microsoft Flight Simulator is to real life in visuals
Microsoft Flight Simulator 2020 might be an absolute performance hog, but we all agree you don't need high FPS on a flight-sim. Rendering quality of scenery, planes and environments incl weather system, that's what it's all about next to being a proper SIM.
YouTube channel, Planes From Ground, shared a new video comparing a landing in Microsoft Flight Simulator with a real-life A320 at WBKK (Malaysia). And yeah, the simulator is closer to reality than we ever imagined.
One could argue and the sim would actually benefit from Raytracing quite a lit, looking at the plane surface reflections. Microsoft and Asobo are already working on adding support for DirectX 12, which should address some optimization issues the game has, and hopefully, Asobo will also consider adding Ray Tracing effects to it in the future.
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I showed the below to my wife and asked her which is FS2020 and which is real. without hesitation she chose correctly and said the FS2020 looked so fake
Im shocked! It looked pretty realistic to me (I play FS2020 a lot too)
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I hope Asobo do introduce RT for it. Would make sense for this title in a couple years and next gen GPUs.
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I like more FS for the overall quality, but real life for absence of stuttering.
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"...we all agree you don't need high FPS on a flight-sim."
Anything lower than 60fps and its unplayable, I don't like stuttering either.
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I'm not a fan of raytracing yet, the performance hit is too great still, beyond mirror surfaces or in this case the plane, how many perfect reflection surfaces we see in a day. Not only the performance needed to cast rays, then you have to work the results with denoisers and what not. Im all in for 3d engines progress but im more interested in adaptive shading than raytracing for now.