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Guru3D.com » News » Roots of Insanity Gameplay Trailer

Roots of Insanity Gameplay Trailer

by Hilbert Hagedoorn on: 12/22/2016 10:41 AM | source: | 5 comment(s)
Roots of Insanity Gameplay Trailer

Roots of Insanity is a rather creepy fps/tps, survival/horror game designed and developed in Unreal Engine, a new trailer is out.

This game is about the doctor, Riley McClein who has to deal with his epileptic attacks and survive on an unfamiliar environment of August Valentine Hospital.
  







« BIOSTAR Launches GeForce GTX 1050 Ti Graphics Card · Roots of Insanity Gameplay Trailer · Intel Z270 motherboard photos from ASRock, Gigabyte and MSI leaked »

SirDremor
Senior Member



Posts: 586
Joined: 2008-06-20

#5373747 Posted on: 12/22/2016 11:16 AM
Did I mention that I HATE Unreal Engine?

I have no idea how anyone can praise it, it is awful (from the perspective of gamer\viewer! I heard for developers it is quite good...). True, it can reproduce some (only SOME) beautiful scenery, but that's it, character rendering is just awful - all characters look like plastic figures.
This demo goes even further - the splattered blood is also plastic.

RonanH
Member



Posts: 66
Joined: 2006-09-23

#5373748 Posted on: 12/22/2016 11:17 AM
wow, that looks terrible...

hijodeosiris
Senior Member



Posts: 140
Joined: 2014-08-19

#5373749 Posted on: 12/22/2016 11:21 AM
So another lame bloody walking simulator with dudes filled of ketchup... yeah promising i would say.

-Tj-
Senior Member



Posts: 17807
Joined: 2012-05-18

#5373765 Posted on: 12/22/2016 12:07 PM
well don't expect too much from indie devs..

labidas
Senior Member



Posts: 328
Joined: 2013-03-06

#5373861 Posted on: 12/22/2016 06:53 PM
Did I mention that I HATE Unreal Engine?

I have no idea how anyone can praise it, it is awful (from the perspective of gamer\viewer! I heard for developers it is quite good...). True, it can reproduce some (only SOME) beautiful scenery, but that's it, character rendering is just awful - all characters look like plastic figures.
This demo goes even further - the splattered blood is also plastic.

So how many "characters" have you rendered in UE vs any other engine? What techniques did you use for texturing?
Or is this an educated "it looked plastic in this game so UE sucks" kinda opinion? :)

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