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Roots of Insanity Gameplay Trailer
Roots of Insanity is a rather creepy fps/tps, survival/horror game designed and developed in Unreal Engine, a new trailer is out.
This game is about the doctor, Riley McClein who has to deal with his epileptic attacks and survive on an unfamiliar environment of August Valentine Hospital.
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RonanH
Member
Posts: 66
Joined: 2006-09-23
Member
Posts: 66
Joined: 2006-09-23
#5373748 Posted on: 12/22/2016 11:17 AM
wow, that looks terrible...
wow, that looks terrible...
hijodeosiris
Senior Member
Posts: 140
Joined: 2014-08-19
Senior Member
Posts: 140
Joined: 2014-08-19
#5373749 Posted on: 12/22/2016 11:21 AM
So another lame bloody walking simulator with dudes filled of ketchup... yeah promising i would say.
So another lame bloody walking simulator with dudes filled of ketchup... yeah promising i would say.
-Tj-
Senior Member
Posts: 17807
Joined: 2012-05-18
Senior Member
Posts: 17807
Joined: 2012-05-18
#5373765 Posted on: 12/22/2016 12:07 PM
well don't expect too much from indie devs..
well don't expect too much from indie devs..
labidas
Senior Member
Posts: 328
Joined: 2013-03-06
Senior Member
Posts: 328
Joined: 2013-03-06
#5373861 Posted on: 12/22/2016 06:53 PM
Did I mention that I HATE Unreal Engine?
I have no idea how anyone can praise it, it is awful (from the perspective of gamer\viewer! I heard for developers it is quite good...). True, it can reproduce some (only SOME) beautiful scenery, but that's it, character rendering is just awful - all characters look like plastic figures.
This demo goes even further - the splattered blood is also plastic.
So how many "characters" have you rendered in UE vs any other engine? What techniques did you use for texturing?
Or is this an educated "it looked plastic in this game so UE sucks" kinda opinion?
Did I mention that I HATE Unreal Engine?
I have no idea how anyone can praise it, it is awful (from the perspective of gamer\viewer! I heard for developers it is quite good...). True, it can reproduce some (only SOME) beautiful scenery, but that's it, character rendering is just awful - all characters look like plastic figures.
This demo goes even further - the splattered blood is also plastic.
So how many "characters" have you rendered in UE vs any other engine? What techniques did you use for texturing?
Or is this an educated "it looked plastic in this game so UE sucks" kinda opinion?

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Senior Member
Posts: 586
Joined: 2008-06-20
Did I mention that I HATE Unreal Engine?
I have no idea how anyone can praise it, it is awful (from the perspective of gamer\viewer! I heard for developers it is quite good...). True, it can reproduce some (only SOME) beautiful scenery, but that's it, character rendering is just awful - all characters look like plastic figures.
This demo goes even further - the splattered blood is also plastic.