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Review: Samsung 860 QVO 2TB SSD (QLC NAND)
Meet the NAND storage future, Samsung today outs its first QLC based SATA3 SSD. Join us as we review the all-new Samsung 860 QVO 2TB SSD. Don't worry, we'll explain what QLC is, but the bottom line is that you will see a new value product series that offer more bang for your bucks and an increase in volume sizes.
Read our full review here.
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Review: Asus Strix Fusion 700 RGB headset - 11/26/2018 02:19 PM
Join us as we check out the Asus top of the line 'ROG Fusion' lineup of RGB/Aura compatible gaming headsets. With a heavy emphasis placed on sound quality (or as is proclaimed), the 700's carry an ...
Review: Palit GeForce RTX 2070 Super JetStream 8G - 11/23/2018 10:09 AM
We look at the Palit GeForce RTX 2070 Super JetStream with an in-depth review. It cools great, it's incredibly silent and most of all, it's factory tweak out of the box also. This card is definitely...
Review: be quiet! Pure Power 11 (600 Watt) PSU - 11/21/2018 10:21 AM
We'll have a look at the all-new be quiet! Pure Power 11 600 Watt PSU. The ongoing series keeps getting updated and better. Revision 11 now is 80 Plus Gold certified product series. With the ever-gro...
Review: Gigabyte Z390 AORUS Pro - 11/20/2018 11:35 AM
In this review, we peek at a somewhat more value Z390 motherboards released, meet the Aorus Z390 Pro. ready for 8th or 9th Gen processors this board is about performance and aesthetics, and a bit of v...
Review: XFX Radeon RX 590 Fatboy 8G - 11/16/2018 04:15 PM
We review the Fatboy from XFX, the Radeon RX 590 is in the house and what will it be? What GPU will sit underneath that hood, Polaris? Of course, it is, but let's talk about that in greater detail in...
Hilbert Hagedoorn
Don Vito Corleone
Posts: 45514
Joined: 2000-02-22
Don Vito Corleone
Posts: 45514
Joined: 2000-02-22
#5611197 Posted on: 11/27/2018 06:09 PM
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
(Game load time performance@page 6) - did I miss something?
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
tunejunky
Senior Member
Posts: 3020
Joined: 2017-08-18
Senior Member
Posts: 3020
Joined: 2017-08-18
#5611200 Posted on: 11/27/2018 06:15 PM
great job, as usual HH.
hopefully this will drop in price as 2tb (or more) has been prohibitively expensive for home use (i.e. not a business expense).
great job, as usual HH.
hopefully this will drop in price as 2tb (or more) has been prohibitively expensive for home use (i.e. not a business expense).
JonasBeckman
Senior Member
Posts: 17563
Joined: 2009-02-25
Senior Member
Posts: 17563
Joined: 2009-02-25
#5611206 Posted on: 11/27/2018 06:42 PM
Part of Redstone 4 and the cache to RAM I guess, for a larger game you can see superfetch kicking in via the task manager after you exit and it begins filling up RAM to it should be around 80% or so depending on how much data it can fit and then leaving a little bit of entirely free space left.
Successive runs will then be much faster using the cache data but it's possible to empty out the "stand-by" memory now cached via for example this.
https://wj32.org/wp/software/empty-standby-list/
And I think there's a few apps on this forum for this very feature too since before the recent cumulative updates for both Redstone 4 and Redstone 5 there was a issue with slowdowns as the cached memory took all the RAM and it had to swap data around instead of leaving a part of it free plus it didn't want to unload unless you ran out of memory but I believe this if not entirely fixed has at least improved now.
https://forums.guru3d.com/threads/fix-game-stutter-on-win-10-1703-1809.420251/
There should be a Windows blog announcement on the feature too but essentially superfetch and into RAM to speed things up, not too complex but quite effective considering the speed of modern RAM kits.
(Even compared to a high-end SSD.)
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
Part of Redstone 4 and the cache to RAM I guess, for a larger game you can see superfetch kicking in via the task manager after you exit and it begins filling up RAM to it should be around 80% or so depending on how much data it can fit and then leaving a little bit of entirely free space left.
Successive runs will then be much faster using the cache data but it's possible to empty out the "stand-by" memory now cached via for example this.
https://wj32.org/wp/software/empty-standby-list/
And I think there's a few apps on this forum for this very feature too since before the recent cumulative updates for both Redstone 4 and Redstone 5 there was a issue with slowdowns as the cached memory took all the RAM and it had to swap data around instead of leaving a part of it free plus it didn't want to unload unless you ran out of memory but I believe this if not entirely fixed has at least improved now.

https://forums.guru3d.com/threads/fix-game-stutter-on-win-10-1703-1809.420251/
There should be a Windows blog announcement on the feature too but essentially superfetch and into RAM to speed things up, not too complex but quite effective considering the speed of modern RAM kits.

(Even compared to a high-end SSD.)
Robbo9999
Senior Member
Posts: 1690
Joined: 2012-10-07
Senior Member
Posts: 1690
Joined: 2012-10-07
#5611247 Posted on: 11/27/2018 08:45 PM
I noticed that after recently updating to the latest version of Windows 10 v1809 (previously I was on v1803), that virus scan run times are nearly half of what they were prior to the update. I've got a full SSD system (no HDD), Sandisk Ultra II and Crucial MX300, I was surprised to see those decreased virus scan run times in both Avira Free Antivirus and Malwarebytes. So, don't know if that's related to what you saw there, but figured I'd mention it.
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
I noticed that after recently updating to the latest version of Windows 10 v1809 (previously I was on v1803), that virus scan run times are nearly half of what they were prior to the update. I've got a full SSD system (no HDD), Sandisk Ultra II and Crucial MX300, I was surprised to see those decreased virus scan run times in both Avira Free Antivirus and Malwarebytes. So, don't know if that's related to what you saw there, but figured I'd mention it.
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Senior Member
Posts: 120
Joined: 2017-02-27
Boss, how can you get 702MB/s loading speed @SATAIII (Game load time performance@page 6) - did I miss something?
Thanx in advance,
DG21