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Review: Gears of War 4 DirectX12 PC graphics performance
Today Gears of War 4 is released in it's DirectX 12 flavor. We look at the game for the Windows PC platform. We'll test the game on the PC platform relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. We have a look at performance with the newest graphics cards and technologies.
Read our review right here.
** article updated with three additional cards and AMD FX 8370 vs Intel Core i7 5960X CPU scaling results.
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tsunami231
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Senior Member
Posts: 13379
Joined: 2003-05-24
#5344039 Posted on: 10/10/2016 07:33 PM
Now that is kind performance games should have with those kinda cards especial with DX12, could this be the first pc title to be properly optimized ??
Make one wonder what really happen with deux ex and its optimizing
Now that is kind performance games should have with those kinda cards especial with DX12, could this be the first pc title to be properly optimized ??
Make one wonder what really happen with deux ex and its optimizing
Denial
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Posts: 14010
Joined: 2004-05-16
Senior Member
Posts: 14010
Joined: 2004-05-16
#5344045 Posted on: 10/10/2016 07:46 PM
Now that is kind performance games should have with those kinda cards especial with DX12, could this be the first pc title to be properly optimized ??
Make one wonder what really happen with deux ex and its optimizing
Well, The Coalition worked with Epic during the development process. I'm sure Epic has a better understanding of DX12 and it's potential pitfalls than Nixxes does. I also think it's significantly harder for a company to come in after a game has been developed and tack on a bunch of PC features, then it is to have them build the game from the ground up with PC in mind.
As I seem to say in every DX12 thread - It was pretty clear leading up to the API that it would be a significant increase in developer responsibility and required talent for a proper implementation. I'd rather devs dive in and learn it quickly, with DX11 fallback (like Deus Ex/ROTR have) then have to wait like 3 years for proper adoption.
I personally think most of these companies are handling it fine. As long as it's well optimized out of the box, or ships with a fallback (preferably with no reduction in image quality) I don't mind if the implementation is a little wonky. As long as it's improving over time (and as a whole it seems to be) it's fine with me.
Now that is kind performance games should have with those kinda cards especial with DX12, could this be the first pc title to be properly optimized ??
Make one wonder what really happen with deux ex and its optimizing
Well, The Coalition worked with Epic during the development process. I'm sure Epic has a better understanding of DX12 and it's potential pitfalls than Nixxes does. I also think it's significantly harder for a company to come in after a game has been developed and tack on a bunch of PC features, then it is to have them build the game from the ground up with PC in mind.
As I seem to say in every DX12 thread - It was pretty clear leading up to the API that it would be a significant increase in developer responsibility and required talent for a proper implementation. I'd rather devs dive in and learn it quickly, with DX11 fallback (like Deus Ex/ROTR have) then have to wait like 3 years for proper adoption.
I personally think most of these companies are handling it fine. As long as it's well optimized out of the box, or ships with a fallback (preferably with no reduction in image quality) I don't mind if the implementation is a little wonky. As long as it's improving over time (and as a whole it seems to be) it's fine with me.
heffeque
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Joined: 2003-03-03
Senior Member
Posts: 4243
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#5344047 Posted on: 10/10/2016 07:53 PM
What I don't really understand is why these dx12 benchmarks are all with huge CPUs, when it's demonstrated that dx12 gain is most noticeable in low end CPUs.
What I don't really understand is why these dx12 benchmarks are all with huge CPUs, when it's demonstrated that dx12 gain is most noticeable in low end CPUs.
AsiJu
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Joined: 2010-10-16
Senior Member
Posts: 8233
Joined: 2010-10-16
#5344053 Posted on: 10/10/2016 08:29 PM
*snip, no longer relevant*
Nice to see a well running DX12 game for a change! I hope by the time the game's price comes down the W10 Store/UWP would have matured a bit too.
Would like to try this out.
*snip, no longer relevant*
Nice to see a well running DX12 game for a change! I hope by the time the game's price comes down the W10 Store/UWP would have matured a bit too.
Would like to try this out.
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Minor typo under table of contents drop down links.
2440P instead of 1440P
Shouldn't there be a DX11 to DX12 comparison IQ/FPS wise?