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Guru3D.com » News » Review: Gears of War 4 DirectX12 PC graphics performance

Review: Gears of War 4 DirectX12 PC graphics performance

by Hilbert Hagedoorn on: 10/11/2016 09:21 AM | source: | 58 comment(s)

Today Gears of War 4 is released in it's DirectX 12 flavor. We look at the game for the Windows PC platform. We'll test the game on the PC platform relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. We have a look at performance with the newest graphics cards and technologies.

Read our review right here.

** article updated with three additional cards and AMD FX 8370 vs Intel Core i7 5960X CPU scaling results.
  







« GIGABYTE Updates the BRIX with Intel 7th Gen Processors · Review: Gears of War 4 DirectX12 PC graphics performance · New GeForce GTX 1050 Ti Benchmarks Surface »

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Agent-A01
Senior Member



Posts: 11616
Joined: 2010-12-27

#5344037 Posted on: 10/10/2016 07:22 PM
Minor typo under table of contents drop down links.

2440P instead of 1440P

Shouldn't there be a DX11 to DX12 comparison IQ/FPS wise?

tsunami231
Senior Member



Posts: 13379
Joined: 2003-05-24

#5344039 Posted on: 10/10/2016 07:33 PM
Now that is kind performance games should have with those kinda cards especial with DX12, could this be the first pc title to be properly optimized ??

Make one wonder what really happen with deux ex and its optimizing

Denial
Senior Member



Posts: 14010
Joined: 2004-05-16

#5344045 Posted on: 10/10/2016 07:46 PM
Now that is kind performance games should have with those kinda cards especial with DX12, could this be the first pc title to be properly optimized ??

Make one wonder what really happen with deux ex and its optimizing

Well, The Coalition worked with Epic during the development process. I'm sure Epic has a better understanding of DX12 and it's potential pitfalls than Nixxes does. I also think it's significantly harder for a company to come in after a game has been developed and tack on a bunch of PC features, then it is to have them build the game from the ground up with PC in mind.

As I seem to say in every DX12 thread - It was pretty clear leading up to the API that it would be a significant increase in developer responsibility and required talent for a proper implementation. I'd rather devs dive in and learn it quickly, with DX11 fallback (like Deus Ex/ROTR have) then have to wait like 3 years for proper adoption.

I personally think most of these companies are handling it fine. As long as it's well optimized out of the box, or ships with a fallback (preferably with no reduction in image quality) I don't mind if the implementation is a little wonky. As long as it's improving over time (and as a whole it seems to be) it's fine with me.

heffeque
Senior Member



Posts: 4243
Joined: 2003-03-03

#5344047 Posted on: 10/10/2016 07:53 PM
What I don't really understand is why these dx12 benchmarks are all with huge CPUs, when it's demonstrated that dx12 gain is most noticeable in low end CPUs.

AsiJu
Senior Member



Posts: 8233
Joined: 2010-10-16

#5344053 Posted on: 10/10/2016 08:29 PM
*snip, no longer relevant*

Nice to see a well running DX12 game for a change! I hope by the time the game's price comes down the W10 Store/UWP would have matured a bit too.

Would like to try this out.

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