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NVIDIA Patent Optimizes GPU Processing Speed
"Previously, when a large texture needed to be read, one instruction would be issued, and one shader circuit would need to make several passes while other circuits sat idle," NVIDIA spokesman Hector Marinez said. "But [NVIDIA] patent authors Emmett Kilgariff and Rui Bastos figured out a way to allow for a partial texture load. By breaking the texture load into smaller pieces
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NVIDIA preps Kal-El+ for Windows 8 notebooks - 09/13/2011 10:03 AM
German tech site ComputerBase noticed that NVIDIA showed off a Tegra roadmap at the Citi Technology Conference. One slide reveals Kal-El+, an upcoming SoC designed for notebooks with the ARM edition o...
NVIDIA Project Denver to offer 8-core ARM and 256 CUDA cores? - 07/19/2011 10:59 AM
Some more information about NVIDIA's Project Denver chip surfaced by way of BSN:The information we have at hand is that Project Denver CPU core is looking to be very much aligned with T40, i.e. "...
NVIDIA PhysX 3.0 Announced - 06/08/2011 09:24 AM
NVIDIA announced it has finalized PhysX 3.0 PysX is the world
NVIDIA posts fourth quarter gain of $171.1 million - 02/17/2011 12:23 PM
NVIDIA is getting back on track and announced a fourth quarter net income grew $171.1 million, or 29 cents per share, on revenue of $886.4 million. Income is up from $131.1 million, or 23 cents per sh...
NVIDIA Project Denver - injecting a CPU core into GPU - 01/06/2011 01:04 PM
Pretty big news from NVIDAI today, my best bet is that NVIDIA is tired and sick of Intel patent issues preventing them from developing x86 capable hardware. Now that Intel and AMD integrate graphics i...