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Guru3D.com » News » NVIDIA Patent Optimizes GPU Processing Speed

NVIDIA Patent Optimizes GPU Processing Speed

by Hilbert Hagedoorn on: 11/23/2009 12:35 PM | source: | 0 comment(s)

Guru3D.com Image"Previously, when a large texture needed to be read, one instruction would be issued, and one shader circuit would need to make several passes while other circuits sat idle," NVIDIA spokesman Hector Marinez said. "But [NVIDIA] patent authors Emmett Kilgariff and Rui Bastos figured out a way to allow for a partial texture load. By breaking the texture load into smaller pieces





« Radeon 5700/5800 supplies to pick up soon · NVIDIA Patent Optimizes GPU Processing Speed · Mionix Naos 5000 Gaming Mouse »

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