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Guru3D.com » News » Nvidia might be working on their own VR headset

Nvidia might be working on their own VR headset

by Hilbert Hagedoorn on: 06/07/2015 01:03 PM | source: | 24 comment(s)
Nvidia might be working on their own VR headset

Nvidia might release their own VR headset. Now this is not the first time this rumor pops up, however new information surfaced is showing that Nvidia now holds a patent for a headset with six camera and two displays, each for one eye.

According to the patent mock-up drawing of the headset, shown below, the device has three cameras on each side. The six cameras should visualize the 3D space surrounding you visualizing the projection better.
 


The other cameras are located below, likely for gestures with a movement resolution of less than one millimeter. The data can be transmitted towards accessories according to the patent.

The headset will get a wireless adapter that will likely allow for game streaming  from a PC towards the headset. It works both ways, what the person is seeing might be displayed on the traditional screen. The headset will get a strong processor to make this possible, according to the patent.
 


Nvidia Computex Demo room showing VR on Oculus Rift.



Nvidia might be working on their own VR headset Nvidia might be working on their own VR headset Nvidia might be working on their own VR headset




« Added Downloads - June 6th 2015 · Nvidia might be working on their own VR headset · Steam's Weekly Top Sellers June 8th 2015 »

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Ziggymac
Senior Member



Posts: 111
Joined: 2015-01-22

#5091087 Posted on: 06/07/2015 01:12 PM
Great..yet more proprietary 'only works with Nvidia VR' crap incoming.

I have Nvidia cards but I basically despise their attitude of closed software on the supposedly open PC.

harkinsteven
Senior Member



Posts: 2942
Joined: 2008-11-29

#5091100 Posted on: 06/07/2015 02:04 PM
Great..yet more proprietary 'only works with Nvidia VR' crap incoming.

I have Nvidia cards but I basically despise their attitude of closed software on the supposedly open PC.

My god would you quit your moaning. There is only one feature that doesn't work on other GPU's and that is TXAA. EVERYTHING else works on AMD. Hairworks, Physx (Borderlands physx works), HBAO+ etc all work on AMD hardware.

As is optimisation, you honestly can't expect another company to give it's rival access to it's source code.

Spets
Senior Member



Posts: 3460
Joined: 2011-05-10

#5091103 Posted on: 06/07/2015 02:10 PM
This market needs more competition, curious to see the stats on NV's version. So far I'm liking HTC/Valves solution.

morbias
Moderator



Posts: 13444
Joined: 2004-09-20

#5091110 Posted on: 06/07/2015 02:22 PM
I read an article a while ago that Nvidia also have tech that increases vr performance by a massive amount by rendering the edges of the image in lower res, can't for the life of me find the link now but it supposedly increases rendering performance by a large margin without a noticeable reduction in image quality. Hopefully they will allow it to work on headsets other than their own too...

Extraordinary
Senior Member



Posts: 19558
Joined: 2010-04-21

#5091116 Posted on: 06/07/2015 02:31 PM
I read an article a while ago that Nvidia also have tech that increases vr performance by a massive amount by rendering the edges of the image in lower res, can't for the life of me find the link now but it supposedly increases rendering performance by a large margin without a noticeable reduction in image quality. Hopefully they will allow it to work on headsets other than their own too...


This it?

“We’re going to cut down the resolution , we’re going to cut down the scaling, and effectively use fewer pixels,” says Peterson.
http://www.pcworld.com/article/2926083/nvidias-radical-multi-resolution-shading-tech-could-help-vr-reach-the-masses.html

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