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Guru3D.com » News » Max Payne 3 DirectX 11 and Screenshots

Max Payne 3 DirectX 11 and Screenshots

by Hilbert Hagedoorn on: 03/23/2012 11:34 AM | source: | 0 comment(s)
The PC version of Max Payne 3 will have a DirectX11 mode, which will allow for advanced graphics options such as tessellation.

Great news for all PC gamers, as our dear friends at PCGamesHardware have just revealed some unique PC features for Max Payne 3. In an interview with them, Simon Ramsey, Head of PR Rockstar Games, said that the PC version of Max Payne 3 will support both DX11 and tessellation. Not only that, but the PC version was in parallel development with the console version, meaning that this is not a simple and hasty port.

Simon didn't reveal more details about the tessellation support, so we can assume that the main characters will be at least tessellated with more polies. Simon also made it clear that Max Payne 3 will down-scale without major issues if you own an old PC configuration. Not only that, but Nvidia is working closely with Rockstar, meaning that Max Payne 3 will be a real highlight for GeForce owners.

The other day NVIDIA send over some sceenshots of Max Payne 3 played on a GeForce GTX 680, have a peek (click thumbnails).

   







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