Havok reveals update of its physics engine
Havok announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort. It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.
Designed from the ground up for the computing architectures that will define games for the next decade, this release targets next-generation home consoles, mobile and PC while continuing to offer full support for current generation consoles. "This release of Havok Physics marks the third major iteration of our physics technology since the company was founded 15 years ago. Although Havok Physics is widely recognized as the industry's leading physics solution, our R&D team is constantly striving to innovate and push the technology further," said Andrew Bond, Vice President of Technology for Havok. "The result is a new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core's performance is extremely predictable, eliminating performance spikes. We are genuinely excited to see how game designers will harness the additional power that we are offering with this release."
"At 2K Czech, our games demand a physics solution that can scale efficiently and handle highly detailed interactive environments. Having recently moved to the next generation of Havok Physics, we've been blown away by how Havok's new physics technology is able to make highly efficient utilization of all available hardware cores with a very lean runtime memory footprint," said Laurent Gorga, Technical Director at 2K Czech. "This combination allows us to deliver the high quality simulation at the scale we need and we are really looking forward to making some incredible games with the new technology."
Havok is currently scheduling meetings for technical reviews of its latest Physics technology at GDC March 27th– March 29th.
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Havok = the best.
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Interesting. TressFX ruffled some feathers, and now Havok is joining the party. Nvidia feelin' the heat yet?
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This can only be good.
When they say it will make use of all cores, I'm assuming it still will use just CPU cores.
Cool though, more games that make use of spare CPU cores.
It will be interesting to see NVidias response.
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The nice thing about Havok is that it will run fine on Nvidia GPUs, AMD GPUs, Intel CPUs, AMD CPUs, or any combination of the above.
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"Hmmm.....Half Life 2 was using Havok...physics...
well if HL3 arises...then.....this engine will do the rest...."