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Battlefield: Hardline Delayed Until 2015
Electronic Arts announced today that Battlefield: Hardline and Dragon Age: Inquisition will be delayed. According to the big publisher, the new Battlefield game is now planned for an early 2015 release while Bioware's new RPG is now scheduled for a November release.
Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we're making this change.
Back at E3, we launched a beta for Hardline - we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We've been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.
This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn't have if we decided to move forward with launching in just a couple of months.
We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.
Here are a few of the things the new timing will allow us to accomplish:
1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We're going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we're spending more time polishing our core features, as well as adding a few new ones that will support a deeper "crime revenge" story experience.
3. Stability: This has been a focus for our team since day one and we're going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.
We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we'll regularly share updates along the way via Battlefield.com/Hardline as well as the Battlefield social channels.
In addition to the ongoing development of Hardline, it's important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including "Dragon's Teeth," the fourth expansion pack that launches worldwide on July 29, and "Final Stand" coming later this year. We remain committed to giving you the best BF4 experience possible.
Karl Magnus Troedsson
DICE VP & Group GM<
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SLI-756
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#4879595 Posted on: 07/23/2014 08:29 AM
not too fussed as so many are due in q4, hoping for a great battlefield campaign from hardline.
not too fussed as so many are due in q4, hoping for a great battlefield campaign from hardline.
rl66
Senior Member
Posts: 3601
Joined: 2007-05-31
Senior Member
Posts: 3601
Joined: 2007-05-31
#4879601 Posted on: 07/23/2014 08:41 AM
i have played to the hardline beta and where not convincted the game is cute but clearly no gameplay, nothing give you the desire to continue after 1 or 2 game... as BF4.
this thing is still present in BF2147 and a bit in BF3.
i have played to the hardline beta and where not convincted the game is cute but clearly no gameplay, nothing give you the desire to continue after 1 or 2 game... as BF4.
this thing is still present in BF2147 and a bit in BF3.
fantaskarsef
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Senior Member
Posts: 14288
Joined: 2014-07-21
#4879619 Posted on: 07/23/2014 09:22 AM
Hardline is jsut another lay-off because they want to do it like COD... another game to milk the cash cow. Hardline does not appeal to me in any way, I didn't even play the beta, and I surely will not support EA's way of screwing over another once-good brand with such a cheap copy of an already inferior game like BF3 or BF4. There's still a sh*tload of bugs there they don't fix, so why should I buy another game, just to not be able to log in, random crashes, battlelog errors, unbalanced weapons, weak netcode, faulty hit detection, buggy map-physics, .... for another 100€.
Hardline is jsut another lay-off because they want to do it like COD... another game to milk the cash cow. Hardline does not appeal to me in any way, I didn't even play the beta, and I surely will not support EA's way of screwing over another once-good brand with such a cheap copy of an already inferior game like BF3 or BF4. There's still a sh*tload of bugs there they don't fix, so why should I buy another game, just to not be able to log in, random crashes, battlelog errors, unbalanced weapons, weak netcode, faulty hit detection, buggy map-physics, .... for another 100€.
WiCz
Senior Member
Posts: 172
Joined: 2005-03-24
Senior Member
Posts: 172
Joined: 2005-03-24
#4879668 Posted on: 07/23/2014 11:08 AM
Surely they don't intend to actually finish developing them first?
Whatever next
Surely they don't intend to actually finish developing them first?
Whatever next

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Senior Member
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Joined: 2010-09-16
This is good. EA realized that Hardline was too much like BF4 so gives Visceral more months to change the game up. Inquisition delay takes them out of crowded October.