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Battlefield 5 March 5th update details
DICE has detailed the new update that will come out for Battlefield 5 likely today. According to the release notes, the March 5th patch will address the flickering issue on squad deployment, makes improvements to shotguns, and fixes the end of round Company Coin counter.
This new update also packs multiple crash fixes and stability improvements, and fixes the controller vibration function that wouldn’t properly work on some maps while playing Grand Operation.
Battlefield 5 March 5 Patch Release Notes
Vehicles
- Fixed the inconsistency between the length of the visual effect of the Churchill Crocodile tank’s flamethrower when viewing it in third person versus first person.
Weapons, Gadgets, and Specializations
- Fixed the M1907 SF Recoil Buffer Specialization which was previously not working.
- The ZK-383 and Selbstlader 1916 no longer have the wrong zoom level with some sights when using the Fast ADS movement Specialization.
- Tweaked shotgun balance. We found that shotguns were underperforming compared to close-range SMGs. The changes to damage drop-off and pellet damage listed below make shotguns perform more consistently in close quarters and give them a slightly longer optimal range.
– Increased damage drop-off start distance for buckshot and slug ammo by 1 m.
– 12g Automatic and M1897: Increased buckshot maximum pellet damage from 5 to 7.2.
– M30 Drilling: Increased buckshot maximum pellet damage from 5 to 6.3.
Maps and Modes
- Practice Range: Fixed a bug where players would get stuck when using the “Redeploy” or “Restart Practice Range” function.
- Combined Arms: On Hot Pursuit, the correct number of soldiers needed to advance the objective are now spawned.
- War Stories: Players should no longer run into a freeze on The Last Tiger during the section Reach German Forward Base.
- Fix the controller vibration function that wouldn’t properly work on some maps while playing Grand Operations.
UI/HUD/Options/Assignments
- Fixed the flickering issue that could happen on the squad redeploy screen. All subtitles in the Combined Arms intro are now triggering correctly.
- Leveling from level 49 to level 50 now properly shows the correct level on the End of Round screen.
- Further fixes for the End of Round Company Coin counter. This should hopefully show the correct value for all players.
Stability
- Multiple crash fixes and stability improvements.
PC-Specific Improvements
- Fix a crash that could happen when players changed the resolution multiple times in a row while DLSS is enabled.
- DLSS has been disabled when using DX11 due to stability issues.
« MSI BIOS update makes X470 and B450 Motherboards compatible with new AMD Raven Ridge Procs · Battlefield 5 March 5th update details
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Ziggymac
Senior Member
Posts: 111
Joined: 2015-01-22
Senior Member
Posts: 111
Joined: 2015-01-22
#5646382 Posted on: 03/05/2019 11:11 AM
A patch to actually make the game playable on anything less than a 6 core CPU would be nice...
A patch to actually make the game playable on anything less than a 6 core CPU would be nice...
warlord
Senior Member
Posts: 2824
Joined: 2012-10-22
Senior Member
Posts: 2824
Joined: 2012-10-22
#5646383 Posted on: 03/05/2019 11:20 AM
It is quite smooth and playable even on two core four threaded cpu. I can't comprehend what are you talking about.
A patch to actually make the game playable on anything less than a 6 core CPU would be nice...
It is quite smooth and playable even on two core four threaded cpu. I can't comprehend what are you talking about.
Pr3t3nd3r
Member
Posts: 25
Joined: 2019-01-15
Member
Posts: 25
Joined: 2019-01-15
#5646393 Posted on: 03/05/2019 12:08 PM
Any news related to the battle royale mode?
Any news related to the battle royale mode?

Crest
Junior Member
Posts: 3
Joined: 2017-12-16
Junior Member
Posts: 3
Joined: 2017-12-16
#5646394 Posted on: 03/05/2019 12:13 PM
Any fix on the reverse tank bug at the start of the round ?
Any fix on the reverse tank bug at the start of the round ?
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Senior Member
Posts: 12056
Joined: 2014-07-21
I thought it was disabled without RTX, so never even active in dx11?