Assassin's Creed: Unity Patch 3 has over three hundred fixes (!)
Ubisoft has just announced that its third title update for Assassin's Creed: Unity will be released tomorrow on consoles and later this week on the PC.
Thanks to your collaboration and support via our Customer Support channels and this Live Update blog, we have assembled Patch 3 and are preparing to deploy it on console and PC this week. The rollout itself will begin tomorrow (Wednesday November 26) on PS4 and Xbox One and later this week on PC.
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.
Here’s a quick overview of some of the updates you’ll find in Patch 3:
Stability and Performance
- Fixed numerous random crashes in Campaign and Co-op modes
- Fixed specific framerate drops
- Improved task scheduling
- Tweaked performance for Reach High Points (Synchronization)
Gameplay (Navigation, Fight and Stealth)
- Fixed various navigation issues where players could get stuck
- Fixed various haystack issues
- Fixed various cover issues
- Fixed various camera issues
- Fixed various animation issues
- Fixed various Booster issues
AI & Crowd
- Fixed various animation issues
- Fixed various detection issues
- Fixed various crowd station issues (bonfires)
Matchmaking, Connectivity and Replication
- Fixed various matchmaking issues
- Fixed various host migration issues (hand-off occurs more smoothly)
- Fixed join-in-progress issues
- Fixed various replication issues between host and clients
- Fixed various issues in the My Club menu
Menus and HUD
- Fixed various menu issues and pop-up overlap issues
- Fixed Mission objective & updating issues
- Fixed issues in customization menu
- Fixed some localization inconsistencies in menus
- Fixed some issues in the credits
Mission Tweaks (Campaign, Co-op and Side Content)
- Fixed various low-repro walkthrough breaks
- Fixed various NPC navigation issues
- Fixed inconsistencies in some missions
World and 3D
- Adjusted various collisions and navigation mesh issues
Progression and Difficulty
- Adjusted various Community Event rewards
PC-Specific
- Fixed save game corruption in some cases
- Fixed temporal blur from SLI
- Fixed graphical corruptions in Character Customization menu
- Fixed crash in Character Customization menu on controller auto-switch
- Alt+Enter switches windows correctly
- NPC on side monitors show correctly
- Minor UI improvements
Additionally, we have already begun working on Patch 4 and we expect to have further updates on it in the coming week.
- The Live Updates Team
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Senior Member
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A game to avoid,
Senior Member
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Joined: 2013-11-26
How come there are 3 patches brought for a week, when the bugs were only on "some AMD CPU and GPU" configurations?...
Senior Member
Posts: 1718
Joined: 2011-02-05
More like Alpha. It was unbelievably buggy.
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Joined: 2014-10-16
How the hell can they rls it as finish game. ( damn i miss my Commendor 64 good old days )
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Patches like this happen only in games that are still in beta. It's good that atleast they are fixing it...