Enemy Territory - Quake Wars Benchmark

Benchmarks & Demo's 179 Updated by Hilbert Hagedoorn

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Totally unique technology: MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It is featured in Splash Damage's game, Enemy Territory: Quake Wars and was developed by id Software technical director John Carmack. MegaTexture employs a single large texture for static terrain. The texture is stored on the hard disk and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage. The upcoming game Rage powered by the id Tech 5 engine uses textures that measure up to 128000×128000 pixels


System requirements

  • 32/64 bit Windows XP / VISTA
  • The latest drivers for your graphics card
  • The official v1.5 patch

Feature

  • Change the resolution from 800×600 up to 2048×1536 (in 9 steps).
  • HD WideScreen resolutions (1280×768, 1920×1080, 1920×1200) support.
  • Custom resolutions support.
  • Four built-in demo.
  • Tweaked Very High graphic option.
  • Antialiasing and Anisotropic filtering support.

Registration

All HOCBench program are distributed as Free, but you need a simple registration to the full use. That means, you can install and try it immediately, but you can't change the filters and the demos. The registering is FREE just send me a simple email and you get back my answer within 24 hour. This email containing your personal registration info for ALL HOCBench program.


Screenshots

pic0_resize.jpg  pic1_resize.jpg  pic2_resize.jpg


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