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Hitman 2: PC graphics DX12 (v2.20) performance update





Hitman has seen many chapters, the latest is Hitman 2 released a while ago. The company added DX12 compatibility and we take a quick view on how that shapes up to be with both an Intel as well as a Ryzen platform on a quicky one-page review.
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Denial
Senior Member
Posts: 12416
Senior Member
Posts: 12416
Posted on: 03/29/2019 12:57 PM
Seems like a wrap job. I guess you're right about them just updating to continue sales, keep the game in the news.
Seems like a wrap job. I guess you're right about them just updating to continue sales, keep the game in the news.
HardwareCaps
Senior Member
Posts: 452
Senior Member
Posts: 452
Posted on: 03/29/2019 01:06 PM
But but Dx12 is the future (laughs my ass off)
But but Dx12 is the future (laughs my ass off)
Kaarme
Senior Member
Posts: 1696
Senior Member
Posts: 1696
Posted on: 03/29/2019 01:28 PM
Unless with dx12 there's a whole lot more details on the screen, that's ridiculously bad programming.
Unless with dx12 there's a whole lot more details on the screen, that's ridiculously bad programming.
schmidtbag
Senior Member
Posts: 4580
Senior Member
Posts: 4580
Posted on: 03/29/2019 01:41 PM
If the CPU or PCIe bus aren't bottlenecked, DX12 and Vulkan aren't going to show much (if any) performance improvement.
If the CPU or PCIe bus aren't bottlenecked, DX12 and Vulkan aren't going to show much (if any) performance improvement.
Eastcoasthandle
Senior Member
Posts: 2176
Senior Member
Posts: 2176
Posted on: 03/29/2019 02:16 PM
Something is not adding up for me with these results. I've found youtubers showing otherwise when using the Radeon 7. I will post at least 2 of them here (one with current drivers and one with older drivers):
One of the biggest take away that always seem consistent with AMD current revised driver working in a DX12 title is that latency is greatly reduced. Which this video does show which is why I believe the results.
Another youtuber using an older 19.3.1 driver
Although this is an older driver I posted it because even so, it's not showing the same kind of results. Which is odd for me based on what's presented here.
Something is not adding up for me with these results. I've found youtubers showing otherwise when using the Radeon 7. I will post at least 2 of them here (one with current drivers and one with older drivers):
One of the biggest take away that always seem consistent with AMD current revised driver working in a DX12 title is that latency is greatly reduced. Which this video does show which is why I believe the results.
Another youtuber using an older 19.3.1 driver
Although this is an older driver I posted it because even so, it's not showing the same kind of results. Which is odd for me based on what's presented here.
msotirov
Member
Posts: 54
Member
Posts: 54
Posted on: 03/29/2019 02:28 PM
Wow, that's some nice performance. My Vega 56 seems to be an overkill for this. Or maybe I should just upgrade to a 4k TV.
Wow, that's some nice performance. My Vega 56 seems to be an overkill for this. Or maybe I should just upgrade to a 4k TV.
EspHack
Senior Member
Posts: 2449
Senior Member
Posts: 2449
Posted on: 03/29/2019 03:44 PM
try an i3? wasn't DX12 supposed to improve life for cpu bound scenarios? with a 9900k you're making sure this thing is gpu limited possibly even at 1080p, even if ryzen 7 vs i9 shows some scaling
try an i3? wasn't DX12 supposed to improve life for cpu bound scenarios? with a 9900k you're making sure this thing is gpu limited possibly even at 1080p, even if ryzen 7 vs i9 shows some scaling
Strange Times
Senior Member
Posts: 206
Senior Member
Posts: 206
Posted on: 03/29/2019 04:08 PM
dx12 improves only cpu usage (not always) in current games
dx12 improves only cpu usage (not always) in current games
Denial
Senior Member
Posts: 12416
Senior Member
Posts: 12416
Posted on: 03/29/2019 04:21 PM
Thanks for the update.
Did you see any RTX settings with the new DX12 Patch or receive any information you can share about RTX in Hitman 2.
Looks at RTX games coming soon pic
Yeah i was kind of expecting this patch to have it. It's getting kind of ridiculous honestly - A large selling point of RTX cards was all the DLSS/RTX games that were announced all the way back in October. 6 months later we have 5 with DLSS? 3 with RTX?
Thanks for the update.
Did you see any RTX settings with the new DX12 Patch or receive any information you can share about RTX in Hitman 2.
Looks at RTX games coming soon pic
Yeah i was kind of expecting this patch to have it. It's getting kind of ridiculous honestly - A large selling point of RTX cards was all the DLSS/RTX games that were announced all the way back in October. 6 months later we have 5 with DLSS? 3 with RTX?
MBTP
Senior Member
Posts: 125
Senior Member
Posts: 125
Posted on: 03/29/2019 05:01 PM
https://www.pcgamesn.com/hitman-2/amd-nvidia-gpu-microsoft-dx12-update#nn-graph-sheet-dx12
https://www.pcgamesn.com/hitman-2/amd-nvidia-gpu-microsoft-dx12-update#nn-graph-sheet-dx12
Nima V
Member
Posts: 55
Member
Posts: 55
Posted on: 03/29/2019 05:12 PM
I have a GTX 1080 paired with an old core i5 4440 which is a huge bottleneck in many CPU demanding games. I just tested DX12 and DX11 on this game and the outcome was very interesting. in some areas DX12 shows up to 60 percent performance improvement compare to DX11!!!
Interesting that in Hitman1, DX12 was slightly slower for me. it shows this time they took their time to optimized it for Pascal too.
I have a GTX 1080 paired with an old core i5 4440 which is a huge bottleneck in many CPU demanding games. I just tested DX12 and DX11 on this game and the outcome was very interesting. in some areas DX12 shows up to 60 percent performance improvement compare to DX11!!!
Interesting that in Hitman1, DX12 was slightly slower for me. it shows this time they took their time to optimized it for Pascal too.
Eastcoasthandle
Senior Member
Posts: 2176
Senior Member
Posts: 2176
Posted on: 03/29/2019 05:16 PM
Thanks for the link. It shows exactly what I've said. Performance for Radeon cards should be better. In particular reduce latency (better 1% lows, etc). It even shows better min performance for the 2700X.
So should you enable DX12? For the majority of you running Nvidia graphics cards with Intel CPUs, no. But there’s something to be said for opting for the latest API on red graphics silicon – even more so paired with AMD Ryzen. While it may lose you a couple of frames on average, minimum framerates are greatly improved. And that should make for smoother garroting in-game. Enjoy.
Thanks for the link. It shows exactly what I've said. Performance for Radeon cards should be better. In particular reduce latency (better 1% lows, etc). It even shows better min performance for the 2700X.
fOrTy_7
Senior Member
Posts: 344
Senior Member
Posts: 344
Posted on: 03/29/2019 05:58 PM
Yeah, but not hitting the same FPS as DX 11 seems like really bad programming.
I wonder how it performs on more maintream CPU 4 core 8 threads. Are there any benefits while using DX 12?
If the CPU or PCIe bus aren't bottlenecked, DX12 and Vulkan aren't going to show much (if any) performance improvement.
Yeah, but not hitting the same FPS as DX 11 seems like really bad programming.
I wonder how it performs on more maintream CPU 4 core 8 threads. Are there any benefits while using DX 12?
airbud7
Senior Member
Posts: 7569
Senior Member
Posts: 7569
Posted on: 03/29/2019 06:44 PM
I have a GTX 1080 paired with an old core i5 4440 which is a huge bottleneck in many CPU demanding games. I just tested DX12 and DX11 on this game and the outcome was very interesting. in some areas DX12 shows up to 60 percent performance improvement compare to DX11!!!
Interesting that in Hitman1, DX12 was slightly slower for me. it shows this time they took their time to optimized it for Pascal too.
Cool stuff....that's where dx12 shines.
I have a GTX 1080 paired with an old core i5 4440 which is a huge bottleneck in many CPU demanding games. I just tested DX12 and DX11 on this game and the outcome was very interesting. in some areas DX12 shows up to 60 percent performance improvement compare to DX11!!!
Interesting that in Hitman1, DX12 was slightly slower for me. it shows this time they took their time to optimized it for Pascal too.
Cool stuff....that's where dx12 shines.
Alessio1989
Senior Member
Posts: 1419
Senior Member
Posts: 1419
Posted on: 03/29/2019 06:54 PM
Testing a CPU overhead performance patch with high-end CPUs..
Testing a CPU overhead performance patch with high-end CPUs..
Alessio1989
Senior Member
Posts: 1419
Senior Member
Posts: 1419
Posted on: 03/29/2019 06:57 PM
They can increase performance on non cpu bottlenecked scenarios too, but the required work is almost different than reducing CPU overhead and requires more in-depth path and and ad-hock solutions. Non-CPU bottlenecked scenarios is really a minor percentage of users, so it's not a big deal, especially if the backend supports multiple APIs.
If the CPU or PCIe bus aren't bottlenecked, DX12 and Vulkan aren't going to show much (if any) performance improvement.
They can increase performance on non cpu bottlenecked scenarios too, but the required work is almost different than reducing CPU overhead and requires more in-depth path and and ad-hock solutions. Non-CPU bottlenecked scenarios is really a minor percentage of users, so it's not a big deal, especially if the backend supports multiple APIs.
GlennB
Senior Member
Posts: 209
Senior Member
Posts: 209
Posted on: 03/29/2019 09:01 PM
Still waiting for those native DX12 games, all these games still feel like they are DX11 with DX12 as an afterthought not utilizing it's full potential.
Still waiting for those native DX12 games, all these games still feel like they are DX11 with DX12 as an afterthought not utilizing it's full potential.
schmidtbag
Senior Member
Posts: 4580
Senior Member
Posts: 4580
Posted on: 03/30/2019 01:55 AM
Yeah, but not hitting the same FPS as DX 11 seems like really bad programming.
I wonder how it performs on more maintream CPU 4 core 8 threads. Are there any benefits while using DX 12?
Oh whoops, I was reading some of the graphs backwards, where I thought DX12 was in the lead.
Anyway, if it really is poorly optimized then adding more cores isn't going to do anything at all.
Yeah, but not hitting the same FPS as DX 11 seems like really bad programming.
I wonder how it performs on more maintream CPU 4 core 8 threads. Are there any benefits while using DX 12?
Oh whoops, I was reading some of the graphs backwards, where I thought DX12 was in the lead.
Anyway, if it really is poorly optimized then adding more cores isn't going to do anything at all.
Yxskaft
Senior Member
Posts: 1348
Senior Member
Posts: 1348
Posted on: 03/30/2019 01:55 PM
I know the release notes say Kepler isn't supported, but I tried it any way, but it hard locks just when the mission is loaded and the gameplay is about to start.
Does it have to do with the game requiring feature level 11_1, or would the game simply just refuse to start if that were the case?
It's a shame, because DX12 was a huge benefit already in Hitman 1 due to the better CPU performance
I know the release notes say Kepler isn't supported, but I tried it any way, but it hard locks just when the mission is loaded and the gameplay is about to start.
Does it have to do with the game requiring feature level 11_1, or would the game simply just refuse to start if that were the case?
It's a shame, because DX12 was a huge benefit already in Hitman 1 due to the better CPU performance
Strange Times
Senior Member
Posts: 206
Senior Member
Posts: 206
Posted on: 03/30/2019 05:24 PM
G4600 2c/4t @3.6
marrakesh location, all ultra
dx11 27 fps avg
dx12 38 fps avg
also less stutters in 12
gamechanger for me
G4600 2c/4t @3.6
marrakesh location, all ultra
dx11 27 fps avg
dx12 38 fps avg
also less stutters in 12
gamechanger for me
gerardfraser
Senior Member
Posts: 2917
Senior Member
Posts: 2917
Posted on: 03/30/2019 06:48 PM
G4600 2c/4t @3.6
marrakesh location, all ultra
dx11 27 fps avg
dx12 38 fps avg
also less stutters in 12
gamechanger for me
That seems like a great result ,now only if your card supported freesync you would be golden.
G4600 2c/4t @3.6
marrakesh location, all ultra
dx11 27 fps avg
dx12 38 fps avg
also less stutters in 12
gamechanger for me
That seems like a great result ,now only if your card supported freesync you would be golden.
_Hardware_
Junior Member
Posts: 2
Junior Member
Posts: 2
Posted on: 03/31/2019 09:18 AM
DX12 helps a lot in CPU limited scenes in HITMAN 2, I got +20-40fps. It's a totally different game for me now. IOI rushed DX11 implementation with Turing that's why DX12 shine so much.
I recorded a benchmark :
Specs :
Windows 10 Professional (X64) 1809
Intel Core i7 9700K 4.9GHz
MSI GeForce RTX 2080 Gaming X Trio
16GB 2x8GB DDR4 Dual Channel 2666 MHz (Intel XMP on)
Nvidia Driver - 419.67
2560x1440 (DSR) - GSYNC - 144Hz
Pascal GPUs benefit from these gains too :
https://www.reddit.com/r/HiTMAN/comments/b5p79r/some-hitman-2-directx12-benchmarks-massive-fps/
DX12 implementation is not perfect since the results in 4K are better with DX11, and SLI is not working atm.
Gains with Turing are really massive in 1440p/1080p in all CPU limited areas, between 20-50fps, awesome.
Edit : For clarification, official benchmark score is not the best way to see the difference, which is why guru3d's test does not represent the reality, the difference between DX11 and DX12 with HITMAN 2 and a good computer is extraordinary except in 4K.
To better notice the gains, play the game, not the internal benchmark (especially Miami one).
DX12 helps a lot in CPU limited scenes in HITMAN 2, I got +20-40fps. It's a totally different game for me now. IOI rushed DX11 implementation with Turing that's why DX12 shine so much.
I recorded a benchmark :
Specs :
Windows 10 Professional (X64) 1809
Intel Core i7 9700K 4.9GHz
MSI GeForce RTX 2080 Gaming X Trio
16GB 2x8GB DDR4 Dual Channel 2666 MHz (Intel XMP on)
Nvidia Driver - 419.67
2560x1440 (DSR) - GSYNC - 144Hz
Pascal GPUs benefit from these gains too :
https://www.reddit.com/r/HiTMAN/comments/b5p79r/some-hitman-2-directx12-benchmarks-massive-fps/
DX12 implementation is not perfect since the results in 4K are better with DX11, and SLI is not working atm.
Gains with Turing are really massive in 1440p/1080p in all CPU limited areas, between 20-50fps, awesome.
Edit : For clarification, official benchmark score is not the best way to see the difference, which is why guru3d's test does not represent the reality, the difference between DX11 and DX12 with HITMAN 2 and a good computer is extraordinary except in 4K.
To better notice the gains, play the game, not the internal benchmark (especially Miami one).
Nima V
Member
Posts: 55
Member
Posts: 55
Posted on: 03/31/2019 11:05 AM
DX12 helps a lot in CPU limited scenes in HITMAN 2, I got +20-40fps. It's a totally different game for me now. IOI rushed DX11 implementation with Turing that's why DX12 shine so much.
I recorded a benchmark :
Specs :
Windows 10 Professional (X64) 1809
Intel Core i7 9700K 4.9GHz
MSI GeForce RTX 2080 Gaming X Trio
16GB 2x8GB DDR4 Dual Channel 2666 MHz (Intel XMP on)
Nvidia Driver - 419.67
2560x1440 (DSR) - GSYNC - 144Hz
Pascal GPUs benefit from these gains too :
https://www.reddit.com/r/HiTMAN/comments/b5p79r/some-hitman-2-directx12-benchmarks-massive-fps/
DX12 implementation is not perfect since the results in 4K are better with DX11, and SLI is not working atm.
Gains with Turing are really massive in 1440p/1080p in all CPU limited areas, between 20-50fps, awesome.
Edit : For clarification, official benchmark score is not the best way to see the difference, which is why guru3d's test does not represent the reality, the difference between DX11 and DX12 with HITMAN 2 and a good computer is extraordinary except in 4K.
To better notice the gains, play the game, not the internal benchmark (especially Miami one).
Absolutely incredible performance improvement on DX12 with this patch on both Pascal and Turing. some people say Pascal is not good at DX12 but this proves it's just the matter of optimization not some problem with GPU architecture.
DX12 helps a lot in CPU limited scenes in HITMAN 2, I got +20-40fps. It's a totally different game for me now. IOI rushed DX11 implementation with Turing that's why DX12 shine so much.
I recorded a benchmark :
Specs :
Windows 10 Professional (X64) 1809
Intel Core i7 9700K 4.9GHz
MSI GeForce RTX 2080 Gaming X Trio
16GB 2x8GB DDR4 Dual Channel 2666 MHz (Intel XMP on)
Nvidia Driver - 419.67
2560x1440 (DSR) - GSYNC - 144Hz
Pascal GPUs benefit from these gains too :
https://www.reddit.com/r/HiTMAN/comments/b5p79r/some-hitman-2-directx12-benchmarks-massive-fps/
DX12 implementation is not perfect since the results in 4K are better with DX11, and SLI is not working atm.
Gains with Turing are really massive in 1440p/1080p in all CPU limited areas, between 20-50fps, awesome.
Edit : For clarification, official benchmark score is not the best way to see the difference, which is why guru3d's test does not represent the reality, the difference between DX11 and DX12 with HITMAN 2 and a good computer is extraordinary except in 4K.
To better notice the gains, play the game, not the internal benchmark (especially Miami one).
Absolutely incredible performance improvement on DX12 with this patch on both Pascal and Turing. some people say Pascal is not good at DX12 but this proves it's just the matter of optimization not some problem with GPU architecture.
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Senior Member
Posts: 12033
Its strange that Polaris does not benefit from dx12 in this game, most other dx12 games do. Bad implementation i would say, performance is all over the place.
We can only dream developers will do a better job with dx12 like with Tomb Raider and Division 2.