G.Skill TridentZ 5 RGB 6800 MHz CL34 DDR5 review
Be Quiet! Dark Power 13 - 1000W PSU Review
Palit GeForce RTX 4080 GamingPRO OC review
Core i9 13900K DDR5 7200 MHz (+memory scaling) review
Seasonic Prime Titanium TX-1300 (1300W PSU) review
F1 2022: PC graphics performance benchmark review
MSI Clutch GM31 Lightweight​ (+Wireless) mice review
AMD Ryzen 9 7900 processor review
AMD Ryzen 7 7700 processor review
AMD Ryzen 5 7600 processor review
AORUS Radeon RX 5700 XT 8G review





Gigabyte has released a new Radeon RX 5700 XT in its premium brand AORUS, which we review. It is one of the faster 5700 XT cards we've had our hands on. Fitted with a thick three fan cooling solutions and a Silent / OC BIOS we have lots to talk about and check out of course.
Read article
Advertisement
Tagged as:
Gigabyte
« GALAX GeForce RTX 2070 Super HOF AE review · AORUS Radeon RX 5700 XT 8G review
· Corsair H100i RGB Pro XT liquid cooler review »
pages 1 2
Srsbsns
Senior Member
Posts: 189
Senior Member
Posts: 189
Posted on: 01/03/2020 12:02 PM
Hopefully there was will some higher end cards with more memory. I feel like 8GB is starting to become a limiter for some configs. Not trying to humble brag but Radeon VII is my only choice unless I want to go to the green team. I play at 5120x1440 and some titles well exceed 8gb.
Hopefully there was will some higher end cards with more memory. I feel like 8GB is starting to become a limiter for some configs. Not trying to humble brag but Radeon VII is my only choice unless I want to go to the green team. I play at 5120x1440 and some titles well exceed 8gb.
JonasBeckman
Senior Member
Posts: 17563
Senior Member
Posts: 17563
Posted on: 01/03/2020 12:09 PM
Somewhat limited depending on settings, I can hit upwards of 7.5 GB in some of the newer games though a few also allocate a percentage and just keep that using what's available. (Battlefield 5 I believe, even has a setting to allow disabling of memory preserving engine tweaks to improve image quality but it can result in hitching if there is insufficient VRAM.)
For Navi I don't know much about the memory configuration but I would assume a higher amount would require additional bus width and maybe even a improved memory controller which seem to be why the memory modules are a bit finicky with for example overclocking though I can't say for sure.
I do however expect the high-end Navi GPU's IE the 5900's if that's a real Navi1x card to feature this as one of the major additions though cost might be a bit of a balancing point depending on if it's really going to be HBM or GDDR type memory particularly if it's HBM.
(Another up to 30% or so performance on top of the 5700XT would be impressive though possibly even higher if that memory bottleneck and some other tweaks allow the card to scale even higher and it's not just about cores and clock speeds either.)
50/50 I guess, either there will be a squeezed in big Navi 10 5900(XT) or AMD will go for Navi20 and whatever these will be named leaving the 5500, 5600 and 5700 as the Navi10's maybe the upcoming events and such will see some news on this front if it's not just going to be about AMD's new mobile Ryzen chips and what not.
EDIT: And yeah flops and all that, sure the Navi20's could have double the hardware and theoretical performance but the actual performance gain would be less though it could still be really impressive and further tweaks and additions to the RDNA and other gains or additional driver work (With less funky issues this time.) and it could grow a bit more but well we'll see when it gets revealed.
This whole ray tracing thing is a bit of a gimmick too now isn't it, suppose we'll see how AMD's thing here pans out and then we'll have a bit of a ray-tracing exclusivity thing for games going with either AMD's or NVIDIA's variant, lovely.
(But yeah as another possible addition to the newer RDNA hardware and generation two.)
EDIT: Well for now at least and in the future it might very well start replacing rasterization and how things have been done but not quite yet.
(Already some impressive showcases for the way this can be used though so in a few gens maybe but it'll take time.)
Somewhat limited depending on settings, I can hit upwards of 7.5 GB in some of the newer games though a few also allocate a percentage and just keep that using what's available. (Battlefield 5 I believe, even has a setting to allow disabling of memory preserving engine tweaks to improve image quality but it can result in hitching if there is insufficient VRAM.)
For Navi I don't know much about the memory configuration but I would assume a higher amount would require additional bus width and maybe even a improved memory controller which seem to be why the memory modules are a bit finicky with for example overclocking though I can't say for sure.
I do however expect the high-end Navi GPU's IE the 5900's if that's a real Navi1x card to feature this as one of the major additions though cost might be a bit of a balancing point depending on if it's really going to be HBM or GDDR type memory particularly if it's HBM.
(Another up to 30% or so performance on top of the 5700XT would be impressive though possibly even higher if that memory bottleneck and some other tweaks allow the card to scale even higher and it's not just about cores and clock speeds either.)
50/50 I guess, either there will be a squeezed in big Navi 10 5900(XT) or AMD will go for Navi20 and whatever these will be named leaving the 5500, 5600 and 5700 as the Navi10's maybe the upcoming events and such will see some news on this front if it's not just going to be about AMD's new mobile Ryzen chips and what not.

EDIT: And yeah flops and all that, sure the Navi20's could have double the hardware and theoretical performance but the actual performance gain would be less though it could still be really impressive and further tweaks and additions to the RDNA and other gains or additional driver work (With less funky issues this time.) and it could grow a bit more but well we'll see when it gets revealed.
This whole ray tracing thing is a bit of a gimmick too now isn't it, suppose we'll see how AMD's thing here pans out and then we'll have a bit of a ray-tracing exclusivity thing for games going with either AMD's or NVIDIA's variant, lovely.
(But yeah as another possible addition to the newer RDNA hardware and generation two.)
EDIT: Well for now at least and in the future it might very well start replacing rasterization and how things have been done but not quite yet.
(Already some impressive showcases for the way this can be used though so in a few gens maybe but it'll take time.)
anticupidon
Senior Member
Posts: 7058
Senior Member
Posts: 7058
Posted on: 01/03/2020 12:19 PM
For a brief moment I saw 5600 XT...dang, HH knows how to convince Gigabyte to review one GPU still under NDA.
Back to normality.
For a brief moment I saw 5600 XT...dang, HH knows how to convince Gigabyte to review one GPU still under NDA.
Back to normality.
DeskStar
Senior Member
Posts: 1307
Senior Member
Posts: 1307
Posted on: 01/05/2020 03:45 AM
Sorry, but I'm satisfied with my PowerColor Red Devil RX 5700 XT. Time Spy first run overclocked.... From what I'm seeing I am lucky..... Still not sure about the top results for the rx 5700 xt as they seem more of an anomaly....
Sorry, but I'm satisfied with my PowerColor Red Devil RX 5700 XT. Time Spy first run overclocked.... From what I'm seeing I am lucky..... Still not sure about the top results for the rx 5700 xt as they seem more of an anomaly....
pages 1 2
Click here to post a comment for this article on the message forum.
Senior Member
Posts: 20752
Liking the Aorus look. Beafy cooler and better binned skus are nice. Looking to be one of the best 5700's.