KFA2 GeForce RTX 3080 Ti SG review

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GPU Architecture

Ampere GPU Architecture 

Ampere, of course, is the base unit of electric current in the international system of units. But the GPU is named after André-Marie Ampère, a French mathematician and physicist, considered the father of electrodynamics. NVIDIA has a track record of naming their GPU architectures after mathematicians and physicists or prominent figures from closely related fields, to name a few; Pascal, Fermi, Kepler, Maxwell and, more recently, Turing. While it was no secret that the new GPUs would be based on Ampere, we've seen much discussion about fabrication nodes, architecture, and specifications. Still, everybody seems to have forgotten that Ampere already launched earlier this year for the HPC market. NVIDIA announced three Ampere based graphics cards. Shortly before announcements, specifications of the GeForce RTX 3070, 3080 and 3090 had leaked onto the web; however, it ended with a twist in Shader core counts as they doubled up from what everybody expected. These GPUs are fabricated on an 8nm node derived from Samsung. This process is a further development of Samsung's 10nm process, which means that no EUV is applied in production just yet. These cards have been announced and launched in the second half of September and, as a bit of a surprise, the GeForce RTX 3070 is arriving as well. The initial launch thus entailed the GeForce RTX 3070 8GB GDDR6, RTX 3080 10GB GDDR6X, and a 24GB GDDR6X based flagship, the GeForce RTX 3090. Phase two adds the 3070 and 3080 Ti models, all the same but reconfigure. The lineup will see Gen2 ray-tracing cores and 3rd iteration Tensor. The NVIDIA GeForce RTX 3090, as a graphics card, has the biggest GPU die size alright, the GA102-300-A1 GPU for example is armed with 10496 shader processors and 28 billion transistors. We know this card is to get a 20-phase power design.

GeForce RTX 3060 Ti

The GeForce RTX 3060 Ti is built around the same chip that the RTX 3070 has, a revised GA104-200 GPUholding 4864 shader cores running at 1.67 GHz. It will get 8GB of last-gen GDDR6 (not X) memory that runs at 14 Gbps on a 256-bit bus. This card is introduced at a price of $399 USD for the Founder Edition cards (NVIDIA's in-house (own) model). Further down on this page we tabled up all the sexy details and geeky specs.

GeForce RTX 3070

Opposed to the 3080 and 3090, the GeForce RTX 3070 is built around a GA104-300 GPU; it still holds a substantial chunk 'o transistors though, as there are a proper 5888 Shader cores running at 1.73 GHz. It will get 8GB of last-gen GDDR6 (not X) memory that runs at 14 Gbps on a 256-bit bus. As we mentioned earlier, GA104 is based on 8nm node fabrication; NVIDIA however has closed a deal with TSMC to move at least some production to TSMC at 7nm, as they cannot produce these puppies fast enough to meet demand. This card is introduced at a price of $499 USD for the Founder Edition cards (NVIDIA's in-house (own) model). Further down on this page we tabled up all the sexy details and geeky specs.

GeForce RTX 3080

The GeForce RTX 3080 is based on the GA102-200 GPU and will get 8704 Shader cores clocking in at 1710 MHz. This card sees 10GB of GDDR6X memory fitted and it is running at 19 Gbps. So, that is a 320-bit bus, which is still a gnarly whopping 760 GB/s of memory bandwidth. Rated at a TGP of 320W, the card is connected with a 12-pin connector. With just these specifications, it should be as fast as the GeForce RTX 2080 Ti. The Founder editions are released at a price of $699 USD.

GeForce RTX 3080 Ti

The GeForce RTX 3080 Ti is based on the GA102-225 GPU and will get 10240 Shader cores clocking in at a 1665 MHz boost frequency. This card sees 12GB of GDDR6X memory fitted and it is running at 19 Gbps. So, that is a 384-bit bus, which is still a mountainous 864 GB/s of memory bandwidth. Rated at a TGP of 350W, the card is connected with a 12-pin connector. With just these specifications, it should be pretty close to the GeForce RTX 3090 in performance. The Founder editions are released at a price of $1199 USD.

GeForce RTX 3090

The GeForce RTX 3090 comes with 24 GB of GDDR6X memory running on a 384-bit bus at 19.5 Gbps and that boils down to a frightful 936 GB/s of effective memory bandwidth. The GPU enabling it is the GA102-300 GPU, and it holds a comprehensive 10469 Shader cores. The clock frequency for the Shader cores will tick at 1695 MHz alongside a 350W rating on energy consumption, that's not a TDP. The TGP (Total Graphics Power) describes the maximum amount of graphics board power that the system power supply should be able to provide to the graphics card. The Founder editions are released at a price of $1499 USD.

   

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GeForce RTX 3090GeForce RTX 3080 TiGeForce RTX 3080Radeon RX 6900XT
Architecture Ampere Ampere Ampere RDNA2
GPU 8nm GA102-300 8nm GA102-225 8nm GA102-200 7nm Navi 21 XTX
Transistors 28.3 B 28.3 B 28.3 B 26.8 B
CU Clusters 82 80 68 80
Shader ores 10496 10240 8704 5120
RT  Cores 82 80 68 80
Tensor Cores 328 320 272 -
Texture Units 328 320 272 320
ROPs 112 112 96 128
Base Clock 1395 MHz 1365MHz 1440 MHz 1815 MHz
Boost Clock 1695 MHz 1665 MHz 1710 MHz 2250 MHz
Memory 24 GB GDDR6X 12 GDDRB G6X 10 GB GDDR6X 16GB GDDR6
Memory Clock 19.5 Gbps 19 Gbps 19 Gbps 16 Gbps
Bandwidth 936 GB/s 912 GB/s 760 GB/s 512 GB/s
Memory Bus 384-bit 384-bit 320-bit 256-bit
TGP/TBP 350W 350W 320W 300W
MSRP $1,499 $1,199 $699 $999
Release Date Sep 24th, 2020 June 2nd, 2021 Sep 17th, 2020 Dec 8th, 2020

 

Ampere architecture

Ampere has an updated architecture that has gotten a new SM (Streaming Multiprocessor) design. One SM is a cluster that holds your Shader processors. As most of you have noticed, the Shader processor count was a bit of an enigma; it seems that mysteriously the Shader count has doubled up from what was expected in the first place. GA102/GA104 however contains three different types of compute cores:

  • Programmable Shading Cores, which consist of Shader/Stream/CUDA Cores, Ampere received double the Shading capabilities.
  • RT Cores, which accelerate Bounding Volume Hierarchy (BVH) traversal and intersection of scene geometry during ray-tracing, a gen 2 unit that now is twice as fast.
  • Tensor Cores, which provide enormous speedups for AI neural network training and inferencing

The GPC is the dominant high-level hardware block with all of the key graphics processing units dwelling inside the GPC. Each GPC includes a dedicated Raster Engine, and now also includes two ROP partitions (each partition containing eight ROP units), which is a new feature for NVIDIA Ampere Architecture GA10x GPUs. The GPC includes six TPCs that each includes two SMs and one PolyMorph Engine. Each SM in GA10x GPUs then 128 Shading Cores, four third-generation Tensor Cores, a 256 KB Register File, four Texture Units, one second-generation ray-tracing core, and 128 KB of L1/Shared Memory, which can be configured for differing capacities depending on the needs of the compute or graphics workloads

So there would be further nuances to explain. Changes have been made to the Streaming Multiprocessor design that holds the Shading cores. The RTX 3000 series GPUs hold SMs that hold fp32 compute units. Ampere architecture supports parallel execution of FP32 and INT32 operations with independent thread scheduling. That's also described as concurrent execution of FP32 and INT32 operation. New, seen from Turing, is a combination of an INT32/FP32 cluster of Shader processors that effectively doubles up that Shader count. We'll show by example: 

 

Block-sm-ampere-guru3d

Ampere SM - Look to the left side cluster, INT32+FP32 is a significant change

 

The RTX 3000 series GPUs hold SMs that in their core blocks hold FP32 compute units, and that was one in the past generation as well (Turing). However, look closer. One cluster holding the INT32 is now INT32 + FP32. So to reiterate, the Ampere SM has a new datapath design for FP32 and INT32 operations. One datapath in each partition consists of 16 FP32 shader cores capable of executing 16 FP32 operations per clock. Another datapath consists of both 16 FP32 shader cores and 16 INT32 cores. And therein is the secret sauce to be found as that doubles up to twice the Shading throughput. The result of this change (compared to top Turing) is that the unit is capable of executing 32 FP32 operations per clock, or 16 FP32 and 16 INT32 operations per clock. One SM in its entirety can now execute 128 FP32 operations per clock, and that is double the FP32 rate of a Turing SM (which does 64 FP32 and 64 INT32 operations per clock). Performance gains will vary at the Shader and application level depending on the mix of instructions. According to NVIDIA, ray-tracing denoising shaders are good examples that should benefit greatly from doubling FP32 throughput. Twice the Shading performance of course can create bottlenecks all by themselves at an earlier stage in the pipeline. Therefore it has twice the shared memory and L1 cache performance for the SM, which would be 128 bytes/clock per Ampere SM versus 64 bytes/clock in Turing. Total L1 (128KB) bandwidth for GeForce RTX 3080 is 219 GB/sec versus 116 GB/sec (96KB) for GeForce RTX 2080 Super (Turing). Each segment then leads to one Tensor core and of course an RT core, both again renewed.


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Ampere is formed based on Graphics Processing Clusters (GPCs), Texture Processing Clusters (TPCs), Streaming Multiprocessors (SMs), Raster Operators (ROPS), and later the memory controllers. The GPC is the dominant high-level hardware block with all of the key graphics processing units residing inside the GPC. Each GPC includes a dedicated Raster Engine. Ampere has one more change here, it carries two ROP partitions (each partition containing eight ROP units), which is a new feature for NVIDIA Ampere Architecture GA10x GPUs. 

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