Test Systems Used
The Test SystemLet me show you our test systems.
System #1
System #2
- ASUS A8V (AGP 8x enabled)
- 1024 MB DDR400 - Dual Channel
- Radeon x800 Pro, XT, GeForce 6800 GT, Ultra
- Athlon 64 3800+
System Software:
Benchmark Software Suite:
- Far Cry v1.1 SM2 patched Guru3D config & timedemo
- Splinter Cell (Guru3D custom timedemo)
- Return to Castle Wolfenstein - Checkpoint DM60
- 3DMark 2003
- AquaMark 3
- Quake III Arena ( Guru3D custom timedemo)
- Unreal Tournament 2004 (Guru3D custom timedemo)
* For four of these games we are making use of a custom time demo. Neither NVIDIA nor ATI knows what time demo we are using. These are non-public tests that were recorded for us only. We are not going to make them public either as they are and will remain internal material. Therefore the chipset manufacturer will not have the chance of optimizing it to that specific benchmark time-demo. We will do our very best now and in the future to keep a close eye on optimizations and cheats, we need to be able to show you objective results. However in the end this should be a responsibility for the chipset designer, if that entity fails to do so, then it'll lose consumer's trust and will dig it's own grave. |
Small remark - Image Quality between the cards is about equal. Since ATi has enabled Trilinear optimisations in their x800 series we enabled that option for the GeForce 6800 series also. The Anisotropic filtering setting that enables itself in the ForceWare drivers when you enable AF/AA settings has been disabled by us to make the bechmarks as objective as they can be.
All tests where made in 32-bit color in resolutions ranging from 800x600 pixels up to the Godfather of all gaming resolutions: 1600x1200 with several performance/quality settings.
Enough talk, let's have a look at the benchmarks.