GeForce GTX 260 review

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11 - Game performance: Mass Effect, World in Conflict |3DMark Vantage

Gaming: Mass Effect

Controversial, new and definitely one of the bigger titles of the year, Mass Effect from BioWare. Originally released for the XBOX 360 it unveiled a vast, beautiful galaxy populated by diverse, fascinating alien races. Players stepped onto this stage as Commander Shepard, a hero at the vanguard of humanity's ascension in the arena of galactic politics, and thus began an epic story bolstered by engaging characters and rich, branching dialogue.

Set 200 years in the future in an epic universe, Mass Effect places gamers in a vast galactic community in danger of being conquered by a legendary agent gone rogue. A spectacular new vision from legendary developers BioWare, Mass Effect challenges players to lead a squad of freedom fighters as they struggle against threatening armies to restore peace in the land.

I started playing this game a couple of days ago and just had to include it in our benchmark suite. We had to overcome some hinders though, a nasty framerate cap was removed and the game actually does not support AA. It does however show fantastic graphics, complex facial animations and applies a noise filter just to get you that really nice cinematic feeling. Overall one of the best games I've played this year so far. Definitely pick it up.

Mass Effect Settings:

  • Noise Filter on
  • Textures: Extreme high
  • Filter: Anisotropic
  • Everything maxed out

I mean, the screenshot below .. is literally the quality you play at. Only a couple of cards I can include right now.

Mass Effect PC

 

Gaming: World in Conflict

Impressive gameplay and graphics that will make you go into shock and awe. Yes, World in Conflict has been released. This game offers a serious graphical challenge to you guys, the gamers. Wars often end in either victory, loss or compromise.

Vivendi Universal recently was kind enough to send us a copy a couple of days prior to the release of the game. You are an avid Guru3D reader so that means you also know we'll do things a bit differently. It's not moving very fast, but slowly we see more and more DirectX 10 titles becoming available on the market.

World in Conflict is a late Cold War real-time strategy game with a strong focus on unit tactics, action, team play, and destruction. Players take on a specific role commanding air, armor, infantry, and support units to form a combined arms force against the enemy. By controlling key strategic points on the map, you sway the battle in your favor. There is no resource-gathering, so every second not spent fighting the enemy over a piece of land is a second wasted.

Image Quality setting:

  • 0x Anti Aliasing
  • 16x anisotropic filtering

What you are observing above are the results done with the medium settings. Traditionally we see good performance for any mid-range card up-to a resolution of 1920x1200 yet then only the high-end cards can do the job. The GeForce GTX 260 however laugh at it ... it ranks on top at 2560x1600 with an average of 56 frames per second. But again look at the two 199 USD cards, that's a lot of bang for buck

 

3DMark Vantage (DirectX 10)

3DMark Vantage focuses on the two areas most critical to gaming performance: the CPU and the GPU. With the emergence of multi-package and multi-core configurations on both the CPU and GPU side, the performance scale of these areas has widened, and the visual and game-play effects made possible by these configurations are accordingly wide-ranging. This makes covering the entire spectrum of 3D gaming a difficult task. 3DMark Vantage solves this problem in three ways:

1. Isolate GPU and CPU performance benchmarking into separate tests,
2. Cover several visual and game-play effects and techniques in four different tests, and
3. Introduce visual quality presets to scale the graphics test load up through the highest-end hardware.

To this end, 3DMark Vantage has two GPU tests, each with a different emphasis on various visual techniques, and two CPU tests, which cover the two most common CPU-side tasks: Physics Simulation and AI. It also has four visual quality presets (Entry, Performance, High, and Extreme) available in the Advanced and Professional versions, which increase the graphics load successively for even more visual quality. Each preset will produce a separate, official 3DMark Score, tagged with the preset in question.

The graphics tests will have four quality presets available: Entry, Performance, High and Extreme. Each preset specifies a certain setting for the rendering options listed in section 5.6. The graphics load increases significantly from the lowest to the highest preset. The Performance preset is targeted for mid-range hardware with 256 MB of graphics memory. The Entry preset is targeted for integrated and low-end hardware with 128 MB of graphics memory. The higher presets require 512MB of graphics memory, and are targeted for high-end and multi-GPU systems.

3DMark Vantage is obviously fresh from the shelves. We show two modes versus two scores.

  • Performance mode with overall score and GPU score
  • Extreme performance mode with overall score and GPU score

What I need you to do is focus on the GPU scores, as that's what we need to be measuring. Here you can see pretty well (though synthetic measures) what the GTX 260 is capable of.

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