Gears of War 5: PC graphics performance benchmark review

Game reviews 126 Page 4 of 7 Published by

teaser

VRAM Usage - Image quality - CPU Scaling - and comparison

Graphics memory (VRAM) usage

How much graphics memory does the game utilize versus your monitor resolution with different graphics cards and respective VRAM sizes? Well, we already addressed this bit of course. But let's have a look at the chart below. The listed MBs used in the chart is the measured utilized graphics memory during our testing. We opted to install the Ultra Textures pack as ell, we're not on a console eh?


 Untitled-1


The game will eat up and fill your VRAM as much once you start to move in-game, memory utilization is dynamic and can change at any time. You can see that with "Ultra" quality settings this game tries to stay at a 4 GB threshold at Full HD. With Ultra HD it will pass that number closing in at 5.5 GB, this is why I am for a year or so now am yelling that people should have at least 6 GB for graphics card memory.


Image quality modes

Let's have a peek at the best and worst image quality differences and the performance effect of them. The game offers four preset quality modes ranging from low to ultra quality. We'll be comparing them starting at medium, mostly backgrounds like mountains, vegetation, shadows, and water effects are responsible for the biggest differences. Below in the charts, the Radeon VII  is at work. For all resolutions, Guru3D uses the same settings. The highest graphics preset "Ultra", because for most cards can simple deal with the settings really well. 

 54349_untitled-1


This game offers four main preset quality settings modes, we selected three of them. Differences in medium and high-quality modes are mostly based on settings like shadows and number of ambient effects, from there onwards with the high and highest ultra high-quality modes, texture quality. Pretty much any modern age graphics card can run at least very-high quality settings.


CPU Core Scaling

You are wondering, what would be the effect of a four-core versus an eight-core processor for this the game? Well, I have a quick chart I would like to show you, the results below are based on default clock frequencies. We apply the very same image quality settings as used throughout this article, Ultra. The proc used is the Core i9 9900K paired with a Radeon VII. Any proc starting at four cores will do fine.


54350_untitled-1 


Quality comparison

The recently introduced image slider system seems to be appreciated so below you can compare three quality modes (Medium, High compared towards Ultra Quality).



Share this content
Twitter Facebook Reddit WhatsApp Email Print