Page 5 - The New Detonator Drivers #1
The New Drivers
With turbulent happenings the past few months in mind, NVIDIA recently started working on a completely new build of drivers. To date, this has to be one of the most discussed driver series. We took a huge amount of screenshots of the new set for you to watch and observe. We also did a few Image Quality comparisons which you'll be able to check out later in the benchmark section.
The upcoming two pages, you'll see screenshots of the new drivers. I like to place a sidenote to suggest that NVIDIA create some sort of advanced mode for experienced users, because of the huge amount of functions and features are getting too confusing for the average user PC consumer. The driver we used is based on the new 52.xx series, in fact the 52.16 driver to be precise.
Let's have a look.
The standard information, the drivers look the same for all cards, the driver build is WHQL 52.16 This build is very stable, installs easy as counting 1-2-3, but foremost we believe has really good image quality.
First up, OpenGL. Pretty much nothing has changed here compared to the previous builds. Let's quickly move on towards the Direct3D tab.
The Direct3D settings. Again nothing new to find here. More important settings for Image Quality are handled in another tab for both OpenGL and Direct3D. When we unlock the drivers we do get another Direct3D tab though, take a look at the next slide.
This is actually a hidden tab. You can enable it by downloading the Hidden Features patch from our Detonator driver file section. On the third page of these driver screenshots you'll see a lot of other hidden options also. Why this tab is so secret and hidden I really do not know.
Here we see extended settings, you can lock and set the refresh-rate for all your resolutions. No more flickering, and headaches due to gameplay in 60Hz refreshes.