Image quality settings and benchmark system
Image quality settings and benchmark system
Before we begin with the graphics performance tests a little explanation. We use a time based measurement based upon the internal built in benchmark of the game. The benchmark is pretty good and can be configured in several quality modes, we'll measure at HIGH and CRAZY quality modes.
Once bug we stumbled into, VSYNC got stuck with Radeon based cards (even with application profiles and in-game VSYNC disabled). This has been relayed towards Stardock and AMD for further investigation. The numbers outed in the benchmark however are measured before the final render stage (game engine) hence they score properly for graphics card scaling.
The graphics cards used in this article are:
- GeForce GTX 950 (2GB)
- GeForce GTX 970
- GeForce GTX 980
- GeForce GTX 980 Ti
- Radeon R7 370
- Radeon R9 380 (2GB)
- Radeon R9 380X
- Radeon R9 390X
- Radeon R9 Fury
- GeForce GTX 980 + Radeon R9 Fury
- GeForce GTX 980 + Radeon R9 380X
- GeForce GTX 980 + GeForce 980 Ti
- GeForce GTX 980 + GeFroce GTX 980 Ti + Radeon R9 Fury
System Specifications
Our test system is based on the eight-core Intel Core i7-5960X Extreme Edition with Haswell-E based setup on the X99 chipset platform. This setup is running 4.40 GHz on all cores. Next to that we have energy saving functions disabled for this motherboard and processor (to ensure consistent benchmark results). We use Windows 10 all patched up. Each card runs on the same PC with the same operating system clone.
- GeForce cards use the latest 361.75 WHQL driver (download) (361.91 WHQL shows a big and was unusable)
- AMD Radeon graphics cards we used the latest AMD Radeon Crimson 16.1.1 Driver (download).
A GeForce GTX 980 and a Radeon R9 Fury ... all possible in DX12 if the game supports it.