TressFX 2.0 to be released by AMD - Now with hair, fur and grass physics

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TressFX is AMD's realistic hair rendering technology which renders and simulates the physics of thousands of individual strands of hair. It was first used in Crystal Dynamic's Tomb Raider, released earlier this year. Now AMD is introducing TressFX 2.0, a newer version of TressFX with better performance and easier integration into games. Additionally research is now being done to use TressFX for other things besides hair, like grass and fur. 



Tress FX 2.0 will have better integration into games and even less of a frame hit. With Tress FX 2.0 we should expect about the same graphical capability as Tress FX (Original) and less performance cost.

“TressFX is AMD’s realistic hair rendering technology which renders and simulates the physics of thousands of individual strands of hair. It was first used in Crystal Dynamic’s Tomb Raider, released earlier this year. Now AMD is introducing TressFX 2.0, a newer version of TressFX with better performance and easier integration into games. Additionally research is now being done to use TressFX for other things besides hair, like grass and fur. In this talk we will cover how TressFX rendering and physics works, the improvements made in TressFX 2.0, and the research which will be used in future products.”



http://developer.amd.com/apu/home/agenda-sessions/

Sessions > Gaming Summit

EDIT: TressFX 2.0 hair demo: http://developer.amd.com/wordpress/m...sFX11_v2.0.zip

Source: http://developer.amd.com/tools-and-s...md-radeon-sdk/


TressFX 2.0 to be released by AMD - Now with hair, fur and grass physics


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