Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
    • Search
    • Submit
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
    • Search
    • Submit
  • GAME REVIEWS
  • ARTICLES
    • Editorials
    • Guru3D VGA Charts
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Dated content
    • More Categories
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Knowledgebase
    • Search articles
    • More Categories
  • FORUMS
  • SEARCH
    • Search Articles
    • Search News
    • Search Files
  • NEWSLETTER
  • CONTACT

New Reviews
ASUS Maximus VI Extreme Z87 motherboard review
ASUS GeForce GTX 780 DirectCU II OC review
Fractal Design Arc Midi R2 review
Corsair Vengeance K70 review
MSI GeForce GTX 770 Lightning review
EVGA GeForce GTX 770 SC review
Plextor M5M 256GB mSATA SSD review
AMD A10 6800K review
SanDisk Extreme II 120 - 240 and 480 GB SSD review
ASUS Sabertooth Z87 motherboard review

New Downloads
Media Player Classic Home Cinema v1.6.8 Download
Sandra 2013 SP4 19.50 download
MSI Afterburner 3.0.0 Beta 10 Download
AMD Catalyst 13.6 BETA 2 Download
CPU-Z 1.6.4
AIDA64 Download version 3.00
AMD Catalyst 13.6 BETA Download
PrecisionX Download Version 4.2.0
GeForce 320.18 WHQL Driver Download
AMD Catalyst Application Profile Download 13.5 CAP1


New Forum Topics
by: hallryu Significant Birthdays?!by: Iggyblack Manifestation/Protests in Brazilby: Hilbert Hagedoorn ASUS Maximus VI Extreme Z87 gets testedby: StewieTech I´m starting to walk a dark path because of guru3d.by: Hilbert Hagedoorn Silicon Power Stream S03 USB 3.0 Portable Hard Drivesby: yosef019 any benifit 64bit vs 32bit on 3 gb ram for gamesby: sajibjoarder safe voltage for i7 3930kby: Lemonking Will the 770 work properly in my setup?by: stasio Nvidia Quadro Driver 320.27 WHQLby: cjs007 The Last of Us


Online Users
There are currently 2214 user(s) online:
Argineboy, Bhaal, Google, Live Search, medo3000, MSN, Ryrynz, ViperXtreme, Xtreme1979, Yahoo


Guru3D.com » Review » World in Conflict (PC) performance review » Page 1

World in Conflict (PC) performance review - Page 1

Posted by Hilbert Hagedoorn on: 09/21/2007 01:00 PM [ 0 comment(s) ]

Tweet  

World in Conflict - 2007 where graphics finally got superior

World in Conflict Graphics (PC) Performance overviewImpressive gameplay and graphics that will make you go into shock and awe. Yes, World in Conflict has been released. This game offers a serious graphical challenge to you guys the gamers. Wars often end in either victory, loss or compromise.

Hello everyone and welcome to a quick mini-review on one of the most anticipated games of 2007, World in Conflict. Vivendi Universal was kind enough to send us a copy a couple of days prior to the release of the game. You are an avid Guru3D reader so that means you also know we'll do things a bit differently. It's not going really quickly, but slowly we see more and more DirectX 10 titles becoming available on the market.

World in Conflict is a late-Cold War real-time strategy game with a strong focus on unit tactics, action, team play, and destruction. Players take on a specific role commanding air, armor, infantry, and support units to form a combined arms force against the enemy. By controlling key strategic points on the map, you sway the battle in your favor. There is no resource-gathering, so every second not spent fighting the enemy over a piece of land is a second wasted.

Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
Bleeding-Edge Graphics: The latest version of Massive's proprietary Masstech engine allows for a full 360 range of camera control and features advanced lighting and physics effects
Complete Destructibility As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
Deep Multiplayer Modes: Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head, team-based battles
Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
Player Roles: Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness

What I wanted to do for you guys today is not produce an actual game-review but rather I wanted to show you what you can expect from the game in terms of performance.

We'll do this with mid-range to high-end based graphics cards and we'll test in both Direct 9 and DirectX 10 mode.

Why are we doing this ? Because this game is so intense on your graphics card you won't believe it. Example: when I received my copy of the game I popped in a GeForce 8800 Ultra into our high-end system (Vista/2GB 1066 MHz memory/Core 2 Duo 6800). I selected high-quality settings and had a peek at the built-in benchmark. Now believe it or not but at a resolution of 1600x1200 I was able to achieve 32 FPS (on average) with a 650 bucks costing GeForce 8800 Ultra, the current flagship graphics adapter.

Arnold Schwarzenegger would say: "uhm, what just happened wisz my powerfoel Oeltra ?"

Shocking but true. This also tells me that owners of a graphics cards class of GeForce 8800 GTS 640 and higher are the only ones being able to play this game with the DX10 code path enabled, plus a little anti-aliasing also.

World in Conflict Graphics (PC) Performance overview

But be amazed by the image quality as honestly it is just stunning when you'll be able to select and play in the best quality, yet be shocked by the performance as to date there is no game more system challenging than World in Conflict. As far as Guru3D is concerned, it's also the first title worthy being called a DirectX 10 game, as there's a difference in IQ between the two code paths.

But make no mistake; both the DirectX 9 and DirectX 10 will make a superior impression indeed. Ground will be deformed from explosions, smoke will react realistically to the world with the help of volumetric clouds, and rays of sunlight will shine (volumetric lighting (God rays)) down upon the devastated battlefield. Without a doubt this is one of the most visually stunning games out there especially for the RTS market.

Oh and guys and gals; if you decide to purchase this game answer me one question: what is it about a mushroom cloud that makes you go "oooh" ?

World in Conflict Graphics (PC) Performance overview
We took a couple of cards to see how well this game runs.





5 pages 1 2 3 4 5



Related Articles
World in Conflict (PC) performance review
World in Conflict (PC) graphics performance review with ten DX9 and DX10 class graphics cards and various image quality settings and resolutions.

Follow Guru3D on Google+ - Facebook - YouTube - Twitter © 2013