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Guru3D.com » Review » GeForce GTX 680 SLI review » Page 17

GeForce GTX 680 SLI review

Posted by Hilbert Hagedoorn on: 03/22/2012 02:00 PM [ 0 comment(s) ]

DX11: Crysis 2 - High Res Textures
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DX11: Crysis 2 - High Res Textures

Crysis 2 then. With the recent DirectX 11 patch and that High Resolution Texture pack (download) we all know one thing, Crysis has become the best looking game to date. DirectX 11 hardware tessellation is the headline feature, but the Ultra upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the game’s use of camera panning more detailed and defined. To improve performance further, hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.

The test run applied is stringent, harsh and really only suitable for high-end DX 11 class graphics cards of 2011 and 2012.

GeForce GTX 680 SLI

Crysis 2; we apply everything. Image quality settings:

  • DirectX 11
  • High Resolution Texture Pack
  • Ultra Quality settings
  • 4x AA
  • Level - Times Square (2 minute custom time demo)

GeForce GTX 680 SLI

And here's a comparative chart, though 2560x1600 scales like a beast, the results at 1920x1200 are tempered a little.





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Guru3D.com » Articles » GeForce GTX 680 SLI review » Page 17

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