Crysis 2 then. With the recent DirectX 11 patch and that High Resolution Texture pack (download) we all know one thing, Crysis has become the best looking game to date. DirectX 11 hardware tessellation is the headline feature, but the Ultra upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the games use of camera panning more detailed and defined. To improve performance further, hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.
The test run applied is stringent, harsh and really only suitable for high-end DX 11 class graphics cards of 2011 and 2012.
Crysis 2; we apply everything. Image quality settings:
High Resolution Texture Pack
Ultra Quality settings
Level - Times Square (2 minute custom time demo)
And here's a comparative chart, though 2560x1600 scales like a beast, the results at 1920x1200 are tempered a little.
Zotac GeForce GTX 970 AMP! Extreme Core review We test the Zotac GeForce GTX 970 AMP! Extreme Core graphics card. The card has 4 GB graphics memory (well, 3.5 GB), is energy efficient and massively factory overclocked for you. You will be surpris...
KFA2 GeForce GTX 980 Ti HOF Review In this review we benchmark the new KFA2 / GALAX GeForce GTX 980 Ti HOF, a product that impresses by design as it offers great game rendering performance at quiet noise levels. Hey with its white desi...