Dying Light VGA graphics performance review

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Dying Light VGA graphics performance

We take close to 30 graphics cards and check out Dying Light - Join us as we have a look at DX11 performance with the newest graphics cards and technologies. The new and popular title is looking great from a graphics point of view. And apparently Nvidia has had a hand in this title as well as the game has Nvidia Gamworks optimizations including HBAO+

After the initial launch issues, we figured, let's wait a little while until most of the stuff is rooted out by some patches. Based on patch 1.2 it's that time, so hence today we will present you our performance review of this title. A game that can be explained in just one line: Sprawling hills, city pastures, flowing rivers and lots of zombies ! Techland has launched its open world horror title for the PC. Scavenge for supplies and craft weapons, then defend the city against it's huge infected population. 
 

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Dying Light is based on the Chrome Engine 6, a game engine developed by Techland that developed over ten years with the initial launch of Chrome (science fiction first person shooter). The game is fine-tuned for good mouse and keyboard play; it's got pretty ok visuals and some game interface options to tweak. Dying Light is a first person action survival game with a reportedly vast and dangerous open world. With classic night and day cycles, in the day, you explore urbanised settings that were devastated some unknown epidemic, where you scavenge weapons and equipment to aid in your survival against the hordes of mindless, flesh-hungry enemies the plague has created.

The character seems to be infected by the virus that created all the zombies, which has given him special abilities that can be used. A kind of sonar was portrayed in the gameplay shown, which the character can use to find the location of the zombies in the dark without alerting them with the flashlight. The player can slow down time to look behind him while free running. This new title is once more a zombie survival game, and shares more than a passing similarity with the Dead Island series; but the devs assure us that this will be a different game...
 

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We'll show you graphics cards tested on three resolutions, UXGA (1600x1200) - Full HD (1920x1080) and WHQD (2560x1440), we will peek at graphics memory usage, frame-time micro-stuttering performance and quality versus performance. 

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