Titanfall Has Multi-GPU Issues
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ceesay
its a fun game that's all ...
tsunami231
CPC_RedDawn
Burn cards = Perks and Titans = kill streaks.......
Hmmmm you can paint a turd gold but at the end of the day it's still gonna smell like $hit.
Erol86
Possible SLI Fix
Hey, not sure if this will help everyone but I was having problems getting horrible tearing and micro-stuttering with my GTX 670 4GB SLi in Titanfall. I've seen many posts on other web sites saying that you can get SLi to work using Nvidia inspector. These are the basic instructions:
#1 - Under the compatibility section, set SLI Compatibility Bits (DX 11) to 0x000121F5 (Bioshock Infinite)
#2 - Under the SLI section, change all the "Number of GPU..." settings to match your hardware.
#3 - Set both Nvidia predefined SLI modes and SLI rendering mode to FORCE_AFR2
There's also a mention of tweaking Ambient Occlusion settings but that just made for some trippy shadow effects so I defaulted those settings.
Now these tweaks did "activate" SLI mode for me, and I was seeing both cards drawing equal amounts of power but I think that Titanfall has inherent issues between the FPS cap as well as v-sync, and I was still getting the same tearing and micro-stuttering. What actually worked for me was forcing Triple Buffering to "ON". Also I run vertical sync tear control set to Adaptive under Nvidia inspector, rather than forcing ON or using the in game setting. After doing this, the game is running like butter. No slowdowns, input lag, tearing or stuttering. It also fixed the micro-stuttering I was getting in Diablo III so hopefully Triple Buffering is the cure-all. Hope this helps...
PC Specs:
Antec 1200 Tower
ASUS P8Z68-V PRO/GEN 3 Motherboard
Intel i7 2600k CPU
EVGA GTX 670 4GB SLI
Corsair AX 1200 PSU
16GB Corsair Vengeance (Low Profile) RAM
Cooler Master Hyper 212 EVO CPU Fan
OCZ Agility 3 120GB SSD
OCZ Agility 3 240GB SSD