Techland talks a bit about Ray Tracing in Dying Light 2
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Fox2232
I wonder what kind of fps someone with RTX 2060/2070/2080 gets upon release.
60fps does not cut it for action first person game.
Lowice
HybOj
Im sure their engine runs 10x better than DOOM Eternal so they can spend their time implementing these features because the base optimalization is just perfect...
Yes 60 fps is enough, too bad even 2080ti cant do that in Metro Exodus. But whatever, we all will have tons of cash to burn thru to upgrade our PCs so we can play games the way its ment to be.. LOL!
Cerb3rus
Yes, today people pay alot of cash to avoid BSOD. 😉
Daytona675
How about making a good game instead of implementing a feature/gimmick that less than 5 percent of gamers have.
digitalforce
Better yet, let's drop this whole RTX/Ray Tracing Garbage for EVERY game and move on with something actually useful/noticeable. I have had a 2080 Ti since day 1 and have yet to stick with RTX settings on in any supported game because:
1 - It makes VERY little visual difference, if at all. Especially in FPS' where action is fast and you aren't looking at reflections in a puddle.
2 - The FPS hit in 4K especially is so tremendously ridiculous, it's insane that this is still being touted in 2020. A 40-60% drop in FPS in unacceptable.
NCC1701D
Agonist
Maddness
Daytona675
Denial
Aura89
Undying
Game is delayed over and over game again. How about you finish the game first then talk some features few percent gamers have/want.
Dimitrios1983
"We are implementing it in cooperation with Nvidia" Yeah enough said...................................
jbscotchman
fantaskarsef
I would wish that raytracing would be supported in both DXR and Vulkan at the dev's implementation side... but as everybody is cooking up their own brew we're again heading for a fragmented market and support environment. Just the way it's not supposed to be done...
MonstroMart
bobblunderton
I own a 2070 Super, the EVGA Gaming Black version.
Got sick of the AMD driver problems when my 8gb RX 480 scrambled the desktop on December 2nd at boot.
I do content creation (modeling, textures, assembling whole scenes, so-forth) as a hobby.
I had to pay almost SIX HUNDRED dollars for this RTX 2070 Super. (!!!!) Yes, 572$ shipped, and only other option was 2070 (or 2070 Super) by Zotac, the mini model, which (as you may well EASILY guess) ran quite a bit hot and a tad loud - that one was 489$ shipped (not including sales tax of 10%).
Sure I had a BLAST playing through Quake II RTX. I never finished the game in the 90's when it came out *cough* had a Cyrix processor *cough* ... and it was a hoot, definitely a good bonus having RTX, but turns out, that isn't the best reason for it.
I certainly have a better use for spending just under 600$ than just having shinier puddles.
Turns out it's a real hit in 3D rendering, and a real boon to texture design in Substance Designer. In Substance Designer I can get real-time previews of my texture bump mapping, reflection, etc, just like it looks in-game without a bother. That's REALLY handy and a BIG time saver when doing texture tweaking to get it 'just right'.
Definitely needs MUCH more software support before I'd even say a EVGA 2060 KO model RTX card is worth it to the average consumer.
I left the AMD camp for the green team, because despite my love and great performance on my Ryzen 3700x and x570 chipset, the graphics drivers were ATROCIOUS (to put it lightly), causing anything from black screens, not holding stable stock clocks (it would auto overclock and crash the application!) It was tolerable on Windows 7 (and didn't auto-overclock the core), but on Windows 10 it was absolutely unbearable and I'd lose hours worth of work each week to stupid driver bugs.
I haven't had an issue since December when my RTX 2070 Super arrived. I'd say my biggest complaint is that I felt a bit shafted when the packaging AND the RTX card itself has clear stickers applied that say 'Super' on it, as if it was a quick knee-jerk reaction.
Oh well - that's my only single complaint outside of price itself, it works great, I'd just love to have more support for it, hopefully not putting FPS in the trash in the process.
That said, if you're almost 40 like me, or even a bit older (or a lot!) and still want to find awesome games as good as they were in the 90's, RTX Quake II is worth every last cent of the 4.99$ USD they want for it, if you have the hardware for it (and possibly buyer's remorse). The performance is great though, I can't complain. I only have a 40" off-brand 60hz 1080p TV I bought at the cash and carry when my 19" 1280x1024 screen wasn't enough for content creation to any meaningful extent - so I can't vouch for high refresh rates, high fps beyond 60fps, or 4k this or that. The reflections and lighting on a scene though are pretty sweet. If you create content it I'd say it's more valuable than just playing games with.