Samsung Odyssey Neo G9: Revolutionizing Gaming with Dual UHD Display?
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Mufflore
Yes, but how many light zones? Its for sure backlit LCD otherwise GTG response wouldnt be mentioned. Theres no other clue of this displays lighting type. It must be mini LED backlit because microLED would be a direct light source with no LCD panel.
My current LED backlit G9 has 6 zones I think, lol. This had better be more!
DmitryKo
This particular model, Odyssey Neo G9 S57CG952NN, was announced back at CES 2023, so the specs have been known for quite some time.
It's dual 4K 7680x2160 px, QLED (i.e. LCD with VA panel type and quantum dot color filters) with mini-LED backlight (2392 zones), 240 Hz refresh, 1 ms GTG response time, HDMI 2.1 (FRL6) and DisplayPort 2.1 (UHBR20).
https://www.displayspecifications.com/en/news/1865a5b
https://www.samsung.com/us/computing/monitors/gaming/57-odyssey-neo-g9-dual-4k-uhd-quantum-mini-led-240hz-1ms-hdr-1000-curved-gaming-monitor-ls57cg952nnxza
Mufflore
DmitryKo
I wonder what kind of GPU power is required for gaming in dual-4K (or half-8K if you will) resolution at 240 Hz frame rate - unless you run RTX Remix mods for 1990s era games like Quake 2, Unreal, Half-Life, Duke Nukem 3D etc., you'd probably need a top-end GPU from 2028 to run today's games in 8K, and likely 2034 for 8K 240 Hz. Unfortunately, time machine is not mentioned in the specs 🙂
fry178
@Mufflore
using this plus splitter (to switch inputs for non/gaming) without trouble,
tried different port?
https://www.amazon.es/gp/product/B0994F7RXZ/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
@DmitryKo
screen has nothing to do with game res.
i can easily play in 2K on a 4k screen, and it will still look better than running game in 2K on a 2K (same sized) screen.
and for most of my games its NOT because of perf, but that i cant read most interface stuff in games (siege) running at 4K.
man do i miss playing on 85" at previous job 😀
Mufflore
fry178
@Mufflore
well, at least it can do 120Hz at 3m and with splitter in between.
whats you polling rate on the mouse? some work better with 500 (@4k/60).
mrrulez911
This will be my replacement for my current G9 5120x1440@240Herz. I can also use my Series X and put the HDMI input on AV and then run 4k@60.
Mufflore
DmitryKo
ASUS ROG Swift OLED PG32UDCP, announced at CES 2024.
https://forums.guru3d.com/threads/asus-teases-dual-mode-4k-240-hz-and-1080p-480-hz-oled-gaming-monitor.450606/
It won't look any better without temporal/AI upscaling like DLSS / FSR.
FPS gamers look for maximum possible fps at their preferred rendering quality, so they would rather set it to 1080p @240 Hz, and rarely to full-resolution half-8K 240Hz.
High-resolution user interface would be a thing in RTS, TBS, or RTT games, as well as productivity desktop applications, but they don't really neef 240 Hz refresh when 60Hz would be fine.
I guess Samsung could make a clearer message by introducing a special high-fps gaming mode - like the 1080p 480Hz mode of the Agonist
[QUOTE="FPS gamers look for maximum possible fps at their preferred rendering quality,
There may be a few that care but I havent seen a FPS gamer care about maximum fps when gaming on a superwide. You speak for everyone about that? Its far more about the experience of gaming on a massive screen and resolution then max fps. It already takes a ton of GPU power to run 5120x1440 let alone 7680x2160.
fry178
@DmitryKo
depends, to me having 20in more screen IS better 😉
has to do with the player/games, not forced by screen size.
i play FPS and dont care about +120Hz, never did.
and the ones that i know (family/friends), still do 4K at 120Hz, rather than lower res and higher refresh,
as long as the game doesnt give an advantage on lower graphic settings, because of stuff not being rendered, say the grass/crops in a field.
DmitryKo
ASUS ROG Swift PG32UQXR which come at 1/3rd the cost, or more recent 49" 5120x1440p monitors like Samsung Odyssey Neo G9 S49AG952, Odyssey G9 S49CG954, Odyssey G9 C49RG90S, LG 49WQ95C, AOC Agon AG493UCX2, etc. which come at half the cost.
I don't understand your point. The competitive standard is 1080p 144+Hz, and recently there were a lot of announcements for 240 Hz and even 480 and 540 Hz monitors, so I assume the demand for high fps gaming remains strong.
This monitor has 8x the pixels (exactly 16.59M) comparing to the standard 1080p resolution (2.07M), and 2x the pixels of the standard 4K resolution (8.29M):
You still need to render all these pixels in native resolution, even with postprocessing "reconstruciton" filters like DLSS/FSR, which won't really give you crisper UI, as they are mostly for motion-compensated upscaling of dynamic scenes.
This panel makes as much sense for gaming today as a (totaly fictional) super expensive ultrawide 15,360×4,320 px = 66.36 Mpx gaming monitor would be - though you could at least run it in 5120×1440 px or 3840×1080 px, which is exactly 1/3rd and 1/4th of its native resolution, with no downscaling artifacts.
Considering that modern games would hardly even reach 60 fps in 4K, save for that dual-4K 7680x2160 native resolution, to me this $2300 240 Hz "Dual-4K"gaming monitor" doesn't make much sense today, unless you can wait to buy an US$2000 NVidia RTX 5090 in 2025 - or your intended use is mostly office desktop or content production.
If you really need that 32:9 form factor and massive diagonal solely for gaming purposes, there are similar 49" 3840x1080 monitors like Mufflore
DmitryKo
Well, you seem to agree that it's far more practical to use a lower resolution like 3840x1080 px or 5120x1440 px for today's gaming, while the native dual-4K 7680x2160 px resolution is best suited for desktop productivity apps - and also serves as a future-proof investment in a top-end display in anticipation of next-gen or next-next-gen top-end GPU performance.
I still think Samsung could have made a better more nuanced message, rather than advertise this dual-4K 240 Hz model as a straight gaming monitor.
Also the actual width of this ultrawide 57" panel would be 55" or 140 cm, which is obviously twice that of a regular 32" panel, and the same as a 65" HDTV panel
(55" : 0.8716, if you consider the relation between width, height and diagonal in various aspect ratios according to the Pythagorean theorem):
Imagine sitting a feet away from your 65" TV and trying to keep your eyes on the entire picture - that would be quite an exercise for your neck...
DmitryKo
Samsung Odyssey Neo G9/G95NC S57CG95 Review
https://www.rtings.com/monitor/reviews/samsung/odyssey-neo-g9-g95nc-s57cg95
To sum it up, excellent average brigthness (800 cd/m2), good contrast ratio with local dimming (1:13500), good color error (Avg. dE 2.2).
Native contrast ratio (1:2800) and HDR color gamut coverage (83% DCI-P3, 66% Rec.2020.xy) are typical for a VA panel though - in comparison, QD-OLED panels have better HDR color gamut coverage (100% DCI-P3 and ~80% Rec.2020.xy), much higher (infinite) contrast ratio, lower color error (Avg. dE 0.5-1.5), but worse average brigthness (400 cd/m2).
Mufflore
DmitryKo
That 72% figure was probably for Rec.2020.uv, which is only tested on TVs - this would translate to 66% Rec2020.xy, as for example my 2021 Samsung Q70A shows in their testing.
The highest possible HDR gamut is currently achieved by top-end Samsung S95C QD-OLED TV, which is 85% Rec.2020.xy and 90% Rec2020.uv.
Mufflore