Samsung Going for 11K Phone Displays

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And I wonder ... why ??Â*Samsung Display has started working on a mobile phone display that is over four times sharper than today's highest-resolution (quad-HD) displays. The new display would have a... Samsung Going for 11K Phone Displays
That poor battery life, that is is already crippled should we expect 4 hours or less? This does proof my point the monitors 24" and lower can do 1440p , they just dont want to do it. but they will do it for 4k. I think at this point is just race to see who can do higher res faster, it not like GPU for anything but basic functions with out cost an arm and leg will keep up let alone cable/satellite tv. they still 720p and 1080i/p in rare cases, which are still highly compressed. Show me a screen that has such ppi density, that when you look at it you think your looking threw window.
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Overkill, much?
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For a phone its more or less a complete waste but the display will be needed for VR at some point and once we have foveated rendering with eye tracking in the headset/device then you only need to drive a much smaller percentage of the FOV at full 1:1 resolution. Might as well have the technology worked on and ready to go when it's needed rather than fighting to try and accomplish it when things like Foveated rendering/eye tracking start to make an appearance in VR.
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I can imagine noticing the difference between 720p, 1080p and probably 1440p and 4K. But to see the difference between 4K and 11K phone displays, I don't think so. +1. Gotta love phone reviews of 1440p smart phones complaining about 'just' average battery life... the biggest leech on the battery is the display, and the more pixels there are, the more it pulls from your phone's battery. It's not a mistery, yet everybody wants the bigger displays... with a 5000mAh battery and a 11K display, your battery would probably last you half a day at the best. And two years later you can buy yourself a new phone because your battery's dead... not so bright future of 11K phone displays, but that's just my take on cell phone batteries.
+3 , indeed the newest high ppi displays on the high end phones is what killing battery life on all of them , i myself have experienced that with my Samsung Galaxy S4 and now with my Samsung Galaxy S6 with a resolution of 1440 x 2560 pixels , it sucks battery life like a mofo. As StewieTech said it correctly , " The big players should invest their millions on battery research, not screens. , so true ...
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I tested samsung oculus vr glasses and 2560x1440 resolution is ok, but you can clearly see the pixels of an entire screen. Major problem that I see is not so good processing power. To render at 2k resolution with 60 fps is very demanding, 11k is overkill. Not to mention thermal control that downgrades cpu frequency when temperature is too high. To get best experience with vr glasses, app must run at 60 fps or you will get sea sick. Samsung before thinking of higher resolution screens, first speed up cpus and gpus and make them run at maximum frequencies if needed by user.
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1440p on my note 4 is great with hd videos on Netflix. Had the note 2 which I gave my son and note 4 side by side watching the same video. The hd option is not there because it's a low display.
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I tested samsung oculus vr glasses and 2560x1440 resolution is ok, but you can clearly see the pixels of an entire screen. Major problem that I see is not so good processing power. To render at 2k resolution with 60 fps is very demanding, 11k is overkill. Not to mention thermal control that downgrades cpu frequency when temperature is too high. To get best experience with vr glasses, app must run at 60 fps or you will get sea sick. Samsung before thinking of higher resolution screens, first speed up cpus and gpus and make them run at maximum frequencies if needed by user.
A big factor with Samsung equipment is their use of the "Pentile" pattern on their AMOLED screens making their resolutions inferior to a regular RGB display's. I use Samdung Galaxy S5 which is 1080p on that tiny little screen and yet I can clearly see the sub pixels on certain flat colours and the pixels are obvious on sharp edges. This is definitely not the case on on more traditional RGB displays. Even on 720p screens of other phones I can't see the sub pixels or even entire pixels the way I can on Samdung's 1080p AMOLEDs. 720p AMOLED screens, like the one on the Galaxy Nexus, were just plain horrid when it came to artifact effects (banding, etc) and having blatant sub pixel patterns visible. Even on colours which weren't flat it was visible. I guess the point is that a standard RGB pattern should look far superior for VR. 1440p might be just fine as long as it's not Pentile nonsense.