Samsung Going for 11K Phone Displays
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tsunami231
BLEH!
Overkill, much?
readonly
For a phone its more or less a complete waste but the display will be needed for VR at some point and once we have foveated rendering with eye tracking in the headset/device then you only need to drive a much smaller percentage of the FOV at full 1:1 resolution. Might as well have the technology worked on and ready to go when it's needed rather than fighting to try and accomplish it when things like Foveated rendering/eye tracking start to make an appearance in VR.
chispy
Slidexx01
I tested samsung oculus vr glasses and 2560x1440 resolution is ok, but you can clearly see the pixels of an entire screen.
Major problem that I see is not so good processing power. To render at 2k resolution with 60 fps is very demanding, 11k is overkill. Not to mention thermal control that downgrades cpu frequency when temperature is too high. To get best experience with vr glasses, app must run at 60 fps or you will get sea sick.
Samsung before thinking of higher resolution screens, first speed up cpus and gpus and make them run at maximum frequencies if needed by user.
---TK---
1440p on my note 4 is great with hd videos on Netflix. Had the note 2 which I gave my son and note 4 side by side watching the same video. The hd option is not there because it's a low display.
Neo Cyrus