Rapid Packed Math fp16 to be used in FM Serra, Wolfenstein 2 and Far Cry 5
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ViperXtreme
Wasn't this kind of thing implemented by GeForce FX back then in DX9 shader model 2.0? ATi doing the required 24bit as per DX9 and FX can only performn 16bit and 32bit?
Denial
Kohlendioxidus
when is the NDA lifted on these cards?:3eyes:
Texter
Kohlendioxidus
no_1_dave
scatman839
You're talking about colour depth not render targets there
madagent
Denial
Prince Valiant
TrueAudio Next replaced TA nearly a year ago and it's available on GPUOpen. It and Nvidia's VRW audio will probably get a few games with support and fall off a cliff shortly after.
Mantle didn't have much reason to exist with DX12 rolling around. Mantle was also groundwork for Vulkan according to articles.
It's on AMD or Nvidia when features are actually dumped from GPUs if a better option isn't superseding what's being dumped. It's on developers when something is freely available, ie. TressFX or TAN, and they aren't using it.
Let's sweep all those abandoned Nvidia features under the rug, they don't exist 🤓.
Denial
I think a lot of those libraries sound good in theory but then when you go to integrate them in games it's a ton of work on the developers part, for relatively little benefit - especially the ones that are VR centric.
Little off topic but I'd honestly like to see a big push in sound for video games again - a lot of newer games shipping don't even have proper 5.1 support, it's kind of annoying. Music Producer Benn Jordan (The Flashbulb) recently talked about working with a AAA dev (I don't know if he announced the company publicly) about a project he's working on where all the sound in the game is generated dynamically from a built in modular synthesizer tied to the actions in the game. The way he described it was really cool. UE4 recently added an entirely new sound system as well which also features a modular synth, here is a good video on it:
https://www.youtube.com/watch?v=ErejaBCicds
Would be cool to get some of this stuff accelerated on GPU's if possible.
UnrealGaming
I was expecting x87 for Elder Scrolls 6, but now we might even get FP16! The excitement!
schmidtbag
MaCk0y
Prince Valiant
xIcarus
http://imgur.com/a/VorPz
These said people tend to be AMD fanatics, as you can probably gather.
I don't think it's that simple. Nvidia's architecture is far more specialised than AMD's. I'm willing to bet this is the main reason for Nvidia's reign in the past years. AMD's architecture has grown too complex, some kind of jack of all trades master of none.
Segregating some of the hardware between pro and gaming chips allow for more specialisation: pro chips get more hardware meant for higher precision maths, while gaming chips get more hardware meant for geometry and rendering techniques.
You do get 'less of everything' and 'more of some certain things' as a consumer though. Whether this is good or bad, I don't know. I don't really care about my card's compute performance to be honest, I simply don't have frequent use cases for it.
Nah, people just like to conveniently ignore it. There are differences above 16x factor in a good number of games, yet people are still self pitying about how it doesn't matter: Crazy Serb
If anyone thinks there will be no visible differences, you can find old examples like this onehttp://www.hwupgrade.it/articoli/skvideo/1013/radeon-x800-e-il-momento-di-r420_15.html.
I hope all vega owners will have a chance to enjoy 2005. once again...
schmidtbag
As someone who likes the idea of FP16, I'm well aware there CAN be visual differences, if this isn't implemented correctly. I feel that having an entire game limited to FP16 is a real crappy way to improve performance. However, if specific calculations within the game can be done in FP16, it could yield perfectly normal results while improving performance.
I don't really see why people are looking at this so black and white. As someone who doesn't develop 3D games, maybe there's something I'm missing, but I get the impression this is meant to be a bit more dynamic and not applied to the entire application. I'm guessing AMD allows custom application profiles where you can force-enable it if you want, which they may have done for the games mentioned in the article.
xg-ei8ht
Pretty sure the PS4pro can do this.
http://gamingbolt.com/mass-effect-andromeda-ps4-pro-dev-explains-benefits-of-checkerboard-rendering-30-improvement-due-to-fp16
__hollywood|meo