Playstation 4 Neo Arrives End September

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The sticks themselves haven't bothered me much but I don't like the quality of the coating and buttons on the controller. The plastic used throughout feels very cheap compared to the 360 or One controller. While playing, the left trigger becomes clicky, it my understanding that it is not uncommon. The touchpad is barely every used and the battery is awful. I rarely turn on the ps4 now in part because of the controller. If it were possible to use my xb1 controller on it, I would in a heartbeat.
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Maybe I'm wrong but now I just see a system that can handle 1080p@60hz better.
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Hopefully this also allows for 1080p in Remote Play.
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how will this play older games? Will Bloodborne be the same stuttery mess?
If the devs dont patch the game to take advantage of the new hardware then yes.
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I'm going to be so disappointed in the gaming community if this thing sells well...
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Additionally, beginning in October, every PS4 game will be required to ship with a “Base Mode” for the original PS4 and a “NEO Mode” for the new model. Furthermore, games launched in late September will require a day one patch to add a NEO Mode, NEO-ready games can launch before the system itself is available, and previous released titles can be upgraded via a patch with NEO features. Despite the October requirement for games, Sony didn’t mention a release window for NEO in their documents. By running PS4 games in NEO Mode, developers will be able to use the extra memory and hardware upgrades to offer higher and more stable frame-rates, improved graphics fidelity, and additional graphics features when players are using a 1080p TV. Sony writes in their documents that games in NEO Mode must meet or exceed the frame-rate of the game on the original PS4 model. As previously reported, the NEO and original PS4 will exist alongside each other, and both systems will use the same PlayStation Store, connect to the same online communities, and offer the same user experience. On top of this, there will be no NEO-exclusive games, Sony won’t allow developers to separate players based on the model, and both models must support the same peripherals.
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Can't wait for E3!
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they should totally have upgradable gpus and cpus and memory...and...wait a second...
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More like the original PS4 is an iPhone 6 and the PS4 Neo is the iPhone 6S.
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Could it be that i´m the only feeling really stupid for buying a PS4 recently only to ear a month later that they are going to release a more powerfull version of it? I can´t shake the feeling i´ve been raped silly by Sony...
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There were already rumors of a hardware refresh several months back. :/
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If there is no some sort of "upgrade program", like a big discount for PS4 owners in exchange of their old console when buying a Neo an important part of customer base will be very upset. Same in the MS side...their "upgraded" Xbox One (and a half) is also coming. i hope this is the start of the end of consoles: no more exclusives in One, all first party are coming to PC and 3rd party are already multi and no more long live cycle (+5 years). Very little amount of exclusives in PS4 and paid net connection on both that is a bad joke for the service they provide. It's time for PC gamers to be free of console limitations in gaming ports. PS: Not a PC master race fanboy here: I own a PS4, a Xbox 360, a PS3 and a whole collection of prehistoric gaming devices. 😀
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Why are so many people but hurt over this it's the same thing as buying a gpu and having a new one out in a few months. And I very much doubt this is even going to cost the same as the old one so u still saved money over buying the neo.
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Why are so many people but hurt over this it's the same thing as buying a gpu and having a new one out in a few months. And I very much doubt this is even going to cost the same as the old one so u still saved money over buying the neo.
Because console gamers are used to have +5 years of closed hardware ecosystem. That was one of the main advantages of consoles: no need to upgrade each 2 years like phones or GPUs in PCs. That gave them a low hardware ownership cost across 5 years. This low hardware ownership cost is broke with a 2 years cycle and the paid internet gaming (paid twice: one for the console maker, one for ISP). Put on top of that the loss of exclusives games and the still very high games cost compared to PC (no Steam there...) and you get a nice coffin for consoles.
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Why are so many people but hurt over this it's the same thing as buying a gpu and having a new one out in a few months. And I very much doubt this is even going to cost the same as the old one so u still saved money over buying the neo.
sammarbella pointed it out. Consoles are a "safe haven" away from PC upgrades. I still hear "PC gamers have to upgrade hardware every 6 months to stay relevant". That's one of the reasons they are so popular.
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I wonder how much people will keep paying for the couch plug-and-play convenience.
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The CPU will be 14nm. Will they really use the same old Jaguar design? Hoping for ZEN+POLARIS.
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From what I've read so far on the upgraded specs. Is that it would save on production costs in the long term by using 14nm. http://vrworld.com/2016/05/11/amd-confirms-sony-playstation-neo-based-zen-polaris/
At the same time, we managed to learn that SONY ran into a roadblock with their original PlayStation 4 plans. Just like all the previous consoles (PSX to PSOne, PS2, PS3), the plan was to re-do the silicon with a ‘simple’ die shrink, moving its APU and GPU combination from 28nm to 14nm. While this move was ‘easy’ in the past – you pay for the tapeout and NRE (Non-Recurring Engineering), neither Microsoft nor Sony were ready to pay for the cost of moving from a planar transistor (28nm) to a FinFET transistor design (14nm). The presentation suggests that the PS4 Neo wasn't really planned, and was more the result of the fact that AMD's new 14nm FinFET production lines were designed to produce the new Zen CPU cores. My interpretation is that in order to move to the new, smaller 14nm system, Sony had to choose choose between: Install customized production lines, producing an odd combination of the new 14nm FinFET process—but with the old-fashioned Jaguar cores. Since only Sony would be using these lines, they'd have to foot the entire installation cost, or: Use the AMD's new standard production lines that produce the new 14nm FinFET process paired with the new Zen cores. Since all of AMD's customers will be using these lines, there will be significant economies of scale. So Sony were in the odd, unfortunate, yet somewhat enviable position of having to choose whether to save money by upgrading their hardware. Of course, that's not really any choice at all: Their investors would have absolutely forbidden them from doing anything other than saving money. So Sony effectively had no choice but to upgrade the hardware. So the next decision they had to make was: "Do we simply leave the upgrades dormant, in order to ensure parity amongst all PS4s?". This, too, is a difficult decision: Lock out the hardware upgrades on the new PS4, thus enraging their new customers who find out their hardware is being artificially limited to around half of it's real performance. Fully utilize the hardware upgrades of the new PS4 by allowing the development of PS4-Neo-specific games that won't run on the original PS4, thus enraging their old customers. Partially utilize the hardware upgrades of the new PS4, by allowing certain measured-out performance improvements—but forbidding the development of Neo-specific games, instead mandating that all games must run on both PS4 revisions. Thus partially placating both old and new customers with compromise. I think that Option 3 is ultimately the best choice, but I think the best course of action would be to mandate that all PS4 games must run on both versions of the console, and that all aspects of a game must be identical, other than framerate and resolution. So a game could either: Run at 1080p on the Neo, and 720p on the original. Run at 60FPS on the Neo, and 30FPS on the original. Multiplayer could become a problem because of disparity. But then again, PC users have dealt with this for years. Perhaps players would have tags indicating which type of system they were using? This might partially split the player base though, so perhaps when playing multiplayer with players with different systems, the game would force parity between all players, switching everyone to 30FPS?
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From what I've read so far on the upgraded specs. Is that it would save on production costs in the long term by using 14nm.
Assumptive error in that quote though: Multiplayer will not be a problem, as graphics do not determine connections to a server and other players. If they did, PC owners would never be able to play online, as every single player would have different graphics options.