Nvidia drops 3 and 4-way SLI mode starting with GeForce 1000 series
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WareTernal
good riddance!
Great! 3-4 way setups are irrelevant to 99.9% of users(no offense to the .1% people on this forum:). In the past I've had both SLI and Crossfire setups(hell, I even had 3DFX SLI way back when). Both times it was what was convenient and cheap. Both times there were issues(for me more issues with Crossfire). While it was "kind of cool" to have 2(SLI) or 3(Crossfire) GPUs, it was always inferior to the performance of newer single GPU setups. I'm glad to see the focus on real world setups, not benchmarking rigs that don't actually play any games.
Solfaur
As other said, maybe this is only the "demise" of SLI, but super multi-gpu will find its way through other means with DX12/Vulkan, I don't know. Either way, I would never had gone over 2 GPUs in SLI... and I had 3 rigs with SLI.
jbmcmillan
3 way was very limited use and 4 way was only benchmarkers used in specific tests that supported it.While they won't be happy over all it's not even a blip really in sales.
aeryn36
When I had my tri 660 ti setup every game worked like ...... wow awesome!!!!.
However I have seen a shift in engines, most of the new 3d engines arent sli or crossfire happy. So im guessing for the simple life they are scaling things down. I am however confused that the CPU cores are increasing and the gpu part is decreasing to almost single cards like a console. Which is almost more confusing to the point that they introduced multi gpu years ago to then abandon it. arrrrg im sticking to my android phone lol
bigfutus
Finally, now i don't have to envy those 3-4 SLI fools.
rl66
Borys
Hi all!
This is what I calling of "Respect to Customers"
All know that the third and fourth cards are a lost of money...
Even with two cards the real gain of performance is no more than 70%.
Great decision of Nvidia and I think that the market will follow it too...
holler
many game engines support SLI/Crossfire fine, with great scaling.
some others CHOOSE not too, mostly because they only really cared about the console/mobile space since its easier to make money there. You can't blame the technology for game engine developers short-sightedness/laziness.... post processing effects can work just fine in SLI mode.
Denial
Nurmi
Basically what Nvidia is saying is that they drop 3-4-way as DX12/Vulkan should work 2-way out of the box? :banana:
intellimoo
Fender178
I figured this as much because there really hasn't been not much upgrade difference between 2 and 3 way SLI and 3 to 4 way SLI. There have been situations where consumers lost some performance with more than 2 cards.
Borys
waltc3
While I'm not really interested in anything nVidia makes, I have to agree with their reasoning here. 3&4-way Xfire/SLI was always about diminishing returns on performance, anyway, and with d3d12 game engines on the horizon (that don't simply "support" d3d12 hardware to some limited extent, but actually require it), lots of things are changing with respect to dual-GPU support that preclude 3-4 GPU support. One of the coolest, I think, is being able to address the ram on both cards independently so that two 4GB cards = 8GBs of video ram addressable by the game--or two 8GB cards - 16GB's of addressable vram in the d3d12 games that support that d3d12-exclusive feature. No more of having to copy the Vram of the first card into the second GPU to use both GPUs. That will still be possible...of course, for older d3d11 and earlier games, but newer game engines will be able to work the d3d12 vram magic with a pair of GPUs. Everything about xFire/SLI is changing.
RooiKreef
Now here is something for AMD to brag about and take advantage of... Lol! I see this coming how they brag about 3 and 4 way x fire... Hahaha!
KissSh0t
Will this mean more games will support 2 way?
leszy
Cave Waverider
BLEH!
Damn, that sucks. Could go 4 x Fury Xfire without bridges because awesome, but totally unecessary.
Noisiv