Microsoft Eying DirectML as DLSS alternative on Xbox
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Strange Times
I was referring to games from 2016 and earlier
cucaulay malkin
first thing that comes to my mind - if ML was an option,why did nvidia sink so much money into r&d and allocated whole server farms for dlss.
seems astoundingly wasteful even if the goal was to make it propietary.
schmidtbag
Astyanax
my only concern is that unlike DLSS, DML implementations take 20ms.
Stormyandcold
TieSKey
Well, comparing to bi-linear is like comparing your new 2020 car against original Ford T model....
I really don't understand the appeal of this kind of tech. Used as an AA for SAME resolution screens sounds reasonable as many other techniques with their own drawbacks.
But spending GPU power to upscale a lower res render instead of using it to actually render things? If that actually "solves" anyone's problem, I think it screams that the problem is self-generated/silly in the first place (not saying it would be easy to solve, but doable). Problems like... a really really bad driver<->API stack, really aged rendering tech, screens with resolutions above what the users can actually see from a coach, etc..
I rather have nvidia/amd/ms/vulkan-consortium working full steam on more and better differential shading rate, better ray tracing integration, etc.