Marvel Avengers and Wolfenstein Youngblood Get NVIDIA DLSS Updates
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jbscotchman
Marvel is so played out and I don't think anyone cared about Youngblood in the first place. At least that's how I feel.
JonasBeckman
Haven't played Avengers but I heard it trailed off in terms of active player count though the developers seem to be confident but it sounds like the end-game is not quite there yet which seems like a common but still weird GAAS type of problem in games.
Youngblood well the game just seemed like a weird mashup of ideas and even worse writing and humor than New Colossus and I personally disliked the two protagonists it could have worked but it feels like some stereotype take on what a caricature teenager would act like and just gets worse which made for a tedious experience playing through the game in addition to the gameplay tests on all kinds of odd half implemented mechanics.
Doesn't even work well enough as a B movie exploitation works since those can still be a bit clever and interesting not just dumb.
EDIT: It's nice with new features though, DLSS 2.1 actually getting updated and implemented in older titles is a plus on it's own just needs to see further usage and improvements in newer revisions of it.
Though the big thing would be decoupling the game implementation entirely getting away from needing patches for these improvements and maybe a general solution that could just work but then without some training model and game implementation even if that's been streamlined the scaling would likely be...pretty bad put mildly.
(Thought it could work pretty well but after some thinking I don't see a easy solution for making it entirely a stand-alone driver only type of controlled resolution+TAA mode.)
EngEd
Yeah well, Nvidia with those developers tends to support alot of feminine games or games that doesn't give that much or has bad reviews etc... They also support games like Fortnite, minecraft etc. Which is mostly what kids play today because they know that kids's parents got the money. Clearly its about money all the time instead of giving DLSS support on alot other great titles.
PrMinisterGR
Wouldn't NVIDIA make the most money if every game had DLSS?
JonasBeckman
If they could then yeah.
Every single game scalable up to I think it's 4x and now even to 9x for image quality or performance or even a mix of both or through NVIDIA DSR.
Mid-range GPU's would be viable for the newest games at higher settings or playable at decent performance with effects like ray tracing.
Course when you can scale from as low as 320x240 up to 2880x2160 (x9 if that's how it works.) with a continually improved upon algorithm there's less need for that new GPU upgrade too at least not as quickly.
(Though the mid range product range might be even more popular giving additional GPU functionality without the cost of the high end and enthusiast hardware with DLSS to retain excellent performance.)
AMD would have a very hard time competing though until they can invest in a similar feature which is not a insignificant amount of resources and time if they don't already have something planned and even if there are further image quality trade-offs and more drawbacks the extreme GPU performance uplift would be worth it for a lot of users plus stuff like TV or streaming to other devices unlike a up-close computer display making these much less visible and you just get the higher performance.
Far as I see it NVIDIA will push DLSS in every NVIDIA RTX ray-tracing game they can even as Ampere's new RTX cores has the potential to further mitigate the extreme GPU requirements that enabling these need.
That and ray tracing isn't quite scaling with the display resolution but it frees up additional GPU resources as seen in current 2.0 and 2.1 examples with RTX effects especially games using multiple ones like Fortnite recently added.
EDIT: Shift to 120 - 144 or higher refresh rate and matching performance could also be a position where DLSS excels upscaling the resolution instead of toggling settings or both to push up to 200 - 300 Hz and framerate target figures even as these new high-refresh rate displays become available on the consumer markets.
Just speculating really, I can see a lot of uses for freeing up that GPU limit utilizing DLSS and as the technique continues to improve as NVIDIA develops it further this could be incredible effective.
EDIT: But a generic implementation unless a per-profile database is built over time wouldn't have the advantage of training against a super-high resolution game specific model even as NVIDIA changed what 2.0 and later requires making it much simpler to implement and work into the game engine requiring I think only a method similar to what's used for temporal anti aliasing.
MegaFalloutFan