Mantle API Will be Supported by Crytek

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Not usually a fan of face palm, but when a post is stupid why bother wasting time on a response. Mantle still looks very promising to me, i don't see it having a long term future if DX12 will arrive in a few years, but until then nothing wrong with those with supported hardware having abit of free performance for the time being. Who knows, maybe all the work done on Mantle games from now until 2016 can be ported over to DX12 can be patched in.
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I dont see the point in mantle, as all its providing is higher fps at lower resolution and lower detail settings. I can do that without mantle. So why would anyone with high end rigs even need to care for mantle, along with the fact that it requires dev specific time and money to implement, you can achieve the same performance increases just by focusing on proper coding right from the beginning instead of be lazy. As is though, mantle is nothing more than a marketing gimmick and a game specific pc patch that has amd's name on it, instead of the actual game developers.
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Until then, Mantle is here and will be used. What's so wrong with that? Or do we freeze everything for a year until DX12 materializes? It's not hard to understand why Nvidia users are not excited about Mantle now. They can't use Mantle on their Nvidia GPUs. What do we even know about DX12 yet anyways? We're not even sure it has the same impact as Mantle. Mantle is already here and its improvements have been demonstrated. AMD not only has no problem with DX12 taking over but actively support it. They also support the stay of Mantle if DX fails to take off now. Win-win.
until dx12 is out, MAYBE mantle will work properly on amd hardware, mainly because amd is purely incapable of designing proper drivers. they have demonstrated this time and time again. 1 month post-launch drivers with huge fps improvements come to mind. it's funny how every time mantle is being discussed, everyone is praising it and ignoring the fact that many people are unhappy with its compatibility. just read the last amd driver's topic here on guru3d. why are people praising it so much when there are soo many issues with it? amd has all my respect for releasing it and forcing the lazyasses over in microsoft camp to actually improve the direct3d. I'm not hating the idea, I'm hating the company for letting it go to waste. it was actually a brilliant idea, just poorly executed (at least thus far). and before my claims are dismissed on grounds of
It's not hard to understand why Nvidia users are not excited about Mantle now. They can't use Mantle on their Nvidia GPUs.
take a look under my name, in the 'CPU' section. mantle would have never benefited me.
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It's not hard to understand why Nvidia users are not excited about Mantle now. They can't use Mantle on their Nvidia GPUs.
As an nvidia/intel user, if Mantle had anything to get excited about, id happily cross over. But as its is... meh.
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I dont see the point in mantle, as all its providing is higher fps at lower resolution and lower detail settings. I can do that without mantle.
this is patently wrong. it *is* providing performance considerable gains at lower resolutions/detail levels but marginal improvements can be seen even at 1440p. and this is for free. just think about the premium you have to pay for 5% extra fps when buying a high end gpu.
you can achieve the same performance increases just by focusing on proper coding right from the beginning instead of be lazy.
dx overhead doesn't exist because game developers are lazy. there are badly optimized games, sure, but even the best coding won't eliminate the negative effect of an obsolete third party api you have to rely on. source: i write computer programs for a living
it's funny how every time mantle is being discussed, everyone is praising it and ignoring the fact that many people are unhappy with its compatibility. just read the last amd driver's topic here on guru3d. why are people praising it so much when there are soo many issues with it?
because it's still in beta. admittedly, i'm also having a lousy experience in thief with it (and don't care about bf4) but i'm going to reserve final judgement for the whql drivers. also, i'm not sure why you're hailing mantle as useless tech (aside from brand loyalty). i'm pretty sure game developers are not seeing the tech at gdc for the first time like us and have known about dx12 for some time, yet some really big names are still opting to support mantle. go figure.
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I don't see why they can not just add the mantle for UE4 when companies are already adding it to UE3. Nixxes the company behind Thief has added mantle to the game running on the UE3 engine.
Crytek waited for Star Citizen to implement Mantle in Cryengine 3 then rolled it into Cryengine 4. I'm sure when Thief is fully Mantle enabled Epic will roll that into UE4. Nvidia paying Epic not to would be quickly leaked and be a big smear on them. It will come. Have patience.
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lol with DX12 about a year away and backwards compatible Mantle is already dead and I find it hard to believe it will be adopted much after DX12 is launched...not hatin just saying.
DX 12 is dead on arrival. It would make no sense to support a platform locked API when a developer can support Mantle+NV and be available on all platforms. The programming overhead for supporting NV's upcomming OGL tweaks and Mantle is not a big deal. If MS locks DX12 to W9 it will be a complete failure from a developer support perspective.
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I don't see why they can not just add the mantle for UE4 when companies are already adding it to UE3. Nixxes the company behind Thief has added mantle to the game running on the UE3 engine.
Because Epic has a contract with Nvidia and because the UE4 is full with Nvidia tech(GameWorks),thats why,happy now?
DX 12 is dead on arrival. It would make no sense to support a platform locked API when a developer can support Mantle+NV and be available on all platforms. The programming overhead for supporting NV's upcomming OGL tweaks and Mantle is not a big deal. If MS locks DX12 to W9 it will be a complete failure from a developer support perspective.
So DX12 is dead on arrival,pls go on,tell me more! Geez,AMD fanboys are going nuts since Microsoft announced DX12.
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bad post.
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DX 12 is dead on arrival. It would make no sense to support a platform locked API when a developer can support Mantle+NV and be available on all platforms. The programming overhead for supporting NV's upcomming OGL tweaks and Mantle is not a big deal. If MS locks DX12 to W9 it will be a complete failure from a developer support perspective.
Right, DirectX 12 is DOA and Mantle will take over.. Epic is implementing DX12, there's no point in them using Mantle. http://cdnmo.coveritlive.com/media/image/201403/thumb900_phpvsqyxmp1010631.jpg
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Exactly, it reeks of hypocrisy. Mantle only works on very new AMD cards and people are shouting about how it will be a success. DX12 works with every GPU vendor and even nearly 6 year old Nvidia hardware, but it will be a failure because it only works with W9 (Something we don't know yet) Seriously, no one will give a feck about W7 in 2016, by then it will be the XP of the PC world and anyone admitting to using it will be subjected to ridicule and accused of holding back PC gaming. Not saying that is fair, but we have all been through this before so we know its going to happen.
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Exactly, it reeks of hypocrisy. Mantle only works on very new AMD cards and people are shouting about how it will be a success. DX12 works with every GPU vendor and even nearly 6 year old Nvidia hardware, but it will be a failure because it only works with W9 (Something we don't know yet) Seriously, no one will give a feck about W7 in 2016, by then it will be the XP of the PC world and anyone admitting to using it will be subjected to ridicule and accused of holding back PC gaming. Not saying that is fair, but we have all been through this before so we know its going to happen.
^Epic will be working closely with NVIDIA and Microsoft to create a world-class implementation of DirectX12 in UE4.^ Epic already spunking all over nvidia. we're back to square one. some games will run better on nvidia, some on AMD, under dx12. Or there will be a third option, called mantle... that will steamroll both. Let's see what happens.
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I never mentioned Epic or UE4... Personally i don't see Mantle existing once DX12 has arrived, there just doesn't seem any point as multiple api's will only ruin things for us all. Mantle is/was only great when DX was crap.
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I never mentioned Epic or UE4... Personally i don't see Mantle existing once DX12 has arrived, there just doesn't seem any point as multiple api's will only ruin things for us all. Mantle is/was only great when DX was crap.
Agreed, we finally get consoles with closer to pc development, and now their introducing more apis etc to make things messy again.
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I am liking Mantle's ability to help break Micro$oft's habit of forcing gamers to buy their latest version of Windows just to be able to use the features of the latest GFx card they bought with the games they want to play.
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I am liking Mantle's ability to help break Micro$oft's habit of forcing gamers to buy their latest version of Windows just to be able to use the features of the latest GFx card they bought with the games they want to play.
Yeah, it's much better to have AMD or NVidia forcing people to upgrade.....that's a lot better for everyone..... Instead of upgrading your operating system every 2-6 years....you'll have to upgrade your graphics card.
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Yeah, it's much better to have AMD or NVidia forcing people to upgrade.....that's a lot better for everyone..... Instead of upgrading your operating system every 2-6 years....you'll have to upgrade your graphics card.
Exactly, the fact people think upgrading a GPU for several hundred $/£/Euro is better than paying much less for a new OS (or even free if your that way inclined) is better is just alot of crap. Lying to themselves is bad enough, but spreading that about makes them look stupid.
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because it's still in beta. admittedly, i'm also having a lousy experience in thief with it (and don't care about bf4) but i'm going to reserve final judgement for the whql drivers. also, i'm not sure why you're hailing mantle as useless tech (aside from brand loyalty). i'm pretty sure game developers are not seeing the tech at gdc for the first time like us and have known about dx12 for some time, yet some really big names are still opting to support mantle. go figure.
my point exactly. beta. it's not working properly yet. people got hyped. obviously the expectations were too high, which is curious because amd is known for driver issues and slow driver development (not that nvidia isn't, amd is just on a whole different level). the only reason I see mantle as useless tech is because if direct3d 12 delivers, mantle will most likely be discarded. let's be realistic. mantle does not provide the high-level access that direct3d offers as far as i know. direct3d 12 will obviously be backwards compatible (hence the support for dx11 cards). a few titles are throwing in into mantle, yes, while basically all titles already feature direct3d. if mantle was to have any success, it should have been an extension of direct3d 11. not a whole new api. let's think a bit. who would be tempted to include mantle assuming dx12 offers the same level of access, plus backwards compatibility and higher-level access (which is quite useful for non-critical tasks).
^Epic will be working closely with NVIDIA and Microsoft to create a world-class implementation of DirectX12 in UE4.^ Epic already spunking all over nvidia. we're back to square one. some games will run better on nvidia, some on AMD, under dx12. Or there will be a third option, called mantle... that will steamroll both. Let's see what happens.
eeeexcept mantle will only be optimized for amd cards. wake up?
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Exactly, the fact people think upgrading a GPU for several hundred $/£/Euro is better than paying much less for a new OS (or even free if your that way inclined) is better is just alot of crap. Lying to themselves is bad enough, but spreading that about makes them look stupid.
bit of a mental slip there? Many new DX features need both the hardware and DX version to be upgraded at the same time to be supported. So most times you need a new DX version is after you upgrade your GFx card anyways. Being forced into buying Win7 for DX11 and then Win8.1 for DX11.2 etc to get the features working from your latest GFx card upgrade somehow sounds good for you? MS use DX as a tool to help them shift more OSs and make bigger profits. When we are "forced" by AMD or NVidia to upgrade for new features, it is usually after we want to upgrade anyways for better performance for newer games and it is a hardware thing - so not really much choice in those upgrades. (sure we don't want them denying access to (DX) features older cards might be able to support either.) Mantle pushes both those situations out the window: - Works on all their GCN achitecture cards - Its not Windows version dependent If you don't like that you can also wait for DX12 etc and stay tied into having to upgrade your OS every time you also upgrade your GFx card if MS gets its way. ...I like upgrading my OS to something better, but don't feel like being forced into every new Vista or Win8 along the way thanks 😉