Intel Reports Record Third-Quarter Revenue of $14.6 Billion
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---TK---
I`m ready to upgrade. not sure if I want a 4790k or a 5820k though. The first option would let my use my current ram though.
schmidtbag
Corrupt^
tsunami231
schmidtbag
Agent-A01
Popularity has no affect on the ability to fabricate a CPU..
tsunami231
And Microsoft has a MONOPOLY on all things PC which just as bad if not worse.
Bottom line Intel has the CPU people want cause it flat out out performance AMD regardless of price. AMD problem is AMD they have to many heads of office, and canned most there teams to pay there heads of office. I never liked AMD and this is going back to the late 80's early 90's there cpu where trash then and it still much of the same.
I dont like MS either but have no choice but to use there OS if i want to game. seeing they like to force feed there ideas as the only thing there is.
Companies are no more corrupt then governments, Money talks everything it overrides everything including doing the right thing
schmidtbag
tsunami231
Amd uses what revune that do get from them GPU and what lil they get from the cpu/apu to pay there one to many heads of office there salary instead of use it to make some thing competitive Which unless i am wrong was headline news year ago.
The ATI GPU are it atm that competitive. And that more to do with ATI knew how to made gpu before AMD bought them, AMD never really knew how to make competitive cpu and it shows.
CPU wise APU is all that got going for them, give intel time and AMD will be back in same postion.
As for AMD geting all the console markets it shows those lovely mobile chips that are used are terrible and reason why consoles have issue with 1080p still the gpu in those consoles way better then that actual cpu.
Till AMD pulls there head out there asses and does something INTEL will continue winning and people will continue to pay for the intel chips. Which exactly why i buy intel.
Would it be nice if AMD could compete yes. Would force lower prices from intel or force intel to stop resting. and doing rehashes
Agent-A01
Corrupt^
No matter how you look at it, they were hammering Intel... and then the Core 2 Duo's came and it was done. A strong "reply" is long overdue.
Neo Cyrus
xIcarus
Fox2232
xIcarus
A bit?
https://www.cpubenchmark.net/high_end_cpus.html
As you can see, intel's top-end, which is the i7-5960x is 60% (!) faster than AMD's top-end, the FX-9590. Intel DOES have high desktop/server prices for that exact damn reason, that i7-5960 is over 1k USD. How much do you think it would cost if AMD wasn't so damn behind? And the FX-9590 is a poor excuse of a cpu. They just took good FX-8350 chips and overclocked them. Nothing more than a money grab, those cpus were 1k dollars when they launched. Look at the price now. And you know what the deal is? You can't even blame them, a lot of people bought them because 4.9GHz must mean they're faster than intel's 3GHz right? No.
And do you really think intel makes no money from mobile chips? I really hope you're joking. If there was no money in that market, nobody would have bothered making them. Mobile chips are a direct result of desktop chips R&D, they do not spend a lot more in making mobile chips after they have their architecture up and running. Take my i7-2670QM for example. It's just a gimped version of my i7-2600k. Reduce the clock, cut the cache size, gimp the igp and pass the least amount of voltage possible through it. Result? A gimped 2600k.
http://ark.intel.com/compare/53469,52214
Fox2232
xIcarus
Firstly, I wasn't talking about gaming. Since I said I own 2 i7s, that should be enough of a hint that I need that raw processing power. Rendering, encoding and sheer cpu power for audio work. Take the following scenario: Cubase with 20 tracks, all of them vst plugins with big and complex libraries. Do you know how much cpu power that needs just to play my compositions? You would be surprised.
And it's pretty obvious you haven't worked in the field of modeling and rendering (I'm not a professional, just a mere hobbyist), there are many limitations with using opencl or cuda when rendering. Some examples will include: you sometimes have to triangulate all your meshes (although this will not be the case soon, many gpu renderers already support quads), you can only use certain raytracing and antialiasing algorithms. You can only use certain materials, certain lights. Textures are also generally limited, you have to use time-consuming workarounds in order to get the desired effect.
Don't you tell me about rendering boy, it's not all sunshine and bunnies as you seem to believe.
And about getting more cpu power than you need, it's justified getting an i7 for gaming. The immediate factor is that you WILL see a bit of a framerate increase, the long-term factor is that you will not need to change that cpu for a long long time. It's actually more cost-efficient getting an i7 (obviously not the 1k dollars extreme ones) over getting an apu and changing it every 2 years.
Look at my rig. This cpu is in it for 3 and a half years already and I'm willing to bet it will still be here for 3 more years at least. I don't need to change it. If you had a 3-year-old apu, you would probably need to change it now if you would buy a 970 for example. And then change it again in 3 years. And if need be, I can push it to 4.8 GHz like it sais in my specs since it's currently hovering at 4 GHz. I can squeeze a lot more time out of it.
Your vision on high-end cpus is very flawed my friend. They do have a purpose, even for normal-ass gamers.
Fox2232
xIcarus
You don't understand. Vst instruments simulate the way real instruments actually work. As an example, to get a guitar sound it's not possible to trigger a signal and filter the sound so that it resembles a guitar sound. I mean it IS possible, but it sounds bad and artificial. You need the pick sound, the picking direction (up, down), automating the direction in which it strikes the strings (alternating between up and down when needed), variations in volume, variation in velocity, calculating the fact that you cannot possible strum 2 strings at the exact same time (there is a slight delay), making sure you don't hit 2 notes which conflict with each other (eg 2 notes on the same string cannot be played at the same time). And this is just 1 instrument. I compose symphonic metal. I need 2 guitars, a bass, a drumkit and a lot of orchestral instruments. That requires a good amount of processing power. This is also why good organs/keyboards are so expensive. Soundcards have nothing to do with this process, they just take the data and output it in a manner you can hear. The better the soundcard, the more accurate the sound.
You are right about video encoding, opencl/cuda helps a lot with that. But I stand by my statement about 3D renderers. They are more limited in what they can do compared to classic CPU renderers. The end result might look approximately the same but the process is different. You don't have the same amount of 'freedom'.
And trying to bottleneck to under 60 fps highly depends on the game used. Depends on how cpu-intensive the game is mostly. Crysis, metro, arma 3 come to mind.