Google Stadia Cloud Game Service to Launch in November for $10 Per Month

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airbud7:

For only $10 a month!....an it never breaks or heats up!.... I might just get me one of them online streaming Vega II GPU's I tell Ya! :D
Is your game slow? Just download a faster GPU! Might as well download faster CPU and more RAM while you're at it. 😉
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Moderator
Just to note, the $10 sub is for 4k output with 5.1 sound and some games included in the sub. You can play for free at 1080p, just have to buy the game for the platform.
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D3M1G0D:

Is your game slow? Just download a faster GPU! Might as well download faster CPU and more RAM while you're at it. 😉
Hey! Great idea!...Why y'all never tell me about this new cpu/gpu download stuff?...:p
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Loobyluggs:

It's a personal thing, but I do not like gaming being a subscription in the cloud, dependant on the company maintaining the service I subscribe to. Can't explain it, it's just the way I feel.
Being inexpensive is the only draw I see in subscription services. There are too many negatives for me to consider one no matter how little it costs.
gUNN1993:

I'm interested in this, if I were to spend the money required to get a PC capable of 60 fps at 1440p on every new game that came out then I'd be spending about a grand upfront, then 3-400 every two - three years for a system I would be using only infrequently (Most game I play are indie) List of games seem to be the weakest point atm, but there is definitely a market for this product. In fact if they said I could buy the new Total War for this i'd probably go and pre order right now
Why would you need to upgrade if you're only playing indie titles sporadically? Typically speaking the requirements to run them tend to be low spec.
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I guess i have to mail Mods to Google, so they can apply them to my game?
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Call me old fashion, but I definitely won't be using this at all. Even if I can't run these games at 4k 60fps HDR [INSERT MARKETABLE NAME HERE], I still think having the games run locally is a FAR better experience. Internet outage is a thing, and I actually caught a glimpse of their announcement stream in a youtube channel, which ironically had problems at one point with the stream freezing, so good luck having a constant stream of video running at low latency for long sessions, ESPECIALLY at 4k blabla, for multiple concurrent users. It's easy to dismiss those problems with current stream technology, but that's because a lot happens in the back to make sure the stream is constantly good, much of which cannot be done in the same way for games. A single stream of an announcement can be cached, even if just for a few frames, and that simply isn't feasible for games, unless you want to convert your action games into turn based. So, unless they prove that somehow they have beat/cheated physics laws and made low latency possible across the board, and somehow the ISPs magically improve their services, all of this is just noise. And don't even get me started with the whole "you don't own your game" debacle, because this is an even bigger can of worms. Digital-only is not that great, but at least I can backup the files and make the game work. I already don't support "games as a service" model for that reason alone, and game streaming is MUCH worse. So, yeah. If this is the future for games, I'm out. Plenty of decent games exist and emulation is also a thing, so I'm good.
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Hmm. If someone just wants to play AAA games that can be completed in like 8~20 hours, then this service will be out of games in 2 months. But if someone is eyeing those games in the list which can be played for months, then it is not bad at all. Hell, I can burn through $10 on electricity with ease in month while playing games and my RX-580 peaks to 145W after fine tuning. Someone with older notebook/tablet(w/ gamepad) is target audience for this. Those can really benefit. I wonder how does it work with ES:O. Does one have to have separate account or is there some linking to google account? Can one continue playing on desktop locally?
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For those who do not live in countries with absolutely stable networks, it is unfeasible. South America, Africa and Middle East. When I play online, I consistently see even Australians complaining about high latency. I live in Brazil, I have 50Mbps internet, but the external network does not have enough stability to prevent me from being disconnected during the game.
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Prince Valiant:

Being inexpensive is the only draw I see in subscription services. There are too many negatives for me to consider one no matter how little it costs. Why would you need to upgrade if you're only playing indie titles sporadically? Typically speaking the requirements to run them tend to be low spec.
Clarification: I mostly only play indies game (So yep, no high end equipment required at all) But I do want to play the occasional AAA title, like for instance any Total War or Cyberpunk 2020. I want to play those games at good FPS with nice graphics, which would require, at least, decent hardware. So whilst my main time would be spent with low requirements, there would be peaks of high requirement. For me buying decent hardware for only a few games a year wouldn't be worthwhile. You probably are correct in that I wouldn't need to upgrade so aggressively to play those few games with high requirements though. It also means I can probably move my old system onto Linux and use proton to play my indie games
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Maybe viable once we have FTL internet and ms in the 0.1's ^^
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The answer is simple for me--I want to continue controlling my entire system environment--which beyond the cost of the hardware I own and the ~375 games in my libraries that run fine--costs me nothing except my time and interest. I do not--ever--want to game at the mercy of Google or Microsoft or anyone else. No thanks! Looks like you have to buy your games at pretty much retail cost and that the $10 a month is what you pay for the streaming service--the games cost extra. I think people may be thinking that the $10 a month covers the games, like a rental of some kind--it doesn't look that way to me. Not sure what they mean by "new games offered" on Pro but not the base service, however, unless it means the base service is restricted to a static number of older games for sale and only the Pro service will be putting up new game releases for sale. I also see this as a test rollout initially in a few major metropolis areas in the US and other countries--certainly won't be nationwide, I would think. Base service will not be available in even those areas until some point in 2020. Whole thing seems odd to me--people with 144Hz monitors surely won't be interested even in the Pro version because they bought those monitors to max their framerates > 60 and they won't be happy with 60 fps. Ditto 4k monitors and televisions used as 4k monitors. The people interested in the Pro service "up to 4k streaming" likely have advanced gaming hardware already--so why would they want to bypass all of that to get what will essentially be a 2d streaming display of a game that is only running in 3d on the Stadia servers, and must be played through the Chrome browser, apparently? How can you "buy" a game which will not be running on your hardware? I think that very casual gamers will be the only people remotely interested in this, and that even their interests in it will diminish over time. I certainly don't see this as any kind of replacement for local hardware gaming, though. Lots of these games--especially older games--only shine with mods--so how would you mod "your" games. The whole picture in reference to what you actually own/get for your money is puzzling at this point.
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Personally I believe there's a space for a Netflix or Spotify of gaming, time will tell if Stadia can be it. Aside from the basic challenges of any such service, latency and server capacity being the obvious ones - and ones Google are perhaps more well-positioned to address than most other companies, I think the payment model needs the most scrutiny. Speaking only for myself I would be 100% uninterested in "buying" a specific title on such a platform, pretty much regardless of pricing. A platform that never offers true ownership in any sense of the word. I'd be fine with $10 a month though, or even more, as long as I got offered a large enough library of titles to keep my interest - much like Netflix or Spotify. On PC I can get an AAA title at prices from free up to ~50% of retail, depending on how long I can wait and what deals are currently running on GOG/Steam/Humble Store/etc. Personally speaking I never pay more than ~50% of the original retail price, unless a title is $20-$30 at most to begin with. How do Stadia expect to have a "buy" tier of content where they're competing with that kind of pricing, where you actually get to own what you bought? Gaming as a service can work but companies have to learn to stop double-dipping with upfront fees for it to be more than a laughable concept, it's the MMO problem on steroids really. Unfortunately the huge publishers of today are pulling in so much money, despite the obvious flaws of the current model, that I could see them being unwilling to let a service such as Stadia work under the premises it needs to be successful. I wouldn't be surprised if we have to wait for some of the big fish (Activision, EA etc.) to kill themselves before streaming platforms can get realistic pricing models.
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WalterDasTrevas:

For those who do not live in countries with absolutely stable networks, it is unfeasible. South America, Africa and Middle East. When I play online, I consistently see even Australians complaining about high latency. I live in Brazil, I have 50Mbps internet, but the external network does not have enough stability to prevent me from being disconnected during the game.
The other side of the equation are those poor fools with 'data caps' on their internet 'service' - there is every indication that this will mean that people are going to burn through their data caps in a matter of days - meaning the cost involved could be beyond insane. I hear a lot of internet in the USA is just terrible for data caps, speed, latency, ping, throttling, peak on and off times and everything that encompasses the changes that happened last year in 'that bill'. I cannot imagine trying to use the internet in general in the 'states and most of Canada for basic browsing, let alone playing games through this system. I don't know much about Canada, but the amount Linus talks about it, the worse it appears to be getting and the less I would want to move there.
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Google already knows my pornography preferences, but knowing my gaming preferences? OVER THE LINE.
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Exodite:

Personally I believe there's a space for a Netflix or Spotify of gaming, time will tell if Stadia can be it. Aside from the basic challenges of any such service, latency and server capacity being the obvious ones - and ones Google are perhaps more well-positioned to address than most other companies, I think the payment model needs the most scrutiny. Speaking only for myself I would be 100% uninterested in "buying" a specific title on such a platform, pretty much regardless of pricing. A platform that never offers true ownership in any sense of the word. I'd be fine with $10 a month though, or even more, as long as I got offered a large enough library of titles to keep my interest - much like Netflix or Spotify.
Something that would be much more reasonable and more akin to Netflix and Spotify would be a gaming service that allows you to download and play the games as long as you kept the subscription (like xbox live gold) or something. Some suits would say "but then people would subscribe for a month, download all games and then unsubscribe and crack them!". Okay, but they can already do that with torrents, so what's the point? Also, steam refunds can be abused in a similar way (theoretically, never tried that 🙄) and yet Valve is still drowning in money. So yeah, aside from low end devices that somehow have good internet connections - so, not smartphones 90% of the time or anything out of a good wifi / ethernet connection - this service is just a downgrade.
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Interesting to see ESO in that list. Adding more latency to that already laggy game won't be too fun.
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Hmmm Sell an RTX 2080 card and have Stadia for free forever or at least a few years,now that's cheap.
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Loobyluggs:

I cannot imagine trying to use the internet in general in the 'states and most of Canada for basic browsing, let alone playing games through this system. I don't know much about Canada, but the amount Linus talks about it, the worse it appears to be getting and the less I would want to move there.
Meh, Canada is not too bad as far as broadband internet is concerned (mobile is another matter). I'm currently with Rogers on a 500 Mbps unlimited plan (loyalty offer), paying about $80 CAD a month, including taxes (or about $60 USD). I'd be comfortable trying out Stadia on it when it arrives. The impression that I get from reddit is that data caps are widespread in the US, which would make Stadia less than appealing. I'm guessing that will be the biggest hurdle for many customers, who will likely need to seek out more expensive plans to accommodate it.
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Ricardo:

Something that would be much more reasonable and more akin to Netflix and Spotify would be a gaming service that allows you to download and play the games as long as you kept the subscription (like xbox live gold) or something.
That's kind of what I'm going for, aside from the "download" part as that's not really a feasible option with this kind of service. Some of the coverage I read regarding the Stadia announcement seem to indicate that the "Pro" tier would work a bit like this, that titles added during your "Pro" subscription would still be available after you terminate the subscription. Don't quote me on that though, I haven't watched the original announcement myself. Anyway, my point is that a subscription fee is fine - you just can't ask people to buy content on top of that, or at all with this kind of service. I'd expect that a subscription would get me access to everything as long as I'm paying for the service, if it doesn't then I struggle to see the point over any other form of gaming in the current market.
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I think this is aimed more towards the norms rather than PC or console enthusiasts as no doubt almost all of the stuff on it will already be played or old hat to most of the latter demograph.