GeForce 441.34 Hotfix driver download

Videocards - NVIDIA GeForce Windows 10 | 11 672 Updated by Hilbert Hagedoorn

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Ugh, I refuse to use hotfix's. Everything is working great so I'll just wait for an official release.
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The argument over core count is irrelevant. A driver update fixed the issue, clearly it was game/engine related, not hardware obsolescence. This ain't the first time I've seen @angelgraves13 start something with misinformation. The information is right in the patch notes folks.
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NiColaoS:

You know the vast majority play fine with 2 cores and 4 or 8GB RAM, right? According to you my 9700 will be dead in less than a year and I would need to change CPU. C'mon, mate. My only update will be the new next gen Nvidia GPU, let's call it RTX 3060 from my 1060. Not that my card isn't capable on playing most AAA games on High and few on Ultra settings on my native 1080p, 27 Inches, 75Hz monitor, but simply I want the new shiny product. The funny thing but very welcome is that when I bought this monitor 1 month ago didn't know it was native 75Hz.
no they don't, they're spending their time whining about framerate issues on tech forums. especially the ones playing GTA5... lol
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angelgraves13:

What did I start? I simply said that 4 and 6 core CPUs are reaching EOL soon...for gaming. I didn't say today or right this second. Core counts are increasing and newer games and consoles will make use of said cores. 12 cores might be $250 in a year or two and 8 cores will be dirt cheap...although it kinda is now. 4 and 6 cores will become budget sub $100 or even $50 then. I love how some people take things personally. I also love when people can't see the future right in front of them.
Explain to me what that has to do with this driver or RDR2.
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angelgraves13:

Not a whole lot. I don't even own RDR2 because it's not on Steam.
Which is why I said you're trying to start things. The issue here has nothing to do with hardware obsolescence or your predictions.
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angelgraves13:

The game isn't optimized for PC even though it's no "port." It'll get there eventually. AMD has the benefit of not needing as much optimization since the hardware isn't too different from what's in consoles. Nvidia always needs some work because of different architectures.
The issue is not GPU architecture. It's not even the driver. The game chokes up on thread counts 6 and lower. This is a Rockstar issue, AMD suffers the same issue with their GPUs.
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Hey look, a sensible on-topic comment that is not misinformation. We got there eventually!
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Only missing GTA 5 fix and we are good to go ! Finally SOTR was fixed !
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tiliarou:

Only missing GTA 5 fix and we are good to go ! Finally SOTR was fixed !
GTA5 won't be getting a driver fix, infact it appears to already have been resolved with the recent launcher update.
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angelgraves13:

Those CPUs don’t really have hyperthreading. I guess some of the newer ones do, but the older Intel ones... maybe time to move on.
4c4t is pretty much "EOL" now (as it won't hold stable 60FPS in all AAA games at maximum details and it didn't for more than a year now). I'd say next to reach this state will be 4c8t and 6c6t CPUs. So pretty much I agree with you except I believe the Ryzen 6c12t will outlive the Intel 6c6t CPUs just like the old i7s still hold out very well compared to their HTless i5s. Not to mention there are some games with CPU intensive scenarios already. Like AC Odyssey, I get usages of 80%+ on all 16 threads.
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angelgraves13:

The game isn't optimized for PC even though it's no "port." It'll get there eventually. AMD has the benefit of not needing as much optimization since the hardware isn't too different from what's in consoles. Nvidia always needs some work because of different architectures.
angelgraves13:

The game is still very much "early access." I've yet to see a game get a proper release with no bugs. DOOM ran really well when it came out, but it had random crash to desktop that was fixed a month later. Seems like a trend to release games before they're properly tested and it seems to be getting worse.
You have no idea what you're talking about.
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I guess whether your cpu being only 4 or 6 core and limiting your gaming enjoyment probably depends more on expectations and your other hardware than the cpu itself. I have seen people wanting 100+ frames per second just because their monitor supports it, or that they feel that having spent lots of money on a top end graphics card they are not getting their monies worth out of it due to the cpu. You're always going to have some hardware which is weakest if you upgrade over time, I'd guess for gaming it mostly is the graphics card as people hold on for a big jump over their current one if they are spending so much money. We are moving over to more and more cores of course and threading so games will follow suite. Currently I have spent 18 hours trying to convert a 55GB MKV movie on my 4 core 6700K and I wish that was a modern day 12/16core beast more than I do for gaming...
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i think the case has been welland truly made for 4c8t to be the base requirement, intel should stop playing games with the market.
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oh look I came to read a thread about a driver performance and yet I was greeted with petty bickering about cores. 🙄
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base or no base, I happily game with 36 cores 72 threads , and some games like gta v etc. even know how to use them.
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er557:

base or no base, I happily game with 36 cores 72 threads , and some games like gta v etc. even know how to use them.
yes, im sure.
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er557:

base or no base, I happily game with 36 cores 72 threads , and some games like gta v etc. even know how to use them.
GTA V is using 72 threads???
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It is more a question of the windows scheduler, multi tasking, driver optimization(threaded optimization), and of course the game is multi core aware.
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You better tell the people on gaming laptops there will be no games running on 4 cores and six coresTheres barely any laptops that have 6 cores.:)
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er557:

It is more a question of the windows scheduler, multi tasking, driver optimization(threaded optimization), and of course the game is multi core aware.
I seriously doubt GTA V uses efficiently 72 threads. The ideal would be that, more cores=more performance, but many games are console ports and depend on the frequencies mainly (with a minimum number of cores) and cpu specs, for example ring/mesh and L3 (L4) cache.