GeForce 441.20 WHQL driver download

Videocards - NVIDIA GeForce Windows 10 | 11 672 Updated by Hilbert Hagedoorn

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Dr4Wm4N:

Top Issues and Updates [Forza Horizon 4] "Low streaming bandwidth" error after long extended game play [2750515] [Forza Motorsport 7] Game starts to stutter after racing a few laps [2750611] [Grand Theft Auto V] The game frequently crashes. -> NVIDIA is working with the application developer to resolve the issue. Gears 5 may randomly crash -> [Fix] Run the game then go to task manager and right-click on Gears5 process, click on set priority and change it from High to Normal. No Low Latency Mode setting on MSHybrid notebooks/PCs with SLI configuration: In the R440 branch, we fixed a bug that was incorrectly allowing NVIDIA Ultra Low Latency mode to be enabled for MSHybrid and SLI configurations. Even though the mode appeared to be enabled on these configurations, Ultra Low Latency mode was not actually engaged. R435 was considered a Beta and we apologize for any confusion this may have caused Task Manager may display 0% GPU usage in some games -> Not a bug. You may use a 3rd party GPU monitoring utility such as EVGA Precision/MSI Afterburner with games reporting incorrect GPU usage in the Task Manager to get correct re
I am not quite sure I understand the part above I marked in green. I am on 436.51 Driver which still has the Low latency mode in CP menu and ... when I change it to ULTRA or ON and press APPLY and subsequently refresh (update) Inspector, prerendered frames in Inspectore change from (default) application defined to 1 ... so the low latency switch obviously works in 436.51. In any later driver this option obviously disappeared. Setting Low latency to OFF in nvidia CP and APPLY make Inspector change 1 to application defined again. The switch obviously works just fine !!! BTW. I have Alienware 13 R3 OLED laptop with 1060M and Optimus. http://forum.notebookreview.com/threads/official-alienware-13-r3-owners-lounge.797884/page-900 please see post #9000. I so wish that I can have the low latency option in drivers above 436.51. I have read somewhere recently that there is a registry hack which allows to enable low latency option in CP menu by registry hack ... I searched but was not successful. Does anyone know how to enable this CP menu option?
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watching for rdr2 performance.
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c69k:

I am not quite sure I understand the part above I marked in green. I am on 436.51 Driver which still has the Low latency mode in CP menu and ... when I change it to ULTRA or ON and press APPLY and subsequently refresh (update) Inspector, prerendered frames in Inspectore change from (default) application defined to 1 ... so the low latency switch obviously works in 436.51. In any later driver this option obviously disappeared. Setting Low latency to OFF in nvidia CP and APPLY make Inspector change 1 to application defined again. The switch obviously works just fine !!! BTW. I have Alienware 13 R3 OLED laptop with 1060M and Optimus. http://forum.notebookreview.com/threads/official-alienware-13-r3-owners-lounge.797884/page-900 please see post #9000. I so wish that I can have the low latency option in drivers above 436.51. I have read somewhere recently that there is a registry hack which allows to enable low latency option in CP menu by registry hack ... I searched but was not successful. Does anyone know how to enable this CP menu option?
"Even though the mode appeared to be enabled on these configurations, Ultra Low Latency mode was not actually engaged."
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I downloaded this driver from NVidia, installed it as normal, went into the Control Panel to tweak specific game related variables, and then suddenly the Control Panel closed itself on it's own - then a notification popped up saying that NVidia Control Panel app had been installed from the Microsoft Store. Basically, it seems to have converted itself from standard to DCH driver without my intervention! I used DDU uninstaller to uninstall all NVidia drivers, then I was able to reinstall the standard driver (not DCH). It's ok now, back to normal, no DCH driver. I could have sworn I downloaded the standard driver during my first install - I think it tried to auto install a DCH driver! Anyone else found this strange behaviour where this driver seems to have auto installed the DCH driver even though you chose the standard driver?
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SKIBA:

Red Dead Redemption 2 have Vulkan Api? 😱
Welcome to last week. 😉
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jimdove:

watching for rdr2 performance.
My laptop with M5000M (980M) and 441.20 was a few fps higher on the max/high FPS but the average was about the same as before on the RDR2 benchmark (previously 436 driver). Not much change for Maxwell, at least not for mobile anyway.
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Cyberdyne:

"Even though the mode appeared to be enabled on these configurations, Ultra Low Latency mode was not actually engaged."
Thanx, I completely misunderstood Nvidias excuse LUL. I can finally move on to 441.20 at least and set pre-rendered frames in Insepctor to 1. I wish I knew if the pre-rendered frames setting in Inspector also applies to Vulkan and DirX12.
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RDR2 is still unstable in Directx 12 for me (RTX 2080ti), still getting the "Display driver nvlddmkm stopped responding and has successfully recovered." Application crash log: Faulting application name: RDR2.exe, version: 1.0.1207.60, time stamp: 0x5dc2dfaf Faulting module name: RDR2.exe, version: 1.0.1207.60, time stamp: 0x5dc2dfaf Exception code: 0xc0000005 Fault offset: 0x0000000002b4f61a Faulting process id: 0xd34 Faulting application start time: 0x01d5999d4e8eab65 Faulting application path: E:\Program Files\Rockstar Games\Red Dead Redemption 2\RDR2.exe Faulting module path: E:\Program Files\Rockstar Games\Red Dead Redemption 2\RDR2.exe Report Id: 55526d58-e160-4acf-93c4-84a27e5b1d5b Faulting package full name: Faulting package-relative application ID: Crashdump: https://drive.google.com/file/d/1QqZq4ZthnoamJAhXm6PK97hDsatqZMPP/view?usp=sharing Vulkan benchmarks the same so no real performance gained, same results at the 441.12 driver: https://i.imgur.com/2z5ex6M.jpg
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Anyone else having issues with G-Sync failing to engage in Red Dead Redemption 2 with Vulkan and SLi? I'm getting great fps now but without G-Sync it’s a bit of a mess to look at, 40 to 50fps in DX12 with a single GPU/G-Sync enabled actually looks better than 80 to 120fps in SLi without G-Sync. Tried all different combinations of in game and control panel V-Sync/G-Sync options without luck. Let’s summon @ManuelG 😀
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tiliarou:

It says they are working with the developer so it doesn't rule out that they also screwed up, not only rockstar... it getting freaking long to fix this, I hope it won't be like GoW issue !
Exactly same situation with Mortal Kombat 11. Since release date the problem is there and nvidia is working with the devs thing. Sadly no fix at all.
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Robbo9999:

I downloaded this driver from NVidia, installed it as normal, went into the Control Panel to tweak specific game related variables, and then suddenly the Control Panel closed itself on it's own - then a notification popped up saying that NVidia Control Panel app had been installed from the Microsoft Store. Basically, it seems to have converted itself from standard to DCH driver without my intervention! I used DDU uninstaller to uninstall all NVidia drivers, then I was able to reinstall the standard driver (not DCH). It's ok now, back to normal, no DCH driver. I could have sworn I downloaded the standard driver during my first install - I think it tried to auto install a DCH driver! Anyone else found this strange behaviour where this driver seems to have auto installed the DCH driver even though you chose the standard driver?
Has happened to me, once. If you use DDU and reboot with your internet connection on, Windows update will automatically start downloading and install the DHC driver right after boot up. To prevent this from happening, all you need to do is disconnect from the internet during the DDU uninstall, reboot and installation of the standard NVidia driver. Once the standard driver is installed, reconnect your internet connection.
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Mgpu with 2x2080ti in this game is nice 😀 Good scaling too!
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So no ultra low latency mode for MSHybrids yet with this release? Might still upgrade and post some results....
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My good old 1080ti 🙂 https://i.imgur.com/nvUu1mE.jpg NVIDIA GeForce GTX 1080 Ti, Vulkan 2560 x 1440, 144hz, Windowed: No, Vsync: No, Triple: Off Textures: Ultra Anisotropic: 16x Lighting: High Global Illumination: High Shadows: Medium Far Shadows: High SSAO: High Reflection: High Mirror: High Water: Custom Volumetrics: Custom Particles: Medium Tessellation: High FXAA: Off, TAA: High, MSAA: 0 Near Volumetrics Quality: High Far Volumetric Quality: Medium Volumetric Lighting Quality: High Unlocked Volumetric Raymarch Resolution: Off Particle Lighting Quality: Medium Soft Shadows: High Grass Shadows: Medium Long Shadows: On Full resolution SSAO: Off Water Refraction Quality: High Water Reflection Quality: Medium Water Physics Quality: 75% Resolution scale: Mode1o1 TAA Sharpen Intensity: 50% Motion Blur: Off Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 66% Tree Quality: High Parallax Occlusion Mapping Quality: High Decal Quality: High Fur Quality: High
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anxious_f0x:

Multi GPU support has been enabled for Red Dead Redemption 2 with these drivers, it’s running great! EDIT: Actually it’s not quite perfect, getting flickering in cut scenes and frame pacing seems a bit off but it’s a good start.
Do you have FXAA enabled? It causes flickering for me on a single GPU.
SKIBA:

Red Dead Redemption 2 have Vulkan Api? 😱
It has vulkan yes. Has since day 1
scaramonga:

My good old 1080ti 🙂 https://i.imgur.com/nvUu1mE.jpg NVIDIA GeForce GTX 1080 Ti, Vulkan 2560 x 1440, 144hz, Windowed: No, Vsync: No, Triple: Off Textures: Ultra Anisotropic: 16x Lighting: High Global Illumination: High Shadows: Medium Far Shadows: High SSAO: High Reflection: High Mirror: High Water: Custom Volumetrics: Custom Particles: Medium Tessellation: High FXAA: Off, TAA: High, MSAA: 0 Near Volumetrics Quality: High Far Volumetric Quality: Medium Volumetric Lighting Quality: High Unlocked Volumetric Raymarch Resolution: Off Particle Lighting Quality: Medium Soft Shadows: High Grass Shadows: Medium Long Shadows: On Full resolution SSAO: Off Water Refraction Quality: High Water Reflection Quality: Medium Water Physics Quality: 75% Resolution scale: Mode1o1 TAA Sharpen Intensity: 50% Motion Blur: Off Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 66% Tree Quality: High Parallax Occlusion Mapping Quality: High Decal Quality: High Fur Quality: High
Reflections - Turn those down to medium - has no visible difference and has some real issues with performance when set to high. Turn Near volumetric to medium (high is not visibly different and this is THE most demanding setting in the game). Far volumetric can be set to Ultra with no performance difference. I see you have shadows on medium and soft shadows on high. Turn soft shadows off (not much visible difference) and shadows to high Water Refraction - High (has more of an impact than reflections, so put it to medium and reflections to high) Everything else looks good, but that near volumetric and reflection settings will get you better FPS. I get better FPS on a 1070Ti with what I've mentioned, anything I didn't mention I have set to the same. Except I do have Raymarch ON (no performance impact whatsoever).
c69k:

Thanx, I completely misunderstood Nvidias excuse LUL. I can finally move on to 441.20 at least and set pre-rendered frames in Insepctor to 1. I wish I knew if the pre-rendered frames setting in Inspector also applies to Vulkan and DirX12.
No need. Control panel has this implemented already and has done for a while now. No need to use inspector. It's in control panel under low latency mode (ON =1, Ultra=0) In case that's not clear - Low latency mode=Pre-Rendered frames
anxious_f0x:

Anyone else having issues with G-Sync failing to engage in Red Dead Redemption 2 with Vulkan and SLi? I'm getting great fps now but without G-Sync it’s a bit of a mess to look at, 40 to 50fps in DX12 with a single GPU/G-Sync enabled actually looks better than 80 to 120fps in SLi without G-Sync. Tried all different combinations of in game and control panel V-Sync/G-Sync options without luck. Let’s summon @ManuelG 😀
Why DX12 when Vulkan runs smoother and has better performance? 40-50fps with a 2080Ti? Ouch. I get 60-90 on a 1070Ti (see above for settings)
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Upgrading from 441.12 to this version appears to have fixed an issue with my pc rebooting in some directx 9 CPU intensive games.
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Irenicus:

Do you have FXAA enabled? It causes flickering for me on a single GPU. It has vulkan yes. Has since day 1 Reflections - Turn those down to medium - has no visible difference and has some real issues with performance when set to high. Turn Near volumetric to medium (high is not visibly different and this is THE most demanding setting in the game). Far volumetric can be set to Ultra with no performance difference. I see you have shadows on medium and soft shadows on high. Turn soft shadows off (not much visible difference) and shadows to high Water Refraction - High (has more of an impact than reflections, so put it to medium and reflections to high) Everything else looks good, but that near volumetric and reflection settings will get you better FPS. I get better FPS on a 1070Ti with what I've mentioned, anything I didn't mention I have set to the same. Except I do have Raymarch ON (no performance impact whatsoever). No need. Control panel has this implemented already and has done for a while now. No need to use inspector. It's in control panel under low latency mode (ON =1, Ultra=0) In case that's not clear - Low latency mode=Pre-Rendered frames Why DX12 when Vulkan runs smoother and has better performance? 40-50fps with a 2080Ti? Ouch. I get 60-90 on a 1070Ti (see above for settings)
Im using TAA, and I’m only using DX12 because that’s now the only way I can get G-Sync to work, the fps i mentioned is at maximum settings and 3440x1440 resolution, my fps is pretty much doubled with SLi in Vulkan but without G-Sync it just isn’t smooth.
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Irenicus:

No need. Control panel has this implemented already and has done for a while now. No need to use inspector. It's in control panel under low latency mode (ON =1, Ultra=0) In case that's not clear - Low latency mode=Pre-Rendered frames
"Even though the mode appeared to be enabled on these configurations (SLI, MSHybrid), Ultra Low Latency mode was not actually engaged." Ultra low latency doesn't work, by design, with SLI and Hybrid. Thus his reply to me.
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anxious_f0x:

Im using TAA, and I’m only using DX12 because that’s now the only way I can get G-Sync to work, the fps i mentioned is at maximum settings and 3440x1440 resolution, my fps is pretty much doubled with SLi in Vulkan but without G-Sync it just isn’t smooth.
I can't test DX12 since it renders my game unlaunchable. (which is crazy, since I'm on an updated Windows 10 install, and I see people on Windows 7 using the game's "12on7" to use DX12 just fine, jfc) That being said, Vulkan with Gsync is working fine on my PC. Before this new driver, I did need to keep in game vsync on. But as the driver mentions this is fixed now. If it's broken for you then diagnosing this game is truly pointless.
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Hey, thx Irenicus!!, I will certainly try those settings you suggested buddy 🙂, nice one! Something strange is going on though, as I ran another bench after changing only 2 settings: Mirror: Medium Decal Quality: Medium The bit where the guy robs bank and makes his way out the back door (in benchmark), and seems to stall, running on the spot, lol, before getting on the horse, well, this never happened this time, and he runs perfectly to the horse, also, in that section, the bit where he is shooting those on wagon, the camera turned to face him, thus I couldn't see the result of him throwing the explosive device? Weird!!! Although, better: https://i.imgur.com/XqCmwVq.jpg