From Bedrooms to Billions - The Amiga Years Trailer

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Lots of great memories there. As well as so many of those, I got so addicted to Dungeon Master, liked it so much I bought 2 copies ^^ We had the 500, 1000, 1200 and a 2000 in our home. There is still a trunk of all the games my brother and I collected up in the loft. Still love there the inside of the 1000 case has the sigs of the staff and paw print of Mitchy embossed in it 🙂
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I had the 500 and 2000 after my 64. Great machines all... I remember how stoked I was when I got my first HD in the 2000. 10MB, I think.
Yeah the first HD i had was on the AMIGA the GVP Impact II.This was the best HD you could get for the AMIGA as it followed the contours of the computer and had an access time of 52ms if i remember. Cost a whopping £400 way back in 1991. Also threw in a couple 2Mb of Fast ram which was another £200. Crazy amount of money when i think back.:)
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Takes me back also. Does any one remember what resolution this thing outputted? BTW some of these old games have been ported to PC and are still fun. I downloaded a demo of that Ice cream, Ice cream game with the steel balls but for the life of me i can't remember the name of it just now. Great fun game with a very high skill level involved. You fight in the game like ice hockey lol and level up and stuff. Please someone put me out of my misery, i've tried google can't find jack. The game is @ 2:19 in the vid.
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Does any one remember what resolution this thing outputted?
1084s monitor: 640x256, 640x512 (interlaced)
https://forums.guru3d.com/data/avatars/m/206/206905.jpg
1084s monitor: 640x256, 640x512 (interlaced)
It wasnt that much more like 320*200, that was your standard TV RGB modulator output. The Phillips CM8833 MKII used a lead which was the original Amiga RGB to 9D pin male if i remember correctly. Interlaced had a heavy amount of flickering and was not really supported for gaming as you would be playing on a reduced display also. 320*200 was the mainstream standard.
https://forums.guru3d.com/data/avatars/m/206/206905.jpg
Takes me back also. Does any one remember what resolution this thing outputted? BTW some of these old games have been ported to PC and are still fun. I downloaded a demo of that Ice cream, Ice cream game with the steel balls but for the life of me i can't remember the name of it just now. Great fun game with a very high skill level involved. You fight in the game like ice hockey lol and level up and stuff. Please someone put me out of my misery, i've tried google can't find jack. The game is @ 2:19 in the vid.
The game you talk about is Speedball 2 by the Bitmap Brothers. Just for the record i can name every single game in that video. Pretty sad hey, shows how much i loved games back in those days and even before that on other systems.:) Eclap will be happy with 1:29 i think one of his most favourite games ever Flashback and the Successor to Another World at 3:17. Respect RJ Mical and Jay Miner. Guru Meditation.
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It wasnt that much more like 320*200, that was your standard TV RGB modulator output. The Phillips CM8833 MKII used a lead which was the original Amiga RGB to 9D pin male if i remember correctly. Interlaced had a heavy amount of flickering and was not really supported for gaming as you would be playing on a reduced display also. 320*200 was the mainstream standard.
The OCS chipset of the A500(+),A1000 supported 320x256, 640x256 non overcan and PAL@50Hz, NTSC was 320x200, 640x200 @60Hz and of course those resolutions could be doubled vertically with interlace( which flickers but is how a regular TV displayed images ). With overscan( no borders ), the resolution could be cranked up to 768x592 and you could have 4096 colours on screen at any one time( Digiview gold used this, using different 16 colours per scanline ). The regular HAM mode( 4096 colours on screen ) could only be used with 320x256,320x512( with overscan etc ). The 640x256 resolution wasnt really used by games as it only supported 16 colours, the 320x256 mode supported 32 colours normally or 64 using the halfbrite mode. The Amiga was so versatile that you could have several resolutions and palettes on the screen any any one time. Interlace was supported by a few games like Gloom, HAM was used also for Pioneer Plage and a few others Damn, i miss my old Amiga days lol There are fantastic interviews with devs of Amiga cames over at Codetapper - http://www.codetapper.com/amiga/ and a view insights into the graphical tricks used in games.
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The game you talk about is Speedball 2 by the Bitmap Brothers. Just for the record i can name every single game in that video. Pretty sad hey, shows how much i loved games back in those days and even before that on other systems.:) Eclap will be happy with 1:29 i think one of his most favourite games ever Flashback and the Successor to Another World at 3:17. Respect RJ Mical and Jay Miner. Guru Meditation.
Haha Thanks m8 i was playing Speedball 2 only a few months back on my PC and couldn't remember the name of it, never mind back to the 80s. 🙂
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RIP Denise & paula...loved you....
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RIP Denise & paula...loved you....
No love for Agnus or her fatter sisters?
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Ice cream! Ice cream! Ah, this brings back too many memories. Looking forward to this.
The game you talk about is Speedball 2 by the Bitmap Brothers. Just for the record i can name every single game in that video. Pretty sad hey, shows how much i loved games back in those days and even before that on other systems.:) Eclap will be happy with 1:29 i think one of his most favourite games ever Flashback and the Successor to Another World at 3:17. Respect RJ Mical and Jay Miner. Guru Meditation.
hahaaa, I can name every game in that trailer too! Some really cool clips, Flashback, cool, Sensible soccer, Zool, Wings etc, I miss those days.
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Sigh...where is our C64 film? The C64 scene was a lot larger ( and is still active) than the amiga scene ever was. Something special about 8bit gfx and sound. Back in the late 80's to early 90's, the C64 'swapping' scene was huge and a lot of fun. THere was probably over 20 groups in Australia alone, putting out demos and disk mags. As soon as coders and groups shifted from C64 to Amiga, everything just fizzed out on both platforms. FYI, am a little biased.
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It wasnt that much more like 320*200
That was the specs for the monitor itself.
https://forums.guru3d.com/data/avatars/m/206/206905.jpg
The OCS chipset of the A500(+),A1000 supported 320x256, 640x256 non overcan and PAL@50Hz, NTSC was 320x200, 640x200 @60Hz and of course those resolutions could be doubled vertically with interlace( which flickers but is how a regular TV displayed images ). With overscan( no borders ), the resolution could be cranked up to 768x592 and you could have 4096 colours on screen at any one time( Digiview gold used this, using different 16 colours per scanline ). The regular HAM mode( 4096 colours on screen ) could only be used with 320x256,320x512( with overscan etc ). The 640x256 resolution wasnt really used by games as it only supported 16 colours, the 320x256 mode supported 32 colours normally or 64 using the halfbrite mode. The Amiga was so versatile that you could have several resolutions and palettes on the screen any any one time. Interlace was supported by a few games like Gloom, HAM was used also for Pioneer Plage and a few others Damn, i miss my old Amiga days lol There are fantastic interviews with devs of Amiga cames over at Codetapper - http://www.codetapper.com/amiga/ and a view insights into the graphical tricks used in games.
Yeah I remember using ham in deluxe paint 3 and 4. There was hardly any games that used it from what I remember. Mainly used to hold an image and modify it. This is were the Atari st was inferior only using a pallette of 16 colours with no ham mode. It was also lacking the graphical prowess of the Amiga to do parrallax scrolling until the Atari Ste came along but by that Time it was too late. I had an Atari stfm 520 before the Amiga and it was a fantastic machine destroying anything else that came before it. Most Amiga games for the first 3-4 years were Atari st ports with better sound. It was only later on that devs started using the 32 colour pallette and custom graphical chips that the Amiga had hence in 1991/92 the Amiga had peaked and was one of gamings finest years for myself. The pc at this Time with vga and the forth coming svga cards were starting to become noticed. Anyone remember secret weapons of the Luftwaffe, tfx, or doom in 1993 on the pc. By this time it was clear that the pc was going to become the next gaming platform apart from consoles that reared there ugly head from Japan. Only decent machine that came from Japan at that time coming from an Amiga was a neo geo for me. I hated the snes and mega drive as the games were easy and was aimed at kids, unlike what the Amiga was. The pc was starting to become good which I had but games were few and far between. Things went pretty crap then in my opinion until sonys ps1 became available in Japan in 1994. Until that time I had a neo geo and what a machine that was, awesome.
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Amiga Vs PC...for those that were too young or cant remember. Looking at these now is still very different to actually at the time because at the time the technology was cutting edge. [youtube]cETl8PhUy_E[/youtube]
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Part 2 [youtube]_e4uwzNkUVE[/youtube]