Download: NVIDIA GeForce 416.34 WHQL driver

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Cool, released after today's news cycle, I guess.
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Nice, anyone try them? Gonna see if the constant 2080ti crashing is gone with these. Had to revert back to 411.70 because of that.
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tensai28:

Nice, anyone try them? Gonna see if the constant 2080ti crashing is gone with these. Had to revert back to 411.70 because of that.
Constant crashing? drivers unlikely to fix that.
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tensai28:

Nice, anyone try them? Gonna see if the constant 2080ti crashing is gone with these. Had to revert back to 411.70 because of that.
"Perform a clean installation" works properly again, at least.
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Astyanax:

Constant crashing? drivers unlikely to fix that.
They did. Haven't had any crashes on 411.70 and I've been using it for days. I'm not the only one too. I saw a few other 2080ti users with the same. Anyways, I'm trying the new ones now.
intellimoo:

"Perform a clean installation" works properly again, at least.
I always do clean with ddu safe mode.
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Let me re-word that. It's not constant crashing, it's just crashing in certain situations on certain games. For example shadow of the tomb raider would crash when I am swimming. These new ones crash just like the previous 416 drivers. Going back to 411.70. Edit: I just noticed I had exclusive fullscreen checked which also causes crashes. I have no idea why I had it checked. Reverted back to 411.70 and it's fixed but I'm not sure if the same issue is present on the new driver. I'll go back and retest. Edit2: Either the lastest update of tomb raider fixed it or the drivers have improved but seems not to be crashing with these. Keepers so far although it feels not as smooth as the 411.70 drivers.
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Anyone tried this driver yet with Assassin's Creed Odyssey ? anything different compared to 411.xx ?
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The Witcher 3 DSR issue is fixed! 🙂:):)
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Dragondale13:

The Witcher 3 DSR issue is fixed! 🙂:):)
What issue was that? Crashing?
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tensai28:

What issue was that? Crashing?
It doesn't crash at launch with DSR resolution enabled using Fullscreen.
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Dragondale13:

It doesn't crash at launch with DSR resolution enabled using Fullscreen.
Yeah it fixed crashing for me too but I wasn't using dsr (native 4k screen). Solid driver as far as stability goes but performance wise, it feels the framepacing/frametimes were better on 411.70.
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Dragondale13:

The Witcher 3 DSR issue is fixed! 🙂:):)
yeah now i dont get bsod using dsr but now i encounter black flicker .
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411.70 ran all my games fine ,Battlefield 1 wont load in dx12 with 416.34 Battlefield 1 updated , dx12 loads now
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HARDRESET:

411.70 ran all my games fine ,Battlefield 1 wont load in dx12 with 416.34
Are you using or do you have GeFarce Experience installed? I had that issue with Star Wars BF II which is the same engine afaik. Installing the driver without GeFarce, after using DDU, and it now will start in DX12 mode. Note to self: never install Gefarce again, experiment, failed.
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tensai28:

They did. Haven't had any crashes on 411.70 and I've been using it for days. I'm not the only one too. I saw a few other 2080ti users with the same. Anyways, I'm trying the new ones now. I always do clean with ddu safe mode.
was it specific games? nvm..
Let me re-word that. It's not constant crashing, it's just crashing in certain situations on certain games. For example shadow of the tomb raider would crash when I am swimming. These new ones crash just like the previous 416 drivers. Going back to 411.70.
The tomb raider crash is so specific its odd.
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Cleaned out this version and installed thx for the heads up
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HeavyHemi:

Are you using or do you have GeFarce Experience installed? I had that issue with Star Wars BF II which is the same engine afaik. Installing the driver without GeFarce, after using DDU, and it now will start in DX12 mode. Note to self: never install Gefarce again, experiment, failed.
could try the GFE beta
-We have fixed an issue where Call of Duty: Black Ops 4 freezes when the GeForce Experience in-game overlay is invoked using “Alt+Z" while the game is in Windowed or Windowed [Fullscreen] mode. You can download the updated BETA client here: https://us.download.nvidia.com/GFE/GFEClient/3.15.0.186/GeForce_Experience_Beta_v3.15.0.186.exe
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tensai28:

Let me re-word that. It's not constant crashing, it's just crashing in certain situations on certain games. For example shadow of the tomb raider would crash when I am swimming. These new ones crash just like the previous 416 drivers. Going back to 411.70. Edit: I just noticed I had exclusive fullscreen checked which also causes crashes. I have no idea why I had it checked. Reverted back to 411.70 and it's fixed but I'm not sure if the same issue is present on the new driver. I'll go back and retest. Edit2: Either the lastest update of tomb raider fixed it or the drivers have improved but seems not to be crashing with these. Keepers so far although it feels not as smooth as the 411.70 drivers.
Astyanax:

was it specific games? nvm.. The tomb raider crash is so specific its odd.
I had this issue on Shadow of the Tomb Raider on my 2080Ti I googled it and came across this thread: https://steamcommunity.com/app/750920/discussions/0/3393916911751826139/#c1730963192542367882 which solved the problem for me. Essentially you have to increase the power limit in something like MSI Afterburner and the game then doesn't crash when you are swimming around
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I've just installed these this morning and normally I do not restart my PC immediately after as my PC is usually turned off anyway before I go to work or to bed. Anyway, I loaded up Assassin's Creed: Odyssey for a quick go before work and noticed that RTSS was reporting the driver as v416.16 rather than v416.34 (normally it shows the correct version even without restarting) so I exited the game and restarted my PC anyway. Driver seems to be fine with that game post-boot, running (unsurprisingly) exactly the same as with v416.16. However, I did disable then re-enable G-SYNC but only for Fullscreen this time rather than Fullscreen + Windowed. The reason for that is I've noticed some abnormal framerates usually in Unity Engine games such as Pathfinder: Kingmaker where the game can dip below 60 fps despite low CPU and GPU usuage. I wondered if G-SYNC was the issue here as I've seen countless reports of issues with G-SYNC and window mode yet NVIDIA seem to continue to ignore it. A couple of questions for people who use G-SYNC: 1. Do you disable then re-enable G-SYNC after every driver install (those like me who install over the top of the previous driver rather than do a clean install via the installer or DDU)? 2. Do you enable G-SYNC only for Fullscreen because of issues with borderless fullscreen (borderless windowed) games such as those that use Unity? I'm curious about this one because Unity, by default, tends to use borderless fullscreen and in a growing number of games that use that engine I've found I have had to force exclusive fullscreen via the -window-mode exclusive commandline in the game's launcher settings in order to get framerates that don't tank to sub-30 fps and stay there. It was a real annoyance a few months ago affecting games like Road Redemption, Dungeons 3 and other Unity engine games. 3. Just how useful is G-SYNC for borderless windowed games anyway? Last I read with that borderless window forces triple buffering and its own v-sync anyway so that might explain why games still run smoothly without G-SYNC in such games despite having variable framerates on a 165 Hz refresh. Anyway, the gist of it is: would I be better off just using G-SYNC with fullscreen only since Microsoft seem to continually break it (and NVIDIA don't seem to be able to fix it properly)? The Turbo button on my ASUS ROG Swift PG279Q monitor no longer works, thanks to Microsoft's meddling!!!