Benchmark review: Final Fantasy XV for Windows PC (Updated)

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Loophole35:

As Denial already pointed out Gameworks centers around tessellation. AMD hardware is notoriously bad with handling high levels of tessellation. No the proper way to test is not trying to gimp one card over the other. Hilbert tested with Gameworks disabled on both cards and that is the fairest way. He did the same thing when Tombraider came out with TressFX. He dissabled it on both AMD and nvidia.
-> https://arstechnica.com/gaming/2015/05/amd-says-nvidias-gameworks-completely-sabotaged-witcher-3-performance Here bro πŸ˜‰ No it's not the Radeons fault, according to Richard Huddy the problem lies elswere.
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RzrTrek:

Looks like GTX 1060 is ~14% faster on average vs. RX580 at 1080p.
It is quite unimportant as the RX580 is a faster card than the 1060 overall.
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This demo basically just confirmed all my fears. - The proprietary engine is screwy and has stuttering from bad frame pacing on all systems. It has noticeable frame pacing problems on the PS4/Pro and XB1/S/X as well. - Has a BS arbitrary frame rate cap of 120 through in-game settings (can be increased through modding an ini?) because it's Square Enix and that's what they do. Someone should tell SE that nearly all high refresh rate monitors sold these days are 144/165Hz. - Doesn't give you full access to graphics settings. Such as no individual setting for disabling depth of field. - Is hilariously resource intensive (for what it is) even with nVidia GameWorks settings disabled. It's as RAM intensive as the mud-and-sticks quality benchmark which had tons of stuff offscreen being rendered for no reason. Uses nearly all the RAM (10.5GB usage shown in OSD, near the gas station) on a 1080 Ti at 1440p (100% scaling). Oh and for anyone considering buying this, just know that it's not the complete game, there will be at least 1 more DLC pass for content after this upcoming release. I bought my copy from GMG, they offer discounts.
BReal85:

It is quite unimportant as the RX580 is a faster card than the 1060 overall.
... Which is irrelevant in a thread about this game specifically. 14% is notable, and most people only play a small selection of games beginning to end in a year; if even a few games perform better on a 1060 then that's what should be bought if those are what the buyer is spending the year playing. Unless you plan on keeping the card for a very long time. Also there hasn't been any stock of RX5xx cards for what feels like a year and there won't be again so long as mining on gaming cards is a thing. Can't recommend an item that can't be bought. AMD ain't in the market of selling cards to gamers buddeh.
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There's a few 580's in stock occasionally from what I've been tracking the last months, but at upwards of 700 to 1000 US Dollar whenever some stock is available (Disappears pretty quickly even at that price.) yeah the 1060 and in that price range even the 1070 or 1080 would be the go to choice depending on what can be found and at what price. πŸ™‚ (Kinda silly checking these price comparison sites and overviews and seeing the GPU listed at MSRP but unavailable and then some shipment arrived and the price somehow doubled, or worse and they're still selling out really quick too.) And yeah GMG with the pricing error and discount code, around 40 Euro for this and FF XII together? Bought. πŸ˜€ Plus yeah round 2 of DLC's or season 2 with four new episode packs and even more free content updates adding and expanding on the game so for a serious full playthrough that might have to wait until 2019 but that gives some time for getting the existing backlog down a little bit ha ha. (Chapter replay and the episodes mostly being for end-game due to spoilers and such is one way of doing it though.) As for the engine that's going to be fun digging into, modding should see all sorts of weird, quirky and fun (And outside of Steam also naked.) content being released, people already ripped the demo the demo assets already no doubt some Patreon person is making money out of Full Service Station (The Brazzier parody thing.) now with 100% game assets instead. πŸ˜› (Well you could hunt vermin in the game for repairs..or Cid and Cindy could bring the car battery and jumper cables over. Now that's a kickstarter heh.) EDIT: Well one more week and we'll see what the full game experience will be, a few months and mods will probably have made the developers equal parts impressed and disturbed over what people can come up with. πŸ˜€ (Though that's probably nothing compared to Valve's reaction a few hours past Source Film Makers initial release.) Down the line though perhaps some really amazing creations could be done with the game too, adding back cut or half implemented content, using the unused parts of the maps and improving or re-balancing combat and other mechanics, won't be the first mods coming out but maybe eventually. πŸ™‚ (First is probably using certain character models as party member replacements depending on how easy that is, Steam workshop has a curious listing for hats and Moogle costumes for the game too.) (Here: https://steamdb.info/app/637650/items/ )
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Well I turned on ANSEL and looked under the ground. Tons of what look like placeholder ground textures under the ground. Along with tons of other stuff. It all looks like an amateurish mess. That explains the massive memory usage, there's probably random shit out of view everywhere in the game. @JonasBeckman 40 Euros for both is a nice discount, but at the same time I feel like for old games that's still not a cheap price. When I bought mine the pricing error had it at $40 USD instead of $50, and a 25% off code made it $30 USD, which was about $37 CAD. Sure beats the Steam Store price of $67 CAD, which is definitely above the US price... for what is the US version of the game.
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BReal85:

It is quite unimportant as the RX580 is a faster card than the 1060 overall.
My RX580 is supposedly faster in DX12 and Vulkan titles, but I'm sorry to say, it lags behind in the games that I play, which are mostly Nvidia and UE4 titles.
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Thanks for removing the tit-pic from the frontpage πŸ˜›
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That's one great review, Hilbert. Thank you for that. I'm running the demo at 1080P, 150 resolution scale and Game Works on. I see from one of your charts that the biggest FPS hit for Game Works is at 1080P. I'm fine with my FPS which are usually in the 60's. What I hate are stutters. I haven't noticed any (yet) but if I do I assume turning Game Works off wouldn't help. If I understood correctly from your Fcat analysis the "sometimes" stuttering at least on the 1060/580 "could be better (stutters), but this is definitely game engine related". IF I do experience stutters I assume lowering graphics (ie Game Works) wouldn't help.
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imho boobs or not the best thing about the demo is this review
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OnnA:

-> https://arstechnica.com/gaming/2015/05/amd-says-nvidias-gameworks-completely-sabotaged-witcher-3-performance Here bro πŸ˜‰ No it's not the Radeons fault, according to Richard Huddy the problem lies elswere.
Lol I love how you link the article where it basically says the opposite. [Quote]First, it was shiny new racing sim Project Cars that drew the ire of the Reddit community, with users claiming that the game is built on a version of PhysX that "simply does not work on AMD cards." (PhysX is a part of GameWorks.) Never one to turn away from a good Nvidia-bashing, AMD's corporate VP of alliances Roy Taylor responded with a tweet saying, "Thank for supporting/ wanting an open and fair PC gaming industry." This was swiftly followed by a Reddit reply from Nvidia's GameWorks director Rev Lebaredian saying, "PhysX within Project Cars does not offload any computation to the GPU on any platform, including Nvidia. I'm not sure how the OP [original post] came to the conclusion that it does, but this has never been claimed by the developer or us; nor is there any technical proof offered in this thread that shows this is the case." With the complaints flowing in thick and fast, Project Cars developer Slightly Mad Studios joined the fray and proceeded to place the blame for the game's issues squarely on AMD. We’ve provided AMD with 20 keys for game testing as they work on the driver side," said Slighty Mad Studios' Ian Bell. "But you only have to look at the lesser hardware in the consoles to see how optimised we are on AMD based chips. We’re reaching out to AMD with all of our efforts. We’ve provided them 20 keys as I say. They were invited to work with us for years, looking through company mails the last I can see [AMD] talked to us was October of last year. Categorically, Nvidia have not paid us a penny. They have though been very forthcoming with support and co-marketing work at their instigation. And here's Huddy's quote for Witcher 3:
"We’ve been working with CD Projekt Red from the beginning. We’ve been giving them detailed feedback all the way through. Around two months before release, or thereabouts, the GameWorks code arrived with HairWorks, and it completely sabotaged our performance as far as we’re concerned. We were running well before that… it’s wrecked our performance, almost as if it was put in to achieve that goal."
Perhaps AMD didn't check in again because CDProjekt showed off Witcher 3 publicly with Hairworks enabled a year before the game shipped: [youtube=5DvVxbmu3OU] And it was in the engine 2 years before it launched: [youtube=3SpPqXdzl7g] The one demo was at gamescom the other at E3 - they knew Witcher 3 had/was getting hairworks - this was published in multiple places, if they didn't already have a build with it enabled they should have asked CDProjekt for it. And even afterward, what was AMD's solution to the problem? It was to just lower the tessellation factor - which again, completely eliminates the performance gap and proof enough to me that it's entirely the problem. Anyway that's my last post on the subject as it's offtopic. FFXV Game demo stutters for me even with all of Nvidia's crap disabled anyway - the real problems with the engine are elsewhere.
Neo Cyrus:

Well I turned on ANSEL and looked under the ground. Tons of what look like placeholder ground textures under the ground. Along with tons of other stuff. It all looks like an amateurish mess. That explains the massive memory usage, there's probably random crap out of view everywhere in the game.
Luminous Engine licenses Umbra3D for Occlusion Culling, which is the same tech Unity Engine has used for years - none of that stuff is being rendered if it's blocked by other geometry. High memory usage and/or stuttering is probably being caused by something else.
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What's up with the dodgy textures in games lately? They eat up memory and they don't even look very good πŸ˜•.
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It can be cached and reserved under DirectX 11 and newer, usually to the amount of 80 - 85% of the GPU total leaving enough for other processes like the OS itself although I don't know if that's what the game is doing here. πŸ™‚ (Some games also don't do this correctly and request gigabytes of RAM although DirectX seem capable of working with it without completely crashing, for a while.)
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Just add here, I watched a GN video about the last benchmark utility and LOD appears broken in the game, you can net a substantial about of FPS by simply lowering LOD to average, looking at the 1440P benchmarks you guys ran here you have a 1080 GTX at 67 FPS. That set up is very similar to mine, (Ryzen 1700 @ 3.95ghz, Palit Gamerock Premium 1080 GTX) and I range 86 - 106 FPS (average around 94 FPS) at the exact same settings with LOD dropped to average, that's around a 50% FPS improvement for a simple setting adjust. It might be worth revisiting if you have the time and looking at the charts again with LOD lowered
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Looking at the 4k/highest FPS, it would seem only the Titan V could pump out 4k/highest/60/gameworks. Did NV not send one your way, HH?
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BuildeR2:

Looking at the 4k/highest FPS, it would seem only the Titan V could pump out 4k/highest/60/gameworks. Did NV not send one your way, HH?
miners bought every one of them...
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stealth80:

Just add here, I watched a GN video about the last benchmark utility and LOD appears broken in the game, you can net a substantial about of FPS by simply lowering LOD to average, looking at the 1440P benchmarks you guys ran here you have a 1080 GTX at 67 FPS. That set up is very similar to mine, (Ryzen 1700 @ 3.95ghz, Palit Gamerock Premium 1080 GTX) and I range 86 - 106 FPS (average around 94 FPS) at the exact same settings with LOD dropped to average, that's around a 50% FPS improvement for a simple setting adjust. It might be worth revisiting if you have the time and looking at the charts again with LOD lowered
No, this is not the point of benchmarks here, because this is not some tweak guide site. It will get a comprehensive tweak guide on geforce.com anyway, because it has Nvidia stuff.
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RzrTrek:

Looks like GTX 1060 is ~14% faster on average vs. RX580 at 1080p.
In 1 DX 11 title running ancient engine yes, but this is a freak not a proper AAA title
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Thanks for the update on 18.3.1 driver πŸ™‚ However, I think you might have swapped labels on the graphs :O
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Administrator
Ah, I see what you mean. Had to look three times though, fixed πŸ˜‰