2K also withdraws their games from NVIDIA GeForce Now streaming service - EPIC is in
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Loobyluggs
Denial
The Laughing Ma
HeavyHemi
HeavyHemi
Denial
The Laughing Ma
abvolt
Nvidia will never be able to compete with Steam's service, these big publishers are slow to understanding that fact..
HeavyHemi
https://venturebeat.com/2017/05/27/the-emerging-legal-battle-over-video-game-streaming-rights/
"If the modern game industry has proven anything publishers / developers have no issue with other companies using their IPs to make money. Look at the amount of cross selling and advertising that goes on, ironically you even get games bundled with GPUs."
Actually they DO have issues, which is why they have CROSS LICENSING DEALS. You're making my point. Everyone wants to protect their cut of the revenue pie from their IP. Yes, we agree.
Well pretending like this just became a thing is....
A game developer or publisher legally owns the rights to use of game images and video through copyright law. A game’s copyright holder can use copyright law to limit how their video game is used in online videos and streaming gameplay. For example, a video game developer may refuse to permit legal videos or images from their games, and could have their attorney send unauthorized users of their content legal takedown notices or sue unauthorized game streamers. Streamers have limited legal responses, with, arguably, the strongest legal defense being that the stream satisfies the Fair Use exemption. That’s a narrow rule saying that for purposes such as criticism, news reporting, teaching, and research, permission from or payment to the copyright holder isn’t required.
From a business perspective, developers may adopt user-generated streaming content and game streaming as a fundamental and profitable area of the video game and esports industries. Streaming of video games can expand a game’s user base, drive sales, generate free publicity and foster groups of players who share their gaming experiences with one another. These communities are especially lucrative for advertisers, video game makers, and streamers.
Many prominent video game developers have taken a middle-of-the-road approach, attempting to balance protecting their intellectual property with capturing the benefits of streaming gameplay. Perhaps the best example of video game makers exerting control over user videos and streams is Blizzard Entertainment. Blizzard explicitly allows consumers “to create video productions using Blizzard’s Content” so long as a video is available without charge. This policy limits use of company content to “non-commercial use,” but includes exceptions for video creators to earn partnership revenue from mainstream platforms such as YouTube, Justin.tv, Own3d.tv, and Ustream.tv.
Aura89
I think the best example of why this is messed up from the developers/publisher side is this:
If i were to create a subscription based PC business that hands physical PCs to people for a monthly cost, never have ownership, and must return the PC when you stop subscribing/renting my computer, according to how nvidia is utilizing their service, game developers/publishers could tell me that i can't allow people to play their paid games on my systems they are renting.
Sure, one you have physical access, the other you don't, but who cares?
If i go and rent out a VM, am i not allowed to play a game on it, or rather is the VM company not allowed to allow us to play games on it? Where's the logic in that?
Spets
Cyberdyne
Astyanax
HeavyHemi
Backstabak
Streaming or record your gameplay isn't owned by a company, you as a user create new content and are sole owner of it. Regardless this isn't the same thing. You simply play your purchased game on a rented HW and again the publisher has no right to say on which HW I can or cannot play the game I bought. By purchasing that game I own that one copy and can do whatever I want with it, regardless of what they put in their EULA. Because it is just a piece of paper that does not supersede the local laws.
HeavyHemi
Backstabak
Reardan
Cyberdyne
Backstabak